Evolutionary simulation where agents age, reproduce, and eat each other
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Updated
Jan 18, 2019 - C#
Evolutionary simulation where agents age, reproduce, and eat each other
POMG algorithm for large-scale pursuit game with partial observation and no communication.
A predator-prey simulation programmed with the p5.js library.
Predator-prey simulator - project made for System Modeling and Simulation class at AGH University.
A Predator-Prey-Grass multi-objective multi-agent gridworld environment implemented with Farama's Gymnasium, PettingZoo and MOMAland, featuring dynamic agent spawning and deletion, where agents have partial observability.
Library to conduct experiments in population dynamics.
An ecosystem and evolution simulation in HTML5 and JS.
A boids simulation with obstacles and a goal
This game lets the player control a predator, whose objective is to devour prey agents. The agents learn to avoid the player from experience in real time. The agents are controlled by an LSTM which learns with Q-learning.
Several implementations of the standard PPHPC agent-based model
Cute Pixel-Art Nature-Simulation. Herbivores search for Apples, Predators hunt for Prey! Written in P5JS.
Predator-prey simulator using Cellular Automata
C++ SFML implementation of Wa-Tor Predator-Prey dynamics simulation
Multi-agent pursuit in matrix world (pursuitMW)
Flockuda is a predator-prey model that runs on a CUDA-enabled NVIDIA Graphics Processing Unit (GPU).
Project for Artificial Life (CS 275, Spring 2017) course at UCLA.
A predator-prey model demonstrating an evolutionary arms race with respect to flocking behavior.
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