A lightweight real-time non-photorealistic renderer built with OpenGL.
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Updated
Jan 9, 2024 - C++
A lightweight real-time non-photorealistic renderer built with OpenGL.
Fourth-degree Computer Engineering subject at Universitat de Barcelona
The source code for Ichabot Crane, a Global Game Jam game. This repository is automatically exported from code.google.com/p/omiya-games-global-game-jam-2014
Z-Buffer Rendering System with OpenGL
A simple toon shader
A small game made during a course in school. In this project we were 6 people who participated.
Basic toon shading with OpenGL
Toon shading of the standford bunny done in OpenGL
A collection of toon shaders for Unity
A small scene showcasing some of the capabilities of URP Toon Shader.
My shitty shaders and scripts for Unity and VRChat.
This Toon Shader for Blender is designed to be compatible with cross-toon materials. It has been implemented and evolved from aVersionOfReality's Toon Shader.
The Ultimate Solution for Cinematic Toon Rendering in UE5
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
UniversalRP Toon Shader with ShaderGraph
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