Releases
8
Deaod
released this
12 Sep 13:32
Changelog
Show armor when spectating players (does not show type of armor)
Add Setting bEnableJitterBounding for servers
Prevents players from having more than MaxJitterTime seconds under their control
Only useful when players are dropping packets, not when they arrive bunched up
Accurately replicate (Alt)Fire events from clients to servers
Add KillFeed mutator (MutKillFeed)
Shows 4 most recent kills using weapon symbols
Layout is always:
Console death messages are hidden when KillFeed is shown
Added Settings for clients
bEnableKillFeed
- enable or disable KillFeed, only applies if mutator is in use (default True
)
KillFeedX
- Horizontal relative position of KillFeed on screen (0..1) (default 0.0 )
KillFeedY
- Vertical relative position of KillFeed on screen (0..1) (default 0.5 )
KillFeedSpeed
- Linear factor on speed of feed, <1 makes lines disappear more slowly, >1 makes them disappear more quickly (default 1 )
KillFeedScale
- Scales the size of individual lines of the KillFeed (default 1 )
Add a Settings menu
Can be opened using console command IGPlusMenu
or by typing !igplusmenu
in all-chat
Add Setting bOldLandingMomentum
for servers
True
- Momentum while in the air is preserved on landing, regardless of where players want to move to after landing (default )
False
- Momentum can be cancelled upon landing by moving in the opposite direction
Servers now dont always update position to match players position exactly, only when difference is large enough
Fix TeleporterZones
Fix headshot detection
Fix crouch hit detection
Improve Flip animation for female models that were forced
Fix spurious console messages when spawning on teleporters
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