Releases: BloodyFish/UnityVoxelEngine
Releases · BloodyFish/UnityVoxelEngine
v1.0.4
08 Aug 23:28
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Made chunk generation faster using cubic chunks of 64^3 instead 64 x 64 x 2000.
Only chunks with at least 1 voxel are greedy meshed.
v1.0.31
02 Aug 19:43
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The loop that creates chunks was updated to be a bit faster.
That is all.
v1.0.3
31 Jul 21:03
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Logyrac helped with fixing multiple threading bugs and creating an AsyncHelper
A description of what he did can be found here
v1.0.21
25 Jul 15:41
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Worked more on threading and burst jobs.
NOT RECOMENDED TO DOWNLOAD THIS VERSION-- IT OCCASIONALLY CRASHES FOR ME
v1.0.2
20 Jul 05:27
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Implemented Unity's Job System and took advantage of the burst compiler.
v1.0.1
06 Jul 20:58
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Added seed generation to create unique worlds!
Initial Upload
05 Jul 21:14
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This is the original upload of the project