Toy CPU and GPU implementations of the Slug rendering algorithm
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Updated
Apr 10, 2019 - C
Toy CPU and GPU implementations of the Slug rendering algorithm
A PyTorch3D walkthrough and a Medium article 👋 on how to render 3D .obj meshes from various viewpoints to create 2D images.
Animate a given video by using a robot to paint each frame. Frames are converted into brush strokes using a novel stroke-based rendering algorithm.
Collection of links to great software development resources!
A 3d rendering engine built with native Java.
Comanche's Voxel Space rendering algorithm written in C using SDL.
A naive path tracing (global illumination) implementation written in C#.
Re-implement Comanche's voxel space terrain rendering algorithm with csharp
An Image generator that uses a fractal rendering technique related to the Mandelbrot set.
Texture filtering using triangle summed area maps
Several implementations of A-Buffer using modern OpenGL ES API.
MSG (FUIYOH!) stands for Modular Scene-Graph
CPU Renderer using rasterization to display 3D models
A non-realtime ray tracing rendering engine for linux
Terrain rendering algorithm implemented in Javascript, which was also used by Comanche 3 in its time.
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