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Releases: BloodyFish/UnityVoxelEngine

v1.0.4

08 Aug 23:28

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Made chunk generation faster using cubic chunks of 64^3 instead 64 x 64 x 2000.
Only chunks with at least 1 voxel are greedy meshed.

v1.0.31

02 Aug 19:43

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The loop that creates chunks was updated to be a bit faster.

That is all.

v1.0.3

31 Jul 21:03
efabaad

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Logyrac helped with fixing multiple threading bugs and creating an AsyncHelper
A description of what he did can be found here

v1.0.21

25 Jul 15:41

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v1.0.21 Pre-release
Pre-release

Worked more on threading and burst jobs.
NOT RECOMENDED TO DOWNLOAD THIS VERSION-- IT OCCASIONALLY CRASHES FOR ME

v1.0.2

20 Jul 05:27
f0234a3

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Implemented Unity's Job System and took advantage of the burst compiler.
ezgif-6822561836c05e

v1.0.1

06 Jul 20:58

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Added seed generation to create unique worlds!

Initial Upload

05 Jul 21:14
65a2eda

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This is the original upload of the project