Releases: 7Cav/cScripts
Releases · 7Cav/cScripts
4.5.3
What's Changed
- Move weapon arsenal whitelists to init_logistics by @pool011 in #1051
- Updated cba settings as well as loadouts by @Zarenx in #1053
- Updated CBA settings for KAT by @mazinskihenry in #1054
- Adjusted ACE Medical settings by @mazinskihenry in #1055
- Reduced litter count and disabled gravedigging by @Elemtael in #1056
- Fixed MAAWS for Bandit-4 and removed redundant mod dependencies by @Zarenx in #1057
New Contributors
- @mazinskihenry made their first contribution in #1054
- @Elemtael made their first contribution in #1056
Full Changelog: 4.5.2...4.5.3
4.5.2
What's Changed
- Fixed missing keys by @pool011 in #1022
- Unit tests and database now use isEqualType instead of typeName by @AndreasBrostrom in #1021
- Added macro to make getContainer easier to read by @pool011 in #1016
- Disabled renaming of cargo possible vehicles globaly by @AndreasBrostrom in #1013
- Disabled decals propperly globaly per vehicle by @AndreasBrostrom in #1014
- Updated variable for duplication blockers by @AndreasBrostrom in #1015
- Updated the logging to use the new syntax by @AndreasBrostrom in #1020
- TFAR Spectator ability to hear others by @Zarenx in #1028
- Updated Compositions by @Zarenx in #1033
- Updated the slotting and variable names of modules by @Zarenx in #1030
- Updated script header some minor fixes by @AndreasBrostrom in #1025
- Ambient enviorment wildlife turned off which gives FPS increase. by @Zarenx in #1031
- Equiped RHS UH60 and VTX MH60M with FRIES by @AndreasBrostrom in #1034
- Added ropes to helicopters by @AndreasBrostrom in #1032
- Fixed Charlie Weapons Squad MAAWS Team by @Zarenx in #1035
- TAC R Public Mission File Compositions by @Zarenx in #1037
- Charlie wepons kits update by @Zarenx in #1036
- Abilities are not reset when applying a loadout array or apply a saved loadout by @AndreasBrostrom in #1038
- CBA Performance Adjustments, Medic/doctor perms, TFAR encryption by @Zarenx in #1040
- Atlas Medical kit Update by @Zarenx in #1046
- Extend the Range of rearm and refuel lines by @AndreasBrostrom in #1045
- Gear Fixes ATLAS, Charlie & PLT Medics by @Zarenx in #1049
- Updates to Staging Zone Crates by @Zarenx in #1050
Full Changelog: 4.5.1...4.5.2
4.5.1
What's Changed in 4.5.1
- Fixed init issues with scripts as well as persistent adding of scripts and functionalities by @AndreasBrostrom @pool011 in #1009
- Updated bravo whitelist and alpha loadout fixes by @pool011 in #1010
- Removed ACRE and TFAR radios in the ItemValidity by @AndreasBrostrom in #1011
- Added tfar auto join channel settings by @Zarenx in #1006
Full Changelog: 4.5.0...4.5.1
What's Changed in 4.5.0
- Added ability to rename crate by @AndreasBrostrom #914
- Added AC-130 / HAMMER-1 to Fixed Wing in the compostions by @Zarenx #963
- Added Cav Stryker Dragoon to the vehicle system by @pool011 #945 #965
- Added feature to allow pilots to bailout form downed aircraft by @pool011 #950
- Added function to clear and reset a vehicle by @AndreasBrostrom #940
- Added KAT items by @AndreasBrostrom #918
- Added new database system to handle equipments for crates and vehilce inventories by @pool011 @AndreasBrostrom #919 #967 #962 #970 #990 #982
- Added new logging macros and system @AndreasBrostrom #980
- Added USAF to faction list by @pool011 #925
- Added variable to stop adding of additional staging actions localy for clients by @AndreasBrostrom #958
- Added vehicle pylon loadout Stryker Dragoon to the vehicle system by @pool011 #945
- Added work in progress loadouts for training units by @AndreasBrostrom #873
- Added work in progress magazine replacement system to sets a preference to sertain mod (disabled as default) by @AndreasBrostrom #927
- Changed Atlas loadouts to be medic role as well as moved to top baseclass by @AndreasBrostrom #978
- Changed Callsign from INFIDEL to CHAOS #924 by @Zarenx
- Changed loadouts and renamed JFO and AC #936 by @Robot-Panda15
- Changed so that all vehicles that have medical inventories aslo is ACE medical vehicles by @pool011 #928
- Depricated cScripts_fnc_gate => cav_mission_fnc_gate (Require later CavAddon) by @AndreasBrostrom #879
- Depricated cScripts_fnc_teleport => cav_mission_fnc_teleport (Require later CavAddon) by @AndreasBrostrom #879
- Enabled ace_zeus_autoAddObjects for all clients by @AndreasBrostrom #1003
- Fixed a bug and made it more reliable for Zeus spawned vehicle to get inventory and systems added to them. (#989 for tracking) by @AndreasBrostrom @pool011 #955 #973 #987 #923 #942 #985 #981 #960 #983 #986 #988
- Fixed issues with medical crate not getting its items added propperly by @pool011 #929
- Fixed Typo in ability function removing the ability localy by @AndreasBrostrom #979
- General cleanup and code quality fixes by @pool011 @AndreasBrostrom #943 #946 #966 #930 #944 #972 #938
- General fixes to loadouts by @pool011 #920 #951
- Implemented pylon loadout and cosmetics for Cav Dragoons vehicles by @Robot-Panda15 @pool011 #123 #123
- Improved vehicle function and item applications to be able to know globally if the function was successfully added by @AndreasBrostrom #942 #984
- Made radio manipulations possible with both TFAR and ACRE by @AndreasBrostrom #934
- Removed UK3CB BAF items from all loadouts by @pool011 #949
- Renamed function addPylonLoadout to addDefaultLoadout by @AndreasBrostrom #941
- Updated Alpha Compositions by @Zarenx #953
- Updated Bravo Compositions by @Zarenx #954
- Updated CBA Settings to match current state by @Robot-Panda15 @AndreasBrostrom #968 #947 #948
- Updated TACP/FAC Callsigns #952 by @Zarenx
Full Changelog: 4.4.17...4.5.0
4.5.0
What's Changed
- Added ability to rename crate by @AndreasBrostrom #914
- Added AC-130 / HAMMER-1 to Fixed Wing in the compostions by @Zarenx #963
- Added Cav Stryker Dragoon to the vehicle system by @pool011 #945 #965
- Added feature to allow pilots to bailout form downed aircraft by @pool011 #950
- Added function to clear and reset a vehicle by @AndreasBrostrom #940
- Added KAT items by @AndreasBrostrom #918
- Added new database system to handle equipments for crates and vehilce inventories by @pool011 @AndreasBrostrom #919 #967 #962 #970 #990 #982
- Added new logging macros and system @AndreasBrostrom #980
- Added USAF to faction list by @pool011 #925
- Added variable to stop adding of additional staging actions localy for clients by @AndreasBrostrom #958
- Added vehicle pylon loadout Stryker Dragoon to the vehicle system by @pool011 #945
- Added work in progress loadouts for training units by @AndreasBrostrom #873
- Added work in progress magazine replacement system to sets a preference to sertain mod (disabled as default) by @AndreasBrostrom #927
- Changed Atlas loadouts to be medic role as well as moved to top baseclass by @AndreasBrostrom #978
- Changed Callsign from INFIDEL to CHAOS #924 by @Zarenx
- Changed loadouts and renamed JFO and AC #936 by @Robot-Panda15
- Changed so that all vehicles that have medical inventories aslo is ACE medical vehicles by @pool011 #928
- Depricated cScripts_fnc_gate => cav_mission_fnc_gate (Require later CavAddon) by @AndreasBrostrom #879
- Depricated cScripts_fnc_teleport => cav_mission_fnc_teleport (Require later CavAddon) by @AndreasBrostrom #879
- Enabled ace_zeus_autoAddObjects for all clients by @AndreasBrostrom #1003
- Fixed a bug and made it more reliable for Zeus spawned vehicle to get inventory and systems added to them. (#989 for tracking) by @AndreasBrostrom @pool011 #955 #973 #987 #923 #942 #985 #981 #960 #983 #986 #988
- Fixed issues with medical crate not getting its items added propperly by @pool011 #929
- Fixed Typo in ability function removing the ability localy by @AndreasBrostrom #979
- General cleanup and code quality fixes by @pool011 @AndreasBrostrom #943 #946 #966 #930 #944 #972 #938
- General fixes to loadouts by @pool011 #920 #951
- Implemented pylon loadout and cosmetics for Cav Dragoons vehicles by @Robot-Panda15 @pool011 #123 #123
- Improved vehicle function and item applications to be able to know globally if the function was successfully added by @AndreasBrostrom #942 #984
- Made radio manipulations possible with both TFAR and ACRE by @AndreasBrostrom #934
- Removed UK3CB BAF items from all loadouts by @pool011 #949
- Renamed function addPylonLoadout to addDefaultLoadout by @AndreasBrostrom #941
- Updated Alpha Compositions by @Zarenx #953
- Updated Bravo Compositions by @Zarenx #954
- Updated CBA Settings to match current state by @Robot-Panda15 @AndreasBrostrom #968 #947 #948
- Updated TACP/FAC Callsigns #952 by @Zarenx
Full Changelog: 4.4.17...4.5.0
4.4.17
What's Changed
- Updated item validity check script by @AndreasBrostrom in #878
- Fixed S3 insignia being wrongly referenced by @AndreasBrostrom in #875
- Fixed bug with check and array not being avalible by @AndreasBrostrom in #881
- Update all loadouts to new BTN Standards by @Robot-Panda15 in #880
- Refactored medical crate by @pool011 in #877
- Fixed variable and fixed dubble quote by @AndreasBrostrom in #885
- Changed M249 Boxes for M240 Boxes by @Robot-Panda15 in #890
- Fixed formating to fix warning for bad class colon by @AndreasBrostrom in #889
- Changed M2 Stryker and 2Door HMMWV to be medical med vehicle by default by @pool011 in #894
- Added Stryker dragoon customization by @pool011 in #893
- Changed default decal on the medical vehicles by @pool011 in #892
- Updated compositions by @Zarenx in #891
- Added placeholder dragoon composition and updated composition by @Robot-Panda15 in #900
- Replace all RHS Frags for ACE Frags by @Robot-Panda15 in #901
- Update cba_settings.sqf by @Robot-Panda15 in #902
- Fixed texture being wrongy placed and improved medical crate by @pool011 in #897
- Changed Charlie humvees to use the SOCOM humvees by @Zarenx in #898
- Updated compositons and changed starter crate content by @Zarenx in #899
- Changed ammunition amount inside of supply crates loaded in the stryker dragoon by @pool011 in #905
- Reimplemented reverted changes for dragoon composition by @AndreasBrostrom in #906
- Fixed viking slot order by @pool011 in #903
- Fixed slotting order for compositions and updated them by @pool011 in #907
- Fixed MG loadout for bravo array being maulformed by @AndreasBrostrom in #908
- Update HMMWV vehicle supplies and add SOCOM to faction list by @pool011 in #911
- Fixed bug on implementation on Scout MG loadout by @pool011 in #912
- Added check to check for array maulformation by @AndreasBrostrom in #909
- Fixed spelling error in stryker Anti-Air pylon by @pool011 in #915
- Fixed typeName syntax in fn_testing_loadoutArrays by @pool011 in #916
- Removed items in ACE Pharmacy from fn_checkItemValidity by @pool011 in #917
New Contributors
Full Changelog: 4.4.15...4.4.17
4.4.15
What's Changed
- Removed missleading clipboard feature due to not working in MP by @AndreasBrostrom in #863
- Added cba toggle for staging system by @AndreasBrostrom in #864
- Cleaned up and added documentation for gear functions and removed helpers by @AndreasBrostrom in #865
- Added base crate function (quick function for starterCrate) by @AndreasBrostrom in #866
- Don't send to server if you are server by @AndreasBrostrom in #867
- Updated Staging zone and Viking loadouts by @Robot-Panda15 in #868
- Added Fireteam Classname to loadouts by @AndreasBrostrom in #869
- Removed radios and id Radios by @AndreasBrostrom in #870
- Varrius fixes230514 by @AndreasBrostrom in #871
- Added bindable shortcut for vehicle exit by @AndreasBrostrom in #872
- Fixed missing insignia texture by @AndreasBrostrom in #874
Full Changelog: 4.4.13...4.4.15
4.4.13
What's Changed
- Fixed issues related to the new cba loadout system by @AndreasBrostrom in #859
Full Changelog: 4.4.12...4.4.13
4.4.12
What's Changed
- Hotfix for Testing Function by @Robot-Panda15 in #858
- Change to usage of CBA loadout array by @AndreasBrostrom in #857
Full Changelog: 4.4.11...4.4.12
4.4.11
4.4.10
What's Changed
- Added jump functions to USAF airframes by @AndreasBrostrom in #854
- Added a testing function by @AndreasBrostrom in #853
- Added false return if there are no zones nearby stagezone check by @AndreasBrostrom in #852
- January Fixes by @Robot-Panda15 in #851
Full Changelog: 4.4.9...4.4.10