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Make sure .unity3d has its damn .dat lines #74

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Signed-off-by: Jdance-Media 67397422+Jdance-Media@users.noreply.github.com
Lets make sure people aren't idiots, shall we?

Signed-off-by: Jdance-Media <67397422+Jdance-Media@users.noreply.github.com>
Lets make sure people aren't idiots, shall we?
Signed-off-by: Jdance-Media <67397422+Jdance-Media@users.noreply.github.com>
Proper grammar. Putting .content in past context.
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Jdance-Media and others added 2 commits August 11, 2023 19:36
Fair.

Co-authored-by: khakers <22665282+khakers@users.noreply.github.com>
Signed-off-by: Jdance-Media <67397422+Jdance-Media@users.noreply.github.com>
Agreed, like isn't very good, such as is definitely better.

Co-authored-by: khakers <22665282+khakers@users.noreply.github.com>
Signed-off-by: Jdance-Media <67397422+Jdance-Media@users.noreply.github.com>
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Reviewed changes, reasonable suggestions 👍

Co-authored-by: khakers <22665282+khakers@users.noreply.github.com>
Signed-off-by: Jdance-Media <67397422+Jdance-Media@users.noreply.github.com>
@@ -40,7 +40,7 @@ When beginning development of 3.0, it was key to support runtime loading of cust
!!! warning
The game no longer loads .content files. MasterBundles now support all the features of a .content file, and the .content file tooling has been removed from Project.unitypackage

This format was originally used by devkit landscapes, material palettes and radio songs, but has now been replaced by masterbundles.
This format was originally used for devkit landscapes, material palettes, and radio songs, but it has now been replaced by masterbundles.```
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Is the code block formatting intended to be there?

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I didn't put that there.

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2 participants