The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."
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Updated
Sep 12, 2022 - C++
The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."
Mirror of https://gitlab.kitware.com/iMSTK/iMSTK
Fork of "stark" with source code for our paper "Curved Three-Director Cosserat Shells with Strong Coupling"
A simple CUDA accelerated material point method simulation.
3D Fluid Solver based on Stable Fluids paper.
[CS351-2] Particle & spring mass system. Physically-based Animation.
This project was created for the ETH Zurich course "252-0546-00L Physically-Based Simulation in Computer Graphics" during the HS2024 semester.
Simulation of liquid and boat for computer graphics
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