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Make sure .unity3d has its damn .dat lines #74

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12 changes: 9 additions & 3 deletions docs/Modding/AssetBundles.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,9 +13,15 @@ Prior to using any of these tools they must be imported into a Unity project
3. Navigate to the Bundles/Sources directory.
4. Import the Project.unitypackage.

### Individual Asset Bundles (*.unity3d)
## Individual Asset Bundles (*.unity3d)

Most official files have transitioned to the master bundle system, but some uses still exist like the per-map road textures.
Most official files have transitioned to the master bundle system, but some uses still exist, such as the per-map road textures and testing individual assets.

### Required \*.dat File Lines

__Asset\_Bundle\_Version__: `2, 3, 4`. Used to determine shader consolidation. Version 2 is Unity 2017 LTS, version 3 is Unity 2018 and 2019 LTS, and version 4 is Unity 2020 LTS.

__Exclude\_From\_Master\_Bundle__: Indicates that the game should look for an individual *.unity3d asset bundle instead.

### Tool Usage

Expand All @@ -34,7 +40,7 @@ When beginning development of 3.0, it was key to support runtime loading of cust
!!! warning
The game no longer loads .content files. MasterBundles now support all the features of a .content file, and the .content file tooling has been removed from Project.unitypackage

This format was by devkit landscapes, material palettes and radio songs, but has now replaced by master bundles.
This format was originally used for devkit landscapes, material palettes, and radio songs, but it has now been replaced by masterbundles.```
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Is the code block formatting intended to be there?

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I didn't put that there.


### Tool Usage

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