A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
-
Updated
Oct 4, 2024 - C#
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
Tina is a teeny tiny, header only, coroutine and job library.
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
URasterizer: A software rasterizer on top of Unity, accelerated by Job system & Compute Shader
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler
Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.
A lock-free multithreaded job system made using C++20 coroutines and atomic operations.
Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP
Player for Lottie animations, powered by rlottie, multithread/Job System-friendly
2048 like game using Unity's ECS
Use classes and other managed types with Unity's Job System
Micro helper library for Unity's Job System
Коллекция известных структур данных пространственного разбиения в управляемой и нативной формах.
An experimental game-engine
(Deprecated) Framework to write high performant multi-threaded code in Unity3D (compatible with jobs) with the possibility of having an ECS pattern, still in heavy work.
Cranberry Game Engine is my Personal hobby game engine
Add a description, image, and links to the job-system topic page so that developers can more easily learn about it.
To associate your repository with the job-system topic, visit your repo's landing page and select "manage topics."