InstaGib+ 4
Changelog
NOTE: The package name has changed. You will need to adjust ServerPackages and maybe ServerActors or MapVoting config.
General
- From now on, the package name will change with every official release
- Removed teleporter replacement code for improved compatibility with custom teleporters
- Player-Player collisions should now be handled more gracefully server-side
- Removed custom console code, which eliminated the requirement to build with a modified Engine.u
- Fixed a regression where bouncers caused unnecessary forced position updates
- Added documentation for most client and server settings
Client
- Client settings are now stored in InstaGibPlus.ini in the System folder, and are independent of the package name.
- Added
FakeCAPInterval
setting to control frequency of updates sent by the server - SniperRifle now plays the same hitsound that the SuperShockRifle plays if the client detects a hit
- Added
bKillCamEnabled
setting which, if set totrue
, causes the camera to follow the player that killed you for two seconds
Server
- Added
bEnableServerExtrapolation
which, if set totrue
, makes the server extrapolate out-of-date movement information for the missing time, in order to avoid warping - Added
bEnableJitterBounding
which, if set totrue
, lets the server generate an update for a player that hasnt sent an update forMaxJitterTime
seconds - Fixed all code related to compensating warps of players
- Fixed
MaxTradeTimeMargin
and made traded kills less likely by having the server estimate who shot first