A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
-
Updated
Nov 9, 2024 - JavaScript
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
NanoRT, single header only modern ray tracing kernel.
A modern C++ BVH construction and traversal library
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensembl…
GPU Raytracer from scratch in C++/CUDA
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
[UNMAINTAINED] Real-time path tracing on the web with three.js
A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]
Convert video to the bvh motion file
Physically based renderer with Path Tracing and Photon Mapping.
WebGL2.0 3D Engine - Global Illumination - RayTracing
A fast BVH using SAH in rust
Embeddable physically based renderer
BVH Tools for Unity
This demo implements BVH construction and GPU traversal for rendering hard shadows.
Add a description, image, and links to the bvh topic page so that developers can more easily learn about it.
To associate your repository with the bvh topic, visit your repo's landing page and select "manage topics."