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Wall Specifications
haleyrequa edited this page Mar 24, 2021
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10 revisions
The Wall consists of two sides, referred to as Zone A and Zone B.
| Zone A | Zone B |
|---|---|
|
|
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| Screen | Resolution | Pixel Density | Dot Pitch | Physical Size | Image |
|---|---|---|---|---|---|
| Zone A - Left Planar | 3200 x 2340 | 14.11 PPI | 1.8 mm | 6048 x 4423 mm | |
| Zone A - Right Planar | 3200 x 2340 | 14.11 PPI | 1.8 mm | 6048 x 4423 mm | |
| Zone B Planar | 2560 x 1440 | 14.11 PPI | 1.8 mm | 4838 x 2722 mm | |
| Multitaction | Full HD 1080 x 1920 | 40.32 PPI | 0.63 mm | 680.4 x 1209.6 mm | |
| 3 Multitactions | Full HD 3240 x 1920 | 40.32 PPI | 0.63 mm | 2041.2 x 1209.6 mm |
The wall consists of several separate computers that make up the full scene, so there is actually a different instances of the game running on each machine. Each of these instances will display a viewport that is a cropped section of the full scene. Any physics objects or animations that pass between the different viewports must be networked. Each VM spans 3 MultiTactions, or 1 Planar screen.
| Zone A | Zone B |
|---|---|
| It is controlled by 8 virtual machines. | It is controlled by 4 virtual machines. |

