V4.1 - Ping Filter Improvements
Important Notice
During a few hours of testing, I have encountered the following bugs which I was unable to reproduce consistently:
- Ping filter triggering in the middle of an invasion (might've been the host disconnecting)
As of now, I do not believe these issues were caused by my program. If you encounter them while using this tool, please open an issue on github or contact me so that I may look into it further.
Known Bugs (to fix in V4.2)
- If you use the online matchmaking hotkeys in a loading screen (except for "Leave Session"), your game will probably crash
Changes
- Fixed overlay columns not shrinking after expanding to fit longer names
- The ping filter will now apply regardless of the method used to join a session (red eye orb, manually placing summon sign, covenant, program hotkey, etc.)
- Added an absolute ping threshold (default 250)
- Added an option to automatically spam the red eye orb when using the REO hotkey