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Releases: utspect/InstaGibPlus

InstaGib+ 3Db

30 May 17:18
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Changelog

  • Fixed Exploit

InstaGib+ 3D

25 Apr 18:00
730d375
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Changelog

  • Server now simulates movement every tick if no movement update was received from client
  • Increased default upper netspeed limit to 25000 (100TR servers use ~22000 with 10 players)
  • Lowered default lower netspeed limit to 10000
  • Bound NetUpdateRate to netspeed, NetUpdateRate cannot be greater than Netspeed/100
  • Fix Bouncers sometimes applying their velocity after spawning
  • Fix Boosts sometimes being applied twice
  • Improved stutter during player-player collisions
  • Fix clients not applying CAP when receiving xxPureCAP and xxFakeCAP in that order on the same frame
  • Dont send CAP again while CAP is already in-flight
  • Potentially fix skating upon respawn

InstaGib+ 3C

13 Apr 19:31
e1005ff
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Changelog

  • Add BeamOriginMode Setting
  • Dont Force Update When Respawning (Fixed respawn stuttering)
  • Increase Dead-Time of Weapons After Spawning by 100ms
  • Fix Lifts for High-Ping Players
  • Finally fix Flip Animations
  • Optimize Network Traffic
  • Fix boosting after using bouncer
  • Fix for players walking and capping flags during countdown
  • Major code cleanups

InstaGib+ 3B (Hotfix)

07 Apr 22:51
9d83a28
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Changelog

  • Fix Dodging in mid-air
  • Replicate components of Accel and ClientLoc individually

InstaGib+ RC 3A

06 Apr 14:11
091b297
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Changelog

  • Fixed front flip animations
  • Fixed canvas issues related to scoreboard/stats mutators
  • Fixed the shooting delay after spawning
  • Fixed a hard to replicate bug when spawning at game start during state switch
  • Implemented SSR Beams
  • Make new SSR Beams work with Demos
  • Smooth 1st-Person Spectating for Spectators
  • Removed the netspeed limit
  • Reformulated Edge detection
  • Implemented a few 469 movement features
  • Fixed Players Skating around
  • Fixed the forced team colors for XTDM (Green/Yellow)

InstaGib+ RC 3

19 Mar 02:23
58a2d27
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Changelog

  • New player movement & spectator movement algorithm by Deaod
  • Fixed players being unable to shoot in some situations
  • Fixed a double fire issue while alt firing
  • Fixed movers (lifts/doors) unreliability by Deaod
  • Fixed forced player updates when Touching some world actors
  • Fixed crouching hitboxes
  • Reverted NetUpdateFrequency and NetPriority changes
  • Added debug stats
  • New mutual hits feature, if both players fired a shot and both shots connected they will now frag each other
  • Correctly centered the crosshairs, if using default crosshairs the instagib shot will now be perfectly aligned to the center

InstaGib+ RC 2D

02 Mar 23:38
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Changelog

  • Increased hitbox size by 5%, hitboxes now stand at a 20% reduction instead of the previous 25%
  • Increased flag pickup radius to mitigate dancing around the flag and not picking it up in stressful situations
  • Rewritten some parts of the movement code so dodging and jumping in bouncers should feel smooth as butter
  • Increased player movement update frequency, players are now being updated 250 times per tick instead of the previous 100
  • Slightly decreased MaxPosError to try and replicate more accurate player locations

InstaGib+ RC 1E

26 Feb 19:47
bf48a05
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Changelog

Slightly decreased player net move delta to try and mitigate non reg hits.
Increased MinPosError and lowered MaxPosError to get a much more accurate player location.

InstaGib+ RC 1D

24 Feb 18:20
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Initial official release