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Releases: Alex-MacLean/TheLegendOfHerobrine

Patch 0.7.3

22 Sep 01:43
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Patch 0.7.3 Pre-release
Pre-release

*Updated for Minecraft >= 1.20.2
*Updated Russian Translation by @mpustovoi in #46
*Survivors now swing their arm when attacking. Resolves #44
*Survivors no longer attack creepers
*Improve creative UI organization

Minor Release 0.7.2

20 Aug 16:09
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Minor Release 0.7.2 Pre-release
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+Summoning Herobrine now has stages. Herobrine progresses to the next stage roughly every full day-night cycle with a total of 4 stages (0-3). With each stage more aggressive variants of Herobrine can spawn.
*The spawn rates for Herobrine are now doubled in the Cursed Forest Biome, like it was in the legacy Forge version
*Herobrine no longer spawns in the biome "The Void". There is no difference in the vanilla game, but some mods and datapacks use this biome for custom dimensions which should be empty and no mobs should spawn there
*Fixed a bug where reading save data that is not yet present causes a NullPointerException crashing the game.

Patch 0.7.1

26 Jul 18:53
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Patch 0.7.1 Pre-release
Pre-release

+The player can now remove cursed or purified diamonds from an altar of herobrine by right-clicking
*Altar of Herobrine now has a sound for putting a cursed or purified diamond in the altar
*Lightning now only strikes an Altar of Herobrine when the status of Herobrine being summoned changes
*Items that can activate an Altar of Herobrine are now stored in the herobrine:activates_herobrine_altar item tag instead of being hardcoded
*Minor optimizations to activating an Altar of Herobrine
*Fake herobrine mages now despawn when the original is killed
*When a fake herobrine mage is killed it now does not play the death "animation"
*Optimized survivor
*Made the error message for when world save data can not be written to a file easier to understand

0.7.0 - "The Magical Update"

18 Jul 22:07
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+Cursed Diamond Sword now has a magical lightning strike attack charged by kills, the default number of kills to charge the sword is 5 which is configurable with a default of a 50 tick cooldown which is also configurable
+Cursed Diamond Pickaxe now automatically smelts blocks when mining
+Cursed Diamond Hoe now has a magical ability that fertilizes crops with a 500 tick cooldown which can be changed in the config
+Added magical ability to Cursed Diamond Armor which adds status effects to the player when worn and has a full set bonus
+Cursed Diamond Shovel now has a silk touch effect on blocks it is applicable for
+Cursed Diamond Axe now has a berserk ability that gives speed 2, haste 2, strength, and resistance for 30 seconds by default and has a 1 minute (1200 tick) cooldown by default
+Added a config option to change the amount of durability taken from each use of a magical ability, defaulting at 10
*Fix a bug causing a NullPointerException when trading with survivors which led to an exploit where the player could get any trade for free due to null sound events.
*Survivor trades are more balanced now
*Fixed missing item tags
*Fixed the track C418 - Dog not playing
*Mod now uses a less compressed version of C418 - Dog
*Added credits for C418 - Dog
*Fixed Statue of Herobrine sometimes dropping an item when it shouldn't
*All loot tables now use a random sequence introduced in 1.20 Pre-release 1
*All recipes now unlock in the crafting guide when materials are gathered and are grouped properly
*Herobrine Spy now despawns when within 8 blocks of a player or survivor
*Fake Herobrine Mages now make the poof particle and play a sound when killed indicating they are fake clones
*Altar of Herobrine plays a sound when active. When activated with a Cursed Diamond it plays a creepy hum and when with a Purified diamond an ethereal hum. Currently uses the beacon hum with changes in pitch. May change in the future
*Herobrine Warrior now only breaks blocks in the most efficient path to get to the player
*Slightly optimized the code for detecting whether Herobrine can reach its target
*Herobrine Builder now builds structures in the direction it is facing
*Updated supported languages to contain all translations. May not be 100% accurate

Fabric 0.6.5

18 Jun 19:47
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Fabric 0.6.5 Pre-release
Pre-release

*Initial release for Fabric 1.20+
*Requires Fabric Loader >= 0.14.21 and Fabric API >= 0.83.0
*Built and tested on Minecraft 1.20.1, Fabric Loader 0.14.21, and Fabric API 0.83.1+1.20.1 using Yarn Mappings 1.20.1 build 2

Differences between Forge 1.16.5:
+Herobrine Mage has an extra magical ability named "Hold", inspired by force choke from Star Wars
*MANY bug fixes
*Mod now uses a custom save data API to handle config and world save data that stores values in JSON files
*Herobrine now uses random number generation for various timed attacks and events
*Herobrine now spawns on the outer end islands by default
*All textures are now based off their latest versions
*Minor texture improvements with Cursed Diamonds, Cursed Dust, and the Altar of Herobrine
*Altar of Herobrine is now crafted with gold ingots instead of gold blocks to be less annoying to obtain and make more sense with the base being half a block tall
*Creative UI is now organized
*World generations is handled mostly through vanilla datapack mechanics
*Terrain now properly adapts around custom structures
*Structures now work with the /locate command
*Survivor Base can spawn in any overworld land biome
*Trapped House can now spawn on any block
*Statues of Herobrine can now spawn on any block in any mountain biome
*Spawn rates are now far more balanced
*Code is now far more optimized

Patch 0.6.3

13 Aug 15:24
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Patch 0.6.3 Pre-release
Pre-release

*Fixed crash when missing save data for a world

*Herobrine spy and stalker now properly spawn in peaceful mode

*Various bug fixes and code improvements surrounding entities

*Cursed Forest is no longer considered an ideal spawn for the player to the game

*Fix for crash when Herobrine Warrior tries to break blocks with no attack target

*All variants of Herobrine and infected mobs are 50% more common in Cursed Forest biomes

*Removed arbitrary caps to timers used by Herobrine for AI and behavior

*Fixed Herobrine Stalker AI becoming bugged when the "RunningAtTarget" boolean is modified to be true by commands or another mod

*Fixed Herobrine Stalker targets and melee attacks Survivors

*Survivors can no longer trade with the player when in combat

*Added function to reset the Herobrine Stalker AI State

*The Herobrine Stalker now moves more slowly and pursues the player for a much shorter amount of time

*Moved from MCP Mappings to Official Mappings

*Updated to Gradle 7 and Forge Gradle 5.1

Patch Version 0.6.2

01 May 22:35
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Patch Version 0.6.2 Pre-release
Pre-release

*Fixed Purified Block of Diamond item being incorrectly tied to the Herobrine Statue top block.

+Added config option to make Herobine chat messages only display to the player who activated the altar of Herobrine, like how it was before the 0.6.0 update.

Patch Version 0.6.1

22 Apr 18:01
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Patch Version 0.6.1 Pre-release
Pre-release

*Fixed Herobrine Mage teleporting a target that is riding an entity causes issues with the game thinking the target is still riding the entity while the target can freely move around.

*Improved how registry events are handled.

*Improved how blocks and block items are registered.

0.6.0 - "The Spooky Update"

13 Apr 17:46
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*Herobrine and Infected Mobs have glowing eyes

+Added Herobrine stalker that wanders around the world then charges the player and gives them blindness and nausea.

+Adds music disc "C418 - dog" which is present in the Minecraft Volume Alpha album but was never added to the game.

*Made scaling of entities more consistent with vanilla Minecraft.

+Added the ability to register custom survivor skins through an early addon system.

*Entity spawn placement is registered at the same time entities are.

*Herobrine Builder now places signs 10% of the time it would place a structure.

*Fixed despawn and spellcast effects for Herobrine.

+Added crafting recipe for Purified Diamond.

*Fixed language provider error on Forge 36.1.0+.

*Trapped houses and Herobrine States only generate after an Altar has been activated.

+Added Sand Pyramids in Ocean biomes that spawns after an Altar has been activated.

+Added glowstone pillars that generate after an Altar has been activated.

*Rewrote world save data again. Fixes issues with multiplayer, client/server desync issues, and a bug where savedata would carry over to other worlds and cause many issues. Please note that world save data will be reset upon upgrading your world.

*Fixed a typo in the registry name and translation key of Altar of Herobrine. Please note that existing altars will be removed from the world when upgrading.

*Fixed Infected Donkey uses incorrect ears model.

+Added Config option controlling how Herobrine spawns in the end dimension.

*Rebalanced default spawn weights. It is recommended you reset your config to get the latest values.

*Herobrine Altar now drops the diamond it is holding if activated or purified.

*Fixed a bug where mobs would try to target survivors through walls.

*Cleaned up assets directory.

*Holy Water and Cursed Dust now use shapeless crafting recipes and cursed dust yields 4 dust.

*The Herobrine builder only builds Ominous Mineshafts 10% of the time to prevent cave systems from being ruined.

Patch Version 0.5.4

21 Jan 18:38
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Patch Version 0.5.4 Pre-release
Pre-release

+Initial 1.16.5 release.

*Updated Russian Translation.

*Infected Llama now implements IMob so golems and similar entities now attack it.

*Survivors now attack all hostile mobs properly.

*Herobrine Statues now naturally spawn on all types of Stone.

*Infected Llamas now have all the code from AbstractInfectedEntity properly copied over.

*Many performance improvements to entities by guliver-jham.

*Many miscellaneous minor performance and code improvements.