Releases: 7Cav/cScripts
4.3.40
Changelog
- CHANGED: Merged Atlas Team Leader and Team Member loadout. (#782)
- FIXED: Typo causing logistical zeus crates not to provide inventory. (#782)
- REMOVED: Atlas Logistical loadouts. (#782)
Loadouts and Inventory
Compositions
Other releases files
cScripts NoLoadouts
No loadouts are a release file not containing any loadouts.
cScripts Debug
Debug is the main release but have the debug mode activated.
Server Config
Default server config that make sure that our settings
4.3.39
Changelog
- ADDED: Player attendence system (#771)
- ADDED: Zeus moduel to copy all player names to clipboard that attended (#771)
- CHANGED: Clan tag is now checked in cba settings (#770)
- CHANGED: Clear Radio IDs nw also set your channels and active radio. (#766)
- CHANGED: Endex moduel to copy all attended players to clipboard (#771)
- CHANGED: Log message text formating is done in final step instead of the text formating stage (#765)
- CHANGED: Radio init now only handled in init.sqf (#767)
- CHANGED: Updated regear script to utalize same selection as everything else (#768)
- CHANGED: Utalizing ACE add to curator script (#768)
- CHANGED: Zen moduel seprated execution for supplies and only on server (#768)
- REMOVED:
MAINCLANTAG
define (#770)
Loadouts and Inventory
- ADDED: Charlie Drone Operator (#774 #775)
- CHANGED: Viking Deployment Composition. (#779 #769 #777)
- FIXED: issues with selectors for Stryker crews.
- FIXED: missing items to starter and supply crates.
- REMOVED: Old and not used Viking Deployment Compositions
- REMOVED: redundant selectors from Viking.
Compositions
- CHANGED: Viking Deployment Composition. (#779 #769 #777)
- FIXED: Missing devbuild version number to compositions (#776)
Other releases files
cScripts NoLoadouts
No loadouts are a release file not containing any loadouts.
cScripts Debug
Debug is the main release but have the debug mode activated.
Server Config
Default server config that make sure that our settings
4.3.38c
Changelog
- CHANGED: Rolledback some ACRE checks to be less aggressive and streamlined the init.
- FIXED: Server trying to add staging options to it self.
Loadouts and Inventory
Compositions
Other releases files
cScripts NoLoadouts
No loadouts are a release file not containing any loadouts.
cScripts Debug
Debug is the main release but have the debug mode activated.
Server Config
Default server config that make sure that our settings
4.3.38b
Changelog
- FIXED: ACRE radios not applying anything due to being to hardly controlled.
- REMOVED: GroupSync was not used.
Loadouts and Inventory
Compositions
Other releases files
cScripts NoLoadouts
No loadouts are a release file not containing any loadouts.
cScripts Debug
Debug is the main release but have the debug mode activated.
Server Config
Default server config that make sure that our settings
4.3.38
Changelog
- ADDED: Bravo 2 4 Patch (#751)
- ADDED: cScripts now wait more on acre to initialize systems (#756)
- ADDED: Icons for loadouts in selectors (#735)
- ADDED: Icons for lost items on jump (#736)
- ADDED: Logging functions with short name exsampe use: _something call FUNC(log) (#734)
- ADDED: Message for server when a player reprogram their radio. (#742)
- ADDED: Module info text on success and fails for our zen modules. (#744)
- ADDED: People to debug whitelist
- ADDED: Radio setup logging to catch possible errors (#742)
- ADDED: Reprogram Radio button to reprogram your radios mid operation (#742)
- ADDED: Reprogram radio module (#744)
- ADDED: Reset all radio ID system for clients and zeus (#756)
- ADDED: Send to server log option for diagnostics function. (#742)
- ADDED: Server event to handle logging (#758)
- CHANGED: All logging over to new logging functions (#758)
- CHANGED: Logging to trigger server event instead of remote executeing (#758)
- CHANGED: Major overhaul of the settings page (#753)
- CHANGED: Order of Staging Log message being printed and updated format. (#742)
- CHANGED: Removed some radios with id in loadouts (#757)
- CHANGED: Uppdated CBA settings (#745)
- CHANGED: Varrius cleanup in functions (#737)
- FIXED: Cleaned up the description.ext
- FIXED: issue with field hospital. (#744)
- FIXED: Some minor formating (#742)
- FIXED: Tripod was handled as an item, needs to be added as a weapon #739
- REMOVED: Old logging functions (#758)
- REMOVED: some redundant debug messeging. (#742)
- REMOVED: Unused files (#749)
Loadouts and Inventory
- ADDED: M240B spare barrel to starter crate (x4) (#741)
- CHANGED: Update JFO loadout not having to much mass nearly colapsing in on him self (#733)
- CHANGED: Varrius updated and changes to Viking (#754 #747)
- FIXED: Classnames referencing non exising classnames (#748)
- Update the Charlie Company Weapons loadouts on crate selector (#741)
Compositions
- CHANGED: Replaced Bandit-4 and Misfit-4 with weapons team (#760)
Link to Steam Collection
Other releases files
cScripts NoLoadouts
No loadouts are a release file not containing any loadouts.
cScripts Debug
Debug is the main release but have the debug mode activated.
Server Config
Default server config that make sure that our settings
4.3.37
Changelog
- ADDED: 1/1/A/1-7 patches to startercrate selector
- ADDED: 1/A/1-7 patches to startercrate selector
- ADDED: Backpack on chest simulation (#707 #721)
- ADDED: Check for ace_arsenal moduel (#715)
- ADDED: Missing setting (#715)
- CHANGED: Long range radios now have their labels back (#707)
- CHANGED: Moved addLoadoutAction to mission scripts instead of systems (#701)
- CHANGED: Params utalizing better syntax (#707)
- CHANGED: Renamed all parachute functions and added para prefix to them (#707 #720)
- FIXED: HALO Jump not functioning (#707 #720 #721 )
- FIXED: loadout not being applied when using addLoadoutAction (#701)
- FIXED: Minor documentation on jump functions (#707)
- REMOVED: ACEX Fortify (#719 #718 #706)
- REMOVED: Announchment system (#716)
- REMOVED: CavPack mod check (#715)
- FIXED: Cleaning (#714 #717)
Loadouts and Inventory
- ADDED: dzn MG 240B tripod to charlie starter crates (#712)
- ADDED: Hand flares to charlie box (#710)
- CHANGED: Charlie mortar loadouts for FTL, M224, Assistant, and M249 (#710)
- CHANGED: RHS Flares to ACE Flares (#699)
- REMOVD: Duplicate items from atlas (343, map tools, map light, microDAGR, ear plugs, nods) (#722)
Compositions
- ADDED: HE-Frag rounds to Sabre units (#723)
- CHANGED: classnames to SEPv2 Abrams (#723)
- REMOVD: MILES panels from Sabre units. They're for training, not combat (#723)
Other releases files
cScripts NoLoadouts
No loadouts are a release file not containing any loadouts.
cScripts Debug
Debug is the main release but have the debug mode activated.
Server Config
Default server config that make sure that our settings
4.3.36
Changelog
- FIXED: Error in setup_radios function (#700)
- REMOVED: checkFile due to engine command introduced (#686)
- FIXED: Moduel scope execution (#698)
- REMOVED: Radio preset temporarily to possibly fix ACRE cut out issues (IDI-Systems/acre2#1056) (#698)
Loadouts and Inventory
- CHANGED: RHS Flares to ACE Flares (#699)
Public
- No changes
Compositions
- No changes
Other releases files
cScripts Public
Public are our Tac2 cScripts release version.
cScripts NoLoadouts
No loadouts are a release file not containing any loadouts.
cScripts Debug
Debug is the main release but have the debug mode activated.
Server Config
Default server config that make sure that our settings are correct each connection.
4.3.35
Changelog
- ADDED: Bravo 2/3 squad patch to insignia selection (#685) (New in 4.3.34)
- ADDED: Check file function to check if a file exists befor execution (#656)
- ADDED: cScripts Gear loadout system based on poppy code base (#642)
- ADDED: Dump player data function (#653)
- ADDED: Dynamic AI difficulty settings based on factions (#658, #659)
- ADDED: Event handler to save ACE Arsenal loadouts for respawn (#642)
- ADDED: Radio frequencies for long range radios are now set by us. (Possible fix for som ACRE breakdowns. Frequencies are listed in diary records) (#692) (New in 4.3.35)
- ADDED: Ranger insignia to selector (#683) (New in 4.3.34)
- ADDED: Staging Zone system allow gear loadouts and heal to be accessed via self interaction when in proximity of a Starter Crate or a Respawn_West marker (#636, #659, #666, #678)
- ADDED: You are now greeted with your selected slot and squad name (#648, #659)
- ADDED: ZEN moduels (#612)
- CHANGED: Cleaned up achillies moduels (#659)
- CHANGED: Functions and adopted them to cScripts Gear system. Previously they existed in player pre and post init. (#642)
- CHANGED: Increase the time allocated to GRAD Trench building. Effectively doubling the current timers per item (#652, #664) Waldie.A
- CHANGED: Major cleanup of settings (#678)
- CHANGED: Radio functions now check for ACRE is active before execution (#667)
- CHANGED: Server now only set ai instead of all clients as well (#694) (New in 4.3.35)
- CHANGED: Some vehicle inventorys and categories (#657)
- CHANGED: The garbage collector handle dropped gear in base location (#650)
- CHANGED: Varius logging (#654)
- FIXED: Delay on startup due to hint init function (#651)
- FIXED: EOD being number instead of bool, possibly fix our major map and ui issue we been having (#695) (New in 4.3.35)
- FIXED: RPT cScripts error about you being on singelayer when you clearly were not. (#689) (New in 4.3.35)
- FIXED: Script error by delaying name check untill name exist (#688) (New in 4.3.34)
- FIXED: Varrius documentation script headers (#659, #676)
- REMOVED: Eyewere blacklist code (#678)
- REMOVED: Name and rank from infomation diary record (#691) (New in 4.3.35)
- REMOVED: Name and rank from infomation diary record (#691) (New in 4.3.35)
- REMOVED: Poppy as a moduel. (#642)
- REMOVED: Removed immortality for zeus operators (#679) (New in 4.3.34)
- REMOVED: Startup hint system (#691) (New in 4.3.35)
- REMOVED: Supply init and removed settings and functions related (#662)
Loadouts and Inventory
- ADDED: Charlie Weapons Team (#676)
- CHANGED: Charlie squads now use Black Protection Googles instead of Brostroms more superior gear (#678)
- CHANGED: Names of the charlie neapon loadouts in quick selection (#681) (New in 4.3.34)
- CHANGED: ObjectPlaced handler for supported vehicles (#676)
- CHANGED: Removed Android from all charlie untis except for leadership postions (#676)
- REMOVED: Greens spraycan swap code (#678)
- REMOVED: Old Charlie Weapons teams (#676)
Public
- No changes
Compositions
- CHANGED: Atlas Deployment (#663)
- CHANGED: Banshee Deployment (#663)
- CHANGED: Saber Platoon Deployment (#663)
- FIXED: Misfit Platoon Deployment header being wrong category (#663)
Other releases files
cScripts Public
Public are our Tac2 cScripts release version.
cScripts NoLoadouts
No loadouts are a release file not containing any loadouts.
cScripts Debug
Debug is the main release but have the debug mode activated.
Server Config
Default server config that make sure that our settings are correct each connection.
4.3.34
Changelog
- ADDED: Bravo 2/3 squad patch to insignia selection (#685) (New in 4.3.34)
- ADDED: Check file function to check if a file exists befor execution (#656)
- ADDED: cScripts Gear loadout system based on poppy code base (#642)
- ADDED: Dump player data function (#653)
- ADDED: Dynamic AI difficulty settings based on factions (#658, #659)
- ADDED: Event handler to save ACE Arsenal loadouts for respawn (#642)
- ADDED: Ranger insignia to selector (#683) (New in 4.3.34)
- ADDED: Staging Zone system allow gear loadouts and heal to be accessed via self interaction when in proximity of a Starter Crate or a Respawn_West marker (#636, #659, #666, #678)
- ADDED: You are now greeted with your selected slot and squad name (#648, #659)
- ADDED: ZEN moduels (#612)
- CHANGED: Cleaned up achillies moduels (#659)
- CHANGED: Functions and adopted them to cScripts Gear system. Previously they existed in player pre and post init. (#642)
- CHANGED: Increase the time allocated to GRAD Trench building. Effectively doubling the current timers per item (#652, #664) Waldie.A
- CHANGED: Major cleanup of settings (#678)
- CHANGED: Radio functions now check for ACRE is active before execution (#667)
- CHANGED: Some vehicle inventorys and categories (#657)
- CHANGED: The garbage collector handle dropped gear in base location (#650)
- CHANGED: Varius logging (#654)
- FIXED: Delay on startup due to hint init function (#651)
- FIXED: Script error by delaying name check untill name exist (#688) (New in 4.3.34)
- FIXED: Varrius documentation script headers (#659, #676)
- REMOVED: Eyewere blacklist code (#678)
- REMOVED: Poppy as a moduel. (#642)
- REMOVED: Removed immortality for zeus operators (#679) (New in 4.3.34)
- REMOVED: Supply init and removed settings and functions related (#662)
Loadouts and Inventory
- ADDED: Charlie Weapons Team (#676)
- CHANGED: Charlie squads now use Black Protection Googles instead of Brostroms more superior gear (#678)
- CHANGED: Names of the charlie neapon loadouts in quick selection (#681) (New in 4.3.34)
- CHANGED: ObjectPlaced handler for supported vehicles (#676)
- CHANGED: Removed Android from all charlie untis except for leadership postions (#676)
- REMOVED: Greens spraycan swap code (#678)
- REMOVED: Old Charlie Weapons teams (#676)
Public
- No changes
Compositions
- CHANGED: Atlas Deployment (#663)
- CHANGED: Banshee Deployment (#663)
- CHANGED: Saber Platoon Deployment (#663)
- FIXED: Misfit Platoon Deployment header being wrong category (#663)
Other releases files
cScripts Public
Public are our Tac2 cScripts release version.
cScripts NoLoadouts
No loadouts are a release file not containing any loadouts.
Server Config
Default server config that make sure that our settings are correct each connection.
4.3.33
Changelog
- ADDED: Check file function to check if a file exists befor execution (#656)
- ADDED: cScripts Gear loadout system based on poppy code base (#642)
- ADDED: Dump player data function (#653)
- ADDED: Dynamic AI difficulty settings based on factions (#658, #659)
- ADDED: Event handler to save ACE Arsenal loadouts for respawn (#642)
- ADDED: Staging Zone system allow gear loadouts and heal to be accessed via self interaction when in proximity of a Starter Crate or a Respawn_West marker (#636, #659, #666, #678)
- ADDED: You are now greeted with your selected slot and squad name (#648, #659)
- ADDED: ZEN moduels (#612)
- CHANGED: Cleaned up achillies moduels (#659)
- CHANGED: Functions and adopted them to cScripts Gear system. Previously they existed in player pre and post init. (#642)
- CHANGED: Increase the time allocated to GRAD Trench building. Effectively doubling the current timers per item (#652, #664) Waldie.A
- CHANGED: Major cleanup of settings (#678)
- CHANGED: Radio functions now check for ACRE is active before execution (#667)
- CHANGED: Some vehicle inventorys and categories (#657)
- CHANGED: The garbage collector handle dropped gear in base location (#650)
- CHANGED: Varius logging (#654)
- FIXED: Delay on startup due to hint init function (#651)
- FIXED: Varrius documentation script headers (#659, #676)
- REMOVED: Eyewere blacklist code (#678)
- REMOVED: Poppy as a moduel. (#642)
- REMOVED: Supply init and removed settings and functions related (#662)
Loadouts and Inventory
- ADDED: Charlie Weapons Team (#676)
- CHANGED: Charlie squads now use Black Protection Googles instead of Brostroms more superior gear (#678)
- CHANGED: ObjectPlaced handler for supported vehicles (#676)
- CHANGED: Removed Android from all charlie untis except for leadership postions (#676)
- REMOVED: Greens spraycan swap code (#678)
- REMOVED: Old Charlie Weapons teams (#676)
Public
- No changes
Compositions
- CHANGED: Atlas Deployment (#663)
- CHANGED: Banshee Deployment (#663)
- CHANGED: Saber Platoon Deployment (#663)
- FIXED: Misfit Platoon Deployment header being wrong category (#663)
Other releases files
cScripts Public
Public are our Tac2 cScripts release version.
cScripts NoLoadouts
No loadouts are a release file not containing any loadouts.
Server Config
Default server config that make sure that our settings are correct each connection.