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Releases: tremwil/DS3ConnectionInfo

V4.5 - DS3 1.15.2 Compatibility

16 Jan 04:43
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  • Updated base addresses for DS3 1.15.2

V4.4 - Fix for Dark Souls III 1.15.1

26 Aug 19:36
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  • Hotfix for the new version of Dark Souls III. Barely tested; please open issues in case of bugs / crashes.

NOTE: The code for this release is from an older branch that does not include the modifications made by @svew. I don't feel like cleaning up the master branch and adding settings for these changes, but if someone is interested feel free to make a pull request.

V4.3 - Overlay Improvements

03 Sep 23:14
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This update brings many QoL changes to the overlay. Thanks to Kujo for the feedback.

  • Changed the overlay rendering method: The overlay will no longer disappear when DS3 is out of focus.
  • The overlay can now be dragged to facilitate changing it's position.
  • Added the ability change the overlay header's format string, so that custom text can be displayed. Supports two different format strings depending on whether or not the ping filter is enabled.
  • Fixed format string settings not updating unless another control is selected.
  • Overlay entries will now be sorted according to the player slot, with connecting players being shown first.
  • Players spoofing their Steam ID using PyreProtecc or other means will now assigned to the correct in-game character. Thanks to Amir for publishing the method to bypass this exploit.

V4.2 - Fixes & Error handling

10 Aug 21:17
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  • Fixed settings not being saved when the program is closed and DS3 is running (#9)
  • Added a setting to enable/disable the hotkey system completely. This is intended for debug purposes, since I've had people tell me that the program was interfering with their keyboard input while playing.
  • Added basic critical error handling (will show the exception type, message and stack trace before the program crashes)
  • From now on, the debug version of the program will also be included in releases to facilitate debugging. If you are experiencing crashes and wish to submit a bug report, please use this version at it will provide a detailed stack trace.

V4.1 - Ping Filter Improvements

11 May 02:56
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Important Notice

During a few hours of testing, I have encountered the following bugs which I was unable to reproduce consistently:

  • Ping filter triggering in the middle of an invasion (might've been the host disconnecting)

As of now, I do not believe these issues were caused by my program. If you encounter them while using this tool, please open an issue on github or contact me so that I may look into it further.

Known Bugs (to fix in V4.2)

  • If you use the online matchmaking hotkeys in a loading screen (except for "Leave Session"), your game will probably crash

Changes

  • Fixed overlay columns not shrinking after expanding to fit longer names
  • The ping filter will now apply regardless of the method used to join a session (red eye orb, manually placing summon sign, covenant, program hotkey, etc.)
  • Added an absolute ping threshold (default 250)
  • Added an option to automatically spam the red eye orb when using the REO hotkey

Major Update - V4, full code refactoring

08 May 23:20
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The entire program has been re-written into a modern C# WPF application. Here are the new features:

  • New modern GUI
  • New overlay code. Should work for everyone now!
  • Auto notifications when a new version comes out
  • Experimental ping filter mode (see FAQ for more info)
  • Hotkeys for many program functions
  • Extensive customization options
  • Fixed all known bugs in V3, and many more

V3.3 - Better overlay customization

15 Jan 02:40
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New

  • Added settings to customize how steam and character name information is displayed on the overlay
  • The overlay can now be anchored to any corner of the screen, not just the top right corner
  • Changed the color of the player name in the overlay when their character name is unavailable

Changes

  • Set borderless fullscreen mode to false by default to avoid confusion about the feature
  • Renamed settings.json to settings.txt
  • Moved information from settings_readme.txt to settings.txt as comments

V3.2 - Borderless DS3

13 Jan 18:44
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  • Added a setting which makes the DS3 window into a "fake fullscreen" one (borderless and aligned with the monitor). This is enabled by default as I believe most people prefer to play this game in fullscreen.

(EDIT): Re-released because I forgot to change the version number in the overlay

V3.1 - Better overlay + bugfixes

01 Jan 08:10
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  • Overlay now looks prettier (properly aligned, with ping colors)
  • Fixed overlay not working when another window is called "DARK SOULS III"
  • Properly fixed steam name encoding bug from SteamworksSharp

Overlay update - V3.0

01 Jan 05:39
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Additions:

  • Added a simple WPF in-game overlay (windowed mode only)
  • Added a settings file to customize said overlay
  • Packed the executable to reduce the number of DLLs in the folder

Bugs fixed:

  • Properly fixed the 2.1 hotfix bug which kept showing data for players whose connection had ended
  • Implemented a workaround for an encoding bug in the SteamworksSharp library so special characters in Steam names are correctly handled (note: This only applies to the overlay. Showing certain characters in a Windows console is impossible.)