Generate and compose commonly-used procedural noises and distributions, in pure Swift
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Updated
Dec 13, 2024 - Swift
Generate and compose commonly-used procedural noises and distributions, in pure Swift
Task-agnostic universal black-box attacks on computer vision neural network via procedural noise (CCS'19)
Official repository for "One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns"
PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale
minimum proof of concept about procedural noise generation in SparkAR's shader language (SparkSL).
A compute shader implementation of marching cubes.
A texture method without the need of texture coordiantes
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