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Play appropriate opening sound for crushing fast doors
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viciious committed Sep 8, 2023
1 parent 3d1822b commit 7eddddc
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1 change: 1 addition & 0 deletions p_doors.c
Original file line number Diff line number Diff line change
Expand Up @@ -83,6 +83,7 @@ void T_VerticalDoor (vldoor_t *door)
break;
case blazeRaise:
door->direction = 1;
S_StartPositionedSound((void *)door->sector,sfx_bdopn,&P_SectorOrg);
break;
default:
door->direction = 1;
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