libsdl
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website.
Here are 19 public repositories matching this topic...
An SDL Program for playing Sho Shogi (a Chess variant, direct predecessor of modern Shogi (Japanese chess)) (no AI support yet)
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Oct 5, 2023 - C++
The program I wrote during Computer Graphics class in 2006
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Jul 9, 2017 - C++
Experiments with libSDL, this time using SDL 2.0
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Oct 27, 2024 - C++
This project aims to provide an interface to the Bullfrog Syndicate data files. This allow to extract sprites, missions properties, etc. It is written in C++ and compile on unices. This project also provide a documentation written in Latex (but readable as html or pdf) that describe the format of files.
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Jun 15, 2020 - Objective-C
A mod in order to resolve IME problem in windows
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Mar 5, 2022 - C++
Created by SDL Community
Released 1998
- Followers
- 29 followers
- Organization
- libsdl-org
- Website
- www.libsdl.org
- Wikipedia
- Wikipedia