A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
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Updated
Feb 25, 2019 - C++
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Physically based renderer with Path Tracing and Photon Mapping.
A collection of gradient-domain light transport algorithms implemented with Mitsuba
Physically-based CPU and GPU ray-tracer
minimal but extensible header only implementation of photon mapping in C++
Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018
Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)
Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017
Monte Carlo Raytracer from Scratch in C++11/14
Volumetric progressive photon mapping written in C++.
Global Illumination using photon mapping and monte carlo ray tracing
A simple ray-tracing engine with global illumination, microfacet reflections, area lights and photon mapping 💫
Render engine made from scratch using only C++ std library. Two techniques are used: ray tracing and photon mapping.
Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.
A simple 3D render engine for Computer Graphics course
C++ Rendering Framework w/ MLT, bidi path tracing, etc. and OpenGL Previews (undergrad thesis project from Brown '09)
A path tracer, using photon mapping for additional effects. Built in C++ with OpenMP for the Advanced Computer Graphics course (FING - UdelaR). Dev team: @MarzioCuello, @brunosegiu, C. Satut
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