Hello! I’m Pablo Villanueva, known as Pablyco, an Unreal Engine Developer specialized in programming mainly in gameplay. This portfolio showcases my work in game mechanics.
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Updated
Nov 6, 2024 - C++
Hello! I’m Pablo Villanueva, known as Pablyco, an Unreal Engine Developer specialized in programming mainly in gameplay. This portfolio showcases my work in game mechanics.
A collection of files for my Wichita State University senior capstone project.
Prototype created for Scension Games. A multiplayer game where 5 teams of 5 go against each other to try to reach the boss arena and defeat him before any other team does. Created using Unreal Engine 5 and Lyra's Plugin.
Unreal Engine C++ Prototype featuring The Flash Gameplay Mechanics such as Speed Force, Bolt Throw, and basic combat
Proportional-Integral-Derivative (PID) controller implementation in Unreal Engine (C++)
Unreal Engine C++ Prototype featuring Superman Gameplay Mechanics such as flight, heat vision, and basic combat
The Gameplay Ability System is a powerful framework designed for handling complex gameplay mechanics, including character abilities, buffs, debuffs, and more. It offers a flexible and data-driven approach to manage these mechanics efficiently.
Jeu 2D - programmation Gameplay
A remake of Wii Tanks in UE5.1
Interactive level made in Unity HDRP that showcases custom Cloth physics implementations, animations and 3D designs.
A SimpleGAS is a set of tutorials for entry-level Unreal Engine enthusiasts who wants to leverage the power of the Gameplay Ability System in their prototypes with minimum C++ setup and focus on creating abilities using Blueprints.
Mobile game studio Gameplay engineer Test - Jonathan Jennings
A mini game inspired in the classic Asteroids
My awesome implementation of the classic Pacman game :)
A platformer game made with Unity
A cool rhythm game aka guitar hero clone
A template for the new Unity's Input System
A simple simulation that demonstrates classic OOP in Unity.
Smash bros meets COD game made in Unity
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