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Wall Specifications

haleyrequa edited this page Mar 24, 2021 · 10 revisions

The Zones

The Wall consists of two sides, referred to as Zone A and Zone B.

Zone A Zone B
  • Zone A is the larger side, and faces out toward the first floor customer service desk. It hosts our largest digital interactive applications, such as the Virtual Reef and Dino Zoo.
  • It has two large cinematic screens on top called the Planar screens. The Planar portion is made up of 260 LED screens.
  • Zone B is the smaller, back-facing side, and hosts a wide variety of applications. It's a little smaller.

  • It has 7 MultiTaction screens along the bottom, and 1 large Planar screen on top.

ZoneA ZoneB

Screen Resolution

Screen Resolution Pixel Density Dot Pitch Physical Size Image
Zone A - Left Planar 3200 x 2340 14.11 PPI 1.8 mm 6048 x 4423 mm ZoneALeftPlanar
Zone A - Right Planar 3200 x 2340 14.11 PPI 1.8 mm 6048 x 4423 mm ZoneARightPlanar
Zone B Planar 2560 x 1440 14.11 PPI 1.8 mm 4838 x 2722 mm ZoneBPlanar
Multitaction Full HD 1080 x 1920 40.32 PPI 0.63 mm 680.4 x 1209.6 mm ZoneA1Multitaction
3 Multitactions Full HD 3240 x 1920 40.32 PPI 0.63 mm 2041.2 x 1209.6 mm ZoneA3Multitaction

Multiple Virtual Machines

The wall consists of several separate computers that make up the full scene, so there is actually a different instances of the game running on each machine. Each of these instances will display a viewport that is a cropped section of the full scene. Any physics objects or animations that pass between the different viewports must be networked. Each VM spans 3 MultiTactions, or 1 Planar screen.

Zone A Zone B
It is controlled by 8 virtual machines. It is controlled by 4 virtual machines.
VirtualMachinesA VirtualMachinesB

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