Smash bros meets COD game made in Unity
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Updated
Sep 30, 2019 - ShaderLab
Smash bros meets COD game made in Unity
A simple simulation that demonstrates classic OOP in Unity.
A template for the new Unity's Input System
A cool rhythm game aka guitar hero clone
A platformer game made with Unity
My awesome implementation of the classic Pacman game :)
A mini game inspired in the classic Asteroids
Mobile game studio Gameplay engineer Test - Jonathan Jennings
A SimpleGAS is a set of tutorials for entry-level Unreal Engine enthusiasts who wants to leverage the power of the Gameplay Ability System in their prototypes with minimum C++ setup and focus on creating abilities using Blueprints.
Interactive level made in Unity HDRP that showcases custom Cloth physics implementations, animations and 3D designs.
A remake of Wii Tanks in UE5.1
Jeu 2D - programmation Gameplay
The Gameplay Ability System is a powerful framework designed for handling complex gameplay mechanics, including character abilities, buffs, debuffs, and more. It offers a flexible and data-driven approach to manage these mechanics efficiently.
Unreal Engine C++ Prototype featuring Superman Gameplay Mechanics such as flight, heat vision, and basic combat
Proportional-Integral-Derivative (PID) controller implementation in Unreal Engine (C++)
Unreal Engine C++ Prototype featuring The Flash Gameplay Mechanics such as Speed Force, Bolt Throw, and basic combat
Prototype created for Scension Games. A multiplayer game where 5 teams of 5 go against each other to try to reach the boss arena and defeat him before any other team does. Created using Unreal Engine 5 and Lyra's Plugin.
A collection of files for my Wichita State University senior capstone project.
Hello! I’m Pablo Villanueva, known as Pablyco, an Unreal Engine Developer specialized in programming mainly in gameplay. This portfolio showcases my work in game mechanics.
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