Releases
5
Deaod
released this
11 Oct 13:44
Changelog
Client
Fixed settings not persisting when changing forced skins through console commands
Improved EyeHeight algorithm
Stepping onto unwalkable ramps is no longer jarring
Landing is no longer jerky some of the time
Kill Cam no longer follows players behind walls
Added button bDodge which immediately dodges in the direction you are moving
This checks movement direction in the following order:
Left / Right
Forward / Backward
Clients now smooth server corrections like UT v469, making them less jarring
Increased default DesiredNetUpdateRate to 250
Server
Added KillCamDelay and KillCamDuration settings to control kill cam
Added bRestrictTrading (default True) setting
Added bJumpingPreservesMomentum setting to control bunny jumping
General
Prevent firing after end of game
Removed bunny jumping (can be reenabled by setting bJumpingPreservesMomentum to True in server settings)
Can now switch movement direction more quickly after landing
Velocity while dodging no longer depends on pitch of your aim when dodging (always same velocity now)
Release now contains a .int file to make IG+ mutators visible in server browser
IG+ is now built against UT v469a
Fixed desync between UT v469a clients/servers and older servers/clients respectively that could occur when using kickers or teleporters
Lifts/Triggers might still exhibit desync, which will be fixed with UT v469b
Fixed swJumpPads
Fixed server crashes on map change
Fixed dodging sometimes getting eaten by the server
Made dodging/jumping at low net update rates more reliable
Stopped camera rotation after death in demos
Removed custom implementation for changing names, using default instead
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