Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
opengl
game-engine
vulkan
global-illumination
raytracing
sdf
ray-tracing
denoising
realtime-renderer
svgf
hybrid-renderer
realtime-raytracing
ddgi
sdfgi
sdfddgi
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Updated
May 15, 2024 - C++