Releases: 7Cav/cScripts
4.3.0
Changelog:
- ADDED: Minor documentation for doJump. (#257)
- ADDED: player do now have there name stored as a variable. (#258)
- CHANGED: doJump function private already being private. (#257)
- CHANGED: Moved player based functions to a new category for easier management, no game play effect (#244)
- FIXED: Mission clan tag bug (#259)
- REMOVED: Removed backend debug code from the radio function. (#247)
Loadouts
- CHANGED: Classnames for copilot and attack pilot (Geki.T) (#252)
- CHANGED: Alpha loadouts to meet Company requirements (Geki.T) (#252)
- REMOVED: NVGs from Alpha Base (Geki.T) (#252)
What is cScripts Patch?
cScripts Patch is a version to version and ONLY contain the changed files from version to version. This allows you to have a controlled update easier.
What is cScripts Public?
cScriptsPublic is a special build that removed CavPack Unique stuff as well as changes some default settings in the script package. The build is NOT to be used for 7th Cavalry Gaming Operations.
4.2.15
Changelog:
- ADDED: System to allow channels to be set based on squad name. (#240)
- ADDED: Automated squad insignia application system. (#241)
- ADDED: Insignia that are selected or spawn with are now saved and reapplied after respawn. (#241)
- ADDED: New Zeus module to add inventory to a vehicle. (#237)
- FIXED: Bug were rank were not trimmed when name were fetched. (#242)
Loadouts
- No changes
What is cScripts Patch?
cScripts Patch is a version to version and ONLY contain the changed files from version to version. This allows you to have a controlled update easier.
What is cScripts Public?
cScriptsPublic is a special build that removed CavPack Unique stuff as well as changes some default settings in the script package. The build is NOT to be used for 7th Cavalry Gaming Operations.
4.2.14
Changelog:
- ADDED: Ability to change parachute vehicle class to allow custom usage for jump parachute. (#219)
- ADDED: Blacklist added for some eyewear to allow some user preferred facewear. (#228)
- ADDED: Door open check on C130 jump action. (#219)
- ADDED: Food and water to the Cav Supply Crate. (#234)
- ADDED: Mission setting
Set Rank
to allow toggling of rank changes. (#226) - ADDED: Mission setting to allow to turn on and off the eyewear blacklist (#228)
- ADDED: New function
cScripts_fnc_gate
allow mission makers to make an easy to use auto gate system without fiddling with triggers. (#220) - ADDED: New function that adds ace arsenal default loadouts in Eden and in missions (#198)
- ADDED: Parajump simulation that unassigne or make your drop gear on combat jumps. (Applies to non-strapped headgear, some facewear and night vision). (#219)
- ADDED: Patrol cap and Barrette is added to all starter crates (#227)
- ADDED: Rank variable now store player rank instead of
bool
value (#234) - ADDED: Restructured and renamed insignias to make it look nicer in the arsenal. (#198)
- CHANGED:
Help documents
setting can now be found under4; Player
. (#235) - CHANGED:
Set Rank
setting is renamed toApply Prefix Rank
(#235) - CHANGED: Added additional classnames to utilize
cScripts_fnc_addGetOutHelo
. (#226) - CHANGED: Adjusted and updated all vehicle inventories. (#234)
- CHANGED: Color options on
cScripts_fnc_addGetOutHelo
can be turned off. Defaulttrue
. (#226) - CHANGED: Fixed and adjusted CBA Settings due to ace update. (#234)
- CHANGED: Modernized and updated the diary record init script (#226)
- CHANGED: Move and reordered were postLoadout debug messages is printed. (#228)
- CHANGED: Purged all
cScripts_fnc_initVehicle
vehicle init event handlers and added new ones. (#226) - CHANGED: Purged all
cScripts_fnc_setVehicleInventory
inventories and made new categories. (#226) - CHANGED: renamed setting category "4; Player Actions" to "4; Player" (#228)
- CHANGED: Support for custom door handling on exit for
cScripts_fnc_addGetOutHelo
(#226) - CHANGED: Updated Arsenal equipment whitelists to reflect Cav companies. (#234)
- CHANGED: Updated Arsenal loadouts to reflect poppy loadouts. (#234)
- CHANGED: Updated custom tagging mission setting to be more clear. (#226)
- FIXED: category being wrong for
texture
functions. (#226) - FIXED: Issue were
enable7cavZeusModules
was undefined if not running Achilles (#232) - FIXED: Issues with players with no clan tag getting an error. (#221)
- FIXED: Variable prefix for player announced category being
Cav
instead ofplayer
. (#234) - FIXED: Various script headers (#226)
- REMOVED: Remaining TF47 weapons and magazines. (#234)
- REMOVED: Removed unused function setPlayerInitSettings (#222)
Loadouts
- ADDED: Canteen to all loadouts. (#234)
- CHANGED: All goggles are removed from players or added into player inventory to allow player selected eyewear based on a whitelist. (#234)
- CHANGED: Charlie loadouts now have propper vests. (#234)
- REMOVED: removed cTab from Zeus to avoid the devices to open when using search. (#234)
What is cScripts Patch?
cScripts Patch is a version to version and ONLY contain the changed files from version to version. This allows you to have a controlled update easier.
What is cScripts Public?
cScriptsPublic is a special build that removed CavPack Unique stuff as well as changes some default settings in the script package. The build is NOT to be used for 7th Cavalry Gaming Operations.
4.2.13
Changelog:
- ADDED: New function
cScripts_fnc_getPlayerName
- ADDED: New hint system. (#193)
- ADDED: New param
FORMAL
tocScripts_fnc_getPlayerRank
- CHANGED: Documents cleanup and adjustments. (#218)
- CHANGED: The text blur in Info Document to contain rank name mission and island.
- REMOVED: Redlight/Greenlight system. (#193)
Loadouts
- REMOVED: TF47 equipment has been removed and replaced with RHS equipment.
What is cScripts Patch?
cScripts Patch is a version to version and ONLY contain the changed files from version to version. This allows you to have a controlled update easier.
What is cScripts Public?
cScriptsPublic is a special build that removed CavPack Unique stuff as well as changes some default settings in the script package. The build is NOT to be used for 7th Cavalry Gaming Operations.
4.2.11
Changelog:
Loadouts
- ADDED: S5 Combat Cameraman (#204) Waldie.A
- ADDED: Ranger now has B_AssaultPack_cbr in their crate. (#207)
What is cScripts Patch?
cScripts Patch is a version to version and ONLY contain the changed files from version to version. This allows you to have a controlled update easier.
What is cScripts Public?
cScriptsPublic is a special build that removed CavPack Unique stuff as well as changes some default settings in the script package. The build is NOT to be used for 7th Cavalry Gaming Operations.
4.2.10
Changelog:
- Added B-2-A-1/7 insignia (#189, #190)
- Added a check that adds in-game rank based on your profile prefix. (#188)
- Added an announcement system. (#188)
- Added new mission type
public
(#188) - Added a new system to handle vehicle loadouts (#184)
- Added ability to see the server name in info document (#186)
- Added function to add objects to curators (#183, #197)
- Added new settings and adjusted currents in CBA Settings (#196)
- Added weapons now only safe and never unsafe when obtaining gear (#195)
- Fixed error reported on the wrong line (#192)
- Fixed texture labels are no longer cap sensitive (#186)
- Fixed the issue were crates was not added to curator properly (maybe) (#183)
- Minor code cleanups and document adjustments (#185, #186, #197)
Loadouts
What is cScripts Patch?
cScripts Patch is a version to version update contain ONLY the changed files from version to version so you as a developer easy can make adjustments if needed.
What is cScripts Public?
cScriptsPublic is a special build that removed CavPack Unique stuff as well as changes some default settings in the script package. The build is NOT to be used for 7th Cavalry Gaming Operations.
4.2.9
Changelog:
- MAJOR updated cScripts to use CBA settings. (#94)
- Added 2/B/1-7 Platoon and squad patches (#180)
- Added C130 Texture support (#154)
- Added check for already added labels for the label module
- Added Chemlight Shields to Crates. (#142)
- Added distance check to all addActions to avoid cross map regear and kit selection. (#160)
- Added eventHandler to handle labels in case of the destruction of a vehicle. (#159)
- Added eventHandler to handle labels in case of the removal of a vehicle. (#159)
- Added extensive logging for multiplayer in debug mode. (#94)
- Added Field Hospital logistical crate. (#141)
- Added function for spraying a custom 7th Cavalry Spray tag (#5)
- Added log entries little bit everywhere. (#162)
- Added Medical ability getting boost when inside the proximity of a Field Hospital. (#141)
- Added more optional settings (#181)
- Added new default small Letter and Number label (#154)
- Added new function
getPlatoonVariable
that shows you what platoon you belong to. (#153) - Added new function
teleport
script support any object as destination. (#164) - Added new zeus module moduleApplyVehicleLable (#157)
- Added new zeus module
Call Endex
(#156, #175) - Added new zeus module
Regear Trooper
(#156) - Added so FIA Mk6 will now be standard green with McGehees insignia. (#182)
- Added so NATO Mk6 will now be all black with McGehees insignia. (#182)
- Added support for the flag module to be used on some vehicles as well as rewritten the script. (#158)
- Added the ability to read the cScripts version in game under Mission Control diary record. (#162)
- Added Zeus spawned Field Hospital Crate. (#141)
- Changed advanced ballistic is not enabled (#181)
- Changed and rewritten the debug system (#162)
- Changed how the loadout selector allow you to get a loadout based on the new platoon variable. (#153)
- Changed how the platoon variable it set. (It is now a string inside in the variable instead of different variables.) (#153)
- Changed on how
hasPlatoonVariable
return find the correct variable. (#153) - Changed texture selector handle vehicle class for texture selection. (#154)
- Changed the location of define PREFIX to
cScripts\script_component.hpp
(#162) - Changed the location of define VERSION to
cScripts\script_component.hpp
(#162) - Changed the location of Macros to
script_macros.hpp
instead ofscript_component.hpp
(#162) - Fixed and cleanedup documentation for many functions (#115)
- Fixed bravo
IR_Strobe
being added as weapon instead of item. (#143) - Fixed capitalization of
addItemCargoGlobal
. (#143) - Fixed missing semicolon in
Assign Doctor
module (#156) - Fixed mission not over ride local optional settings anymore (Colors and other non-realism related effects.) (#152)
- Fixed the error when running on SP caused by cba_settings. (#162)
- Fixed vehicle eventHandlers not getting applied due !isServer was being checked. (#150)
- Rangers now havea whider selection of AN/PEQ15's to chose between.
- Removed cScripts_Settings from CBA_settings.sqf file to allow mission edits (#150)
- Removed deprecated functions (#150)
- Removed the options that is optional from the cba_settings.sqf (This allow for ace duplex settings to be saved mission to mission and other color changes for players wanting to do those changes.) (#152)
- Removed the vanilla squad bar via STHUD (#152)
- Removed zeus module moduleApplyTailNumber (#157)
- Removed zeus module moduleReadyHelicopter (#157)
- Removes function
canNotSelectLoadout
andcanNotSelectLoadout
(#153) - Major cleanups, minor fixes and macro adjustments
Loadouts
- Adjusted ranger loadouts
- Updated Alpha Loadouts (#172)
What is cScripts Patch?
cScripts Patch is a version to version update contain ONLY the changed files from version to version so you as a developer easy can make adjustments if needed.
What is cScripts Public?
cScriptsPublic is a special build that removed CavPack Unique stuff as well as changes some default settings in the script package. The build is NOT to be used for 7th Cavalry Gaming Operations.
4.2.2
Changelog:
- Added new module Spawn medical resupply crate (#139)
- Added parachutes to C130 inventor (#138)
- Fixed auto settings and inventory script not working properly (#137)
- Fixed height not being calculated from sea level. (#136)
- Lowered red light time down to 30 from 60 (#135)
- Removed earplugs from Armor inventory (#138)
Loadouts
4.2.1
Changelog:
- Added cfgSetting for C130 Jump script. (#132)
- Added explosives to charlie (#133)
- Added Squad Insignia 4/1/C/1-7 (#129)
- Adjusted settings for Advanced ballistics (#130)
- Changed Cargo Paradrop Time Coefficient from 0.95068 to 1 (#130)
- Fixed ACE No Radio being false fixing "9 a clock enemy" spams (#130)
- Fixed jump script (#132)
- Fixed medical menu being forced (#130)
- Fixed so you can now set your ace interaction type (#130)
- Frag is now enabled (#130)
- Frag reflections are now enabled (#130)
4.2.0
Changelog:
- Added check for texture labels on crates for different types of crates. (#122)
- Added EOD ability to Officers, Charlie weapons units, Rangers and S3 (#119)
- Added explosives to supply crate (#118)
- Added is EOD check to setPlayerInitSettings (#119)
- Added missing settings (#118)
- Added new texture system. Vehicle supported are Stryker, UH60, M1A1 and M2A1 (#125)
- Added new Zeus moduel: Assign Engineer (#119)
- Added UAV to ranger starter crate (#118)
- Adjusted texture (#118)
- Changed and added new items to starter crate (#118)
- Changed logistics settings function to be being remote executed (#112)
- Changed name on moduel Make Doctor to Assign Doctor (#119)
- Changed radio presets (#118)
- Disabled experimental playerInitSettings (#118)
- Fixed bug for the startercrate were selecting full selected two values. (#120)
- Fixed Insignia being wrong size (#114)
- Fixed missed TFAR to acre conversion classes (#117)
- Fixed minor bugs
Loadouts
- Alpha Helo personal recive Carryall backpacks (#118)
- Alpha personal receive standard magazines instead of none tracer variant (#118)
- Bravo personal receive Carryall backpacks (#118)
- Bravo personal receive standard magazines instead of none tracer variant (#118)
- Changed radios (#118, #126)
- Charlie personal receive Carryall backpacks (#118)
- Charlie personal receive standard magazines instead of none tracer variant (#118)
- Medical personal receive Carryall backpacks (#118)
- Medical personal receive standard magazines instead of none tracer variant (#118)
- Spotter personal receive standard magazines instead of none tracer variant. (#118)