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Releases: Alex-MacLean/TheLegendOfHerobrine

Patch Version 0.5.3

30 Oct 17:54
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Patch Version 0.5.3 Pre-release
Pre-release

*Fixed an oversight causing golems to attack Survivors.

*Fixed a bug where Hostile mobs don't attack Survivors unless provoked.

*Fixed an oversight where Survivors don't attack slimes.

*Herobrine spies now stalk Survivors again and prioritize players over Survivors.

*Fixed a client/server desync where some players playing on a multiplayer server can't see Herobrine and Infected Mobs.

*Code has been cleaned up slightly.

*The previous work on the 1.16 port and 0.6 both have been scrapped and will be forked from the 1.15.2/0.5.3 branch.

Patch Version 0.5.2

27 Aug 16:16
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Patch Version 0.5.2 Pre-release
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*Reworked how entity loot is applied which makes all herobrine variants use the same loot table and infected sheep can now drop cursed dust when not sheared.

*Fixed a bug where world data would desync when changing dimensions

*Fixed entity speeds

+Added Spawn Weight config for entities.

*Fixed Infected Brown Mooshrooms create Red Mooshroom when cured. This requires the use of an access transformer and therefore may cause some compatibility issues with some mods

*Many optimizations and version parity tweaks

Patch Version 0.5.1

21 Jul 21:23
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Patch Version 0.5.1 Pre-release
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*Fixed a bug where servers don't properly sync the world data after a restart in 1.12.2.

*Fixed a bug where the Statue of Herobrine would break blocks in a one block gap to place the top block in 1.14.4 and 1.15.2.

*Reworked how Infected mobs drop loot. They now pull the loot table of the vanilla mob and adds a 20% chance for cursed dust to drop, which is affected by looting. Modded item drops should now apply to Infected mobs.

*Re-balanced the default config for structure spawns.

*Config names have been changed to be easier to understand and not require a config reset when upgrading to this version, however you should still reset the config for 1.12.2, but this is not needed.

*Presumably fixed a bug some people were having where the altar does not activate when it should.

*Corrected grammatical mistakes in the Spanish translation.

*MANY optimizations and code improvements.

Version 0.5.0 "The Adventure Update!"

04 Jul 02:07
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+Herobrine can now be un-summoned by activating an Altar of Herobrine with a Purified Diamond!

+The Altar of Herobrine now needs to be built on a shrine to summon and un-summon Herobrine (See Description). This can be disabled in Config.

+Added Cursed Block of Diamond.

+Added Statue of Herobrine.

+Added Purified Block of Diamond.

+Added Purified Diamond.

+Added Config.

+All Infected mobs can be cured by throwing Holy Water on them.

+Added Survivor, which trades items useful in summoning and defeating Herobrine. They spawn in Survivor Bases, and in Steve and Alex variants.

+Added Infected Bats, Donkeys, Horses, Llamas, Rabbits, and Wolves.

*Most Entities (except for infected llamas due to limitations) now are instances of Abstract classes, this allows for optimization, and makes developing addons for this mod easier.

*Fixed spawning of mobs, Infected mobs no longer spawn underground, and the nether and end are actually playable with this mod now.

*The powerful Herobrine mobs have been balanced to be more fair.

*Fixed dimensions not syncing custom world data properly with this mod.

*Fixed bugs on LAN worlds and servers.

*Spawning of almost everything added has been re-balanced, Structures and biomes are configurable now.

+There is a Config option to enable the Bedrock Sword!

+Added a Statue of Herobrine structure.

+Added Shrine Remnants structure.

+Added Survivor Base structures.

*Fixed parity between Minecraft versions!

*Upgraded textures in 1.12.2.

*MANY optimizations and minor bug fixes.

0.4.6 Hotfix

19 May 02:45
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0.4.6 Hotfix Pre-release
Pre-release

*Fixed grammatical issues in the polish translation.

*Fixed a bug in 1.14.4 and 1.15.2 where the Herobrine Warrior won't break blocks.

*Fixed a bug in 1.12.2 where the Herobrine Warrior breaks blocks when the player is not moving and it can reach the player.

*Cleaned up and optimized the code of many features to prepare for development of 0.5.0.

0.4.6-b2
*Fixed a crash when loading mod on a multiplayer server in 1.15.2.
*Fixed a bug that kicked players on a server when activating an Altar of Herobrine in 1.12.2.

0.4.5 Hotfix

17 May 18:23
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0.4.5 Hotfix Pre-release
Pre-release

*Fixed Typo in Altar of Herobrine.

+Added Simplified Chinese translation, Credits to rtxyd.

*Fixed an oversight where some players don't have recipes in 1.12.2

*Fixed an oversight where some players have the outdated structures in 1.14.4

Patch Version 0.4.4

16 May 23:33
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Patch Version 0.4.4 Pre-release
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+Initial 1.12.2 Release

*Holy Water and Unholy Water are now have an area of effect of 1 block.

*The Herobrine Spy always despawns after 5 minutes.

*The Herobrine Mage can no longer teleport the player into blocks.

*Upgraded the logic the Herobrine Warrior uses when breaking blocks.

*Improved the Ominous Mineshaft structure that the Herobrine Builder can build.

*Fixed an extremely rare bug that caused Herobrine mobs to be unable to spawn after the alter of herobrine as activated.

+Added Russian Translation, credits to KickDemonAss.

+Added Polish Translation, credits to kubix1006.

+Added support for every variation of English Minecraft supports.

*Tweaked Spawning of every mob added by this mod to be more balanced.

*Made the Suspicious House Structure more common.

*You now need to be holding a Cursed diamond to activate an Alter of Herobrine.

*Lightning now always strikes when activating an Alter of Herobrine.

*Many code optimizations and improvements, may fix some unknown bugs.

Patch Version 0.4.3

29 Apr 20:33
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Patch Version 0.4.3 Pre-release
Pre-release

*Tweaked Spawn weight of Herobrine Spy.

*Changed the way spawning is registered to biome types, should now work with modded biomes.

*Holy Water now damages every variation of Herobrine.

*This mod now reports the correct version number in mcmod.info and mods.toml files.

Patch version 0.4.2

20 Apr 07:56
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Patch version 0.4.2 Pre-release
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+Initial 1.14.4 release.

*Fixed a bug that caused Cursed Diamonds to not be consumed after activating an Alter of Herobrine multiple times in a world.

*Fixed an issue where various timers that most Herobrine mobs use would reset after a relog.

*The fake Herobrine Mage now has 25 health points and despawns when hit by Holy Water.

Patch Version 0.4.1

16 Apr 00:22
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Patch Version 0.4.1 Pre-release
Pre-release

*Optimized the Alter of Herobrine.

*Fixed a bug causing a chat message to appear to the player twice after activating the Alter of Herobrine.

*Added punctuation to the chat message the player receives after activating the Alter of Herobrine.

*Optimized savegame data.

*Optimized code surrounding the Suspicious house.

*Optimized renders for Herobrine Warrior, Herobrine Spy, and Herobrine Builder.