Reduce the burden of mathematics when playing OpenSCAD
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Updated
Jan 2, 2023 - OpenSCAD
Reduce the burden of mathematics when playing OpenSCAD
Simple examples of noise algorithms in Unity
Generate and compose commonly-used procedural noises and distributions, in pure Swift
Worley noise implementation for WebGL shaders
A Library that allows you to generate noise using different algorithms.
minimum proof of concept about procedural noise generation in SparkAR's shader language (SparkSL).
A (very work in progress) 2D noise API and Terrain Generator.
C# library for generating various noises
🌀 Generate fractal noise from the command line
Serves as starting point for my rendering research/projects in modern OpenGL.
The 2D noise mixer is designed to make mixing different types noise quick with only a few lines of code. Highly commented and easy to use, this system types to be non-platform specific.
Perlin and Worley Noise generator (web).
WorleyNoise with movable features
Repo containing different methods of procedurally generating maps in pure C (here represented as 2D arrays)
Pequeño videojuego en Unity que genera una isla con texturas y otras características de manera procedural, hecho como trabajo final para la asignatura de Sistemas Gráficos Interactivos del Máster en Ingeniería Informática.
A 3D worley noise generator
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