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Releases: 7Cav/cScripts

4.4.9

21 Nov 09:33
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Full Changelog: 4.4.8...4.4.9

4.4.8

18 Nov 09:07
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Full Changelog: 4.4.7...4.4.8

4.4.7

14 Nov 08:53
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4.4.7 Pre-release
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Full Changelog: 4.4.6...4.4.7

4.4.6

13 Aug 09:20
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Full Changelog: 4.4.5...4.4.6

4.4.5

03 Jul 10:09
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GitHub Releases

What's Changed

  • ADDED: Debugging personal #831
  • ADDED: Ability to ignore NVG drop when jumping #833
  • CHANGED: HALO jump now keep your nods #833
  • CHANGED: A3TI CBA settings arefully client adjustable #835
  • CHANGED: GetPylon now don't need vehicle object cause it made no sense #830
  • ADDED: Better Pylon selection #829
  • ADDED: Loadouts being automaticly applied #829
  • ADDED: Loadouts are now save in the vehicle variable. #825
  • CHANGED: adding loadouts are now handled by vehicle_applyLoadout function. #825

Loadouts and Inventory

  • CHANGED: Bravo Loadouts #837 #835
  • CHANGED: Abrams now spawn with mixed loadout. #825

Compositions

  • FIXED: Headers of compositions #824

Link to Steam Collection

Full Changelog: 4.4.4...4.4.5

@AndreasBrostrom @Robot-Panda15 @onearmy-zz

4.4.4

13 Jan 18:48
82e3141
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GitHub Releases

What's Changed

  • ADDED: Target script that allow you to see where you hit a object (#821)
  • FIXED: Issue with loadout interaction menu (#822)

Loadouts and Inventory

  • No Changes

Compositions

  • Updated to better follow current doctrine and deployment (#823 1c7a6ee)

Link to Steam Collection

Full Changelog: 4.4.3...4.4.4

@AndreasBrostrom @mazinskihenry @OceanMan1125

4.4.3

25 Dec 13:00
6fbae37
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4.4.3 Pre-release
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GitHub Releases

What's Changed

  • ADDED: #attendance chat command (#819)
    • Command will place all player names in your clipboard.
      Command will also place all players in a neet list in your rpt log
  • ADDED: Global variable to check for One Life Ops (#814)
  • CHANGED: Heal actions are now hidden when one life ops are enabled (#814)
  • CHANGED: Regear no loger heal players (#814)
  • CHANGED: Regear parameter no does not contain heal boolean (#814)
  • CHANGED: Updated CBA Settings (#815)
  • CHANGED: get attendance is now a local event (#819)
  • FIXED: Errors on the server caused by no client existing (#817)
  • FIXED: Spelling for endex hold fire messages (#818)
  • FIXED: Stageing Starter Crate parameter not working (#816)

Loadouts and Inventory

  • ADDED: Loadout system for M1A1 Abrams (#813)
    • Loadouts are accessable via the vehicle interaction menu when inside of the staging zone.
    • ADDED: Mixed loadout
    • ADDED: Default loadout (Default loadout)
    • ADDED: Light loadout for soft target engagements
    • ADDED: Heavy loadout for hard target engagements

Compositions

  • No Changes

Link to Steam Collection

Full Changelog: 4.4.2...4.4.3
@AndreasBrostrom

4.4.2

13 Nov 09:58
605115e
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GitHub Releases

What's Changed

  • CHANGED: CBA Settings ACE View Distance Limiter is now enabled

Loadouts and Inventory

  • No Changes

Compositions

  • No Changes

Link to Steam Collection

Full Changelog: 4.4.1...4.4.2
@AndreasBrostrom

4.4.1

11 Nov 16:54
ce6e6f4
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GitHub Releases

  • ADDED: Additional acre funcion checks #809

loadouts

  • FIXED: Missing launchers to weapons team and viking units #808
  • FIXED: Missing roles to viking units #808
  • FIXED: New medical equipment to Atlas #808
  • FIXED: 40mm grenades are now avalible for all loadouts and not just weapon system #808
  • FIXED: Arsenal medic gear is not added via ablility and not role #808
  • FIXED: Inhetitence for viking classes #808

@Robot-Panda15 @AndreasBrostrom

4.4.0

01 Nov 07:22
e1ad064
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4.4.0 Pre-release
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GitHub Releases

  • MAJOR: All functions have been moved inside of the script package. #732
  • MAJOR: Reworked vehicle cargo, inventory, cosmetics radio and functions application system. #732
  • ADDED: Vehicle Staging System #732
  • ADDED: TankTheAbrams setVariable ["cScripts_Vehicle_Callsign", 0]; to allow M1A1 label plus 1to4 to show barrelart minus to skip art. #799
  • ADDED: TankTheAbrams setVariable ["cScripts_Vehicle_Name", ""]; to allow M1A1 naming. #799
  • ADDED: Ability to select barrel art and number on abrams via staging #801
  • ADDED: Ability to turned out crew to add flag to M1A1 #800
  • ADDED: Feedback when you rearm your loadout. #743
  • ADDED: Improved inheritence for Alpha Co. Loadouts #743
  • ADDED: M1A1 Barrel Text is now hardcoded and set by us. #799
  • ADDED: Role config property to filter specific loadout items. #743
  • ADDED: Stangeing Arsenal #743
  • ADDED: Setting to allow or disallow radio assignations #732
  • ADDED: You can now define stadging zone via global variable #793
  • ADDED: cScripts_isPlayer to indentify player untis (GVAR(isPlayer)) #772
  • ADDED: zone_staging_# marker types to allow creation of stageing zones. #772
  • ADDED: addAction hint button to show that your inside of a staging zone. #772
  • ADDED: Better checks for CfgPatches for specific functions #772
  • ADDED: Event applyLoadout to handle targeted loadout applications #772
  • CHANGED: createVehicleLable now support VectorDirAndUp when the direction parm is set to false. #732
  • CHANGED: addStagingZone now only accept markers or objects as arguments #772
  • CHANGED: init_vehicle to now handle all vehicles #732
  • CHANGED: setPlayerRank now return true when successfull #772
  • CHANGED: Abilities are now always applies even when you have a saved loadout. #743
  • CHANGED: Atlas radio is now set for vehilces using medical type #805
  • CHANGED: Formating in postInit file #772
  • CHANGED: Formating in preInit file #772
  • CHANGED: Improved ACRE loadout filtering if acre is used in loadouts #743
  • CHANGED: Improved and updated staging system #772
  • CHANGED: Radio channels for saber vehicles to mirror section #799
  • CHANGED: Radio functions dont run when acre is not enabled or pressent #806
  • CHANGED: Regear now utalize utalize localEvents #772
  • CHANGED: Renamed initVehicle to init_vehicle #732
  • CHANGED: Renamed init functions to better describe what they handle and do #772
  • CHANGED: Renamed initACELoadouts to init_aceArsenalDefault #743
  • CHANGED: Renamed initStaging to init_staging #743
  • CHANGED: Renamed moduels and added prefix to easier distinguish them
  • CHANGED: setVehicleLable now aply texture to a whider range of vehicle using inherit base classes #732
  • CHANGED: Vehicle inventory, cosmetics and radio is only added to vehicles defined in the CBA Settings vehicle faction array #732
  • CHANGED: Warning logging in selectLoadout to be better formated #772
  • FIXED: BIS rank not being aplied to players with clan and rank prefix #772
  • FIXED: C-130 Cargo size #803
  • FIXED: External and internal spelling #772
  • FIXED: gear_removeLoadout function never removing anything #743
  • FIXED: MILS and IFF pannels not being hidden on the abrams in some cases. #799
  • FIXED: Possibly google overlay not being applied propperly when altering loadouts on init. #743
  • FIXED: Regear not giving you a loadout in certain situations. #743
  • FIXED: Size taken for MRAP vehicles #803
  • FIXED: Size taken for Stryker vehicles #803
  • FIXED: Spelling and terminology in script headers and variable names #743
  • FIXED: Stageing system not being able to create zones on markers. #772
  • FIXED: Wrong type of logging in para equipment simulation #772
  • REMOVED: checkVehicle function #772
  • REMOVED: Achillies support for moduels #785
  • REMOVED: Some debug messages from functions #772
  • REMOVED: Starter Crate Arsenal system #743
  • REMOVED: TAWVD script from cScripts #789
  • MISC: Varrius quality of life and bugfixes #798 #797 #795
    • Ability to override company check
    • Added ability to have empty inventory
    • Added setting and fixed numbering
    • Broader usage of helicopter for inventory appications
    • Disable default for non valid loadout
    • Disabled arenal if you dont have any valid loadout
    • Fixed function returning empty
    • Improved check
    • Whitelist return empty

loadouts

  • ADDED: Missing launchers to weapons team and viking units #794
  • ADDED: Missing roles to viking units #794
  • ADDED: New medical equipment to Atlas #794
  • CHANGED: 40mm grenades are now avalible for all loadouts and not just weapon system #794
  • CHANGED: Arsenal medic gear is not added via ablility and not role #794
  • CHANGED: Inhetitence for viking classes #794
  • FIXED: Bug were company variable always returned none causing arenal filter to return default company #794

@Whitsel @Robot-Panda15 @AndreasBrostrom