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Change Log

Kyle Kemp edited this page Nov 26, 2018 · 59 revisions

Changelog

v0.2.63 (25/11/2018)

Enhancements

  • #1331 new trait: more thruststrike attacks
  • #1329 more boosted boost boosts
  • #1328 more punchkick boosts
  • #1327 traits to remove def penalty from rp/sweep/ms

New Content

  • #1338 add a physical version of "holy protection"

v0.2.62 (25/11/2018)

Enhancements

  • #1350 make sure all npcs check if an item can be used by the player before taking/modifying it
  • #1341 Top 3 in agro table should always be able to tan
  • #1336 bonus hp regen for every con over 15
  • #1333 axp should require level 50 to turn on
  • #1332 axp multiplier variable/festival
  • #1326 unarmored savant should go up to 60 miti
  • #1324 Survival should be able to repair items
  • #1323 Debug command to see bonuses in current map
  • #1322 Should be able to see thieves in party
  • #1321 sweep/ms should hit a deterministic set of targets
  • #1318 make xp scale based on level difference
  • #1317 party xp should be cut based on distance from the average party level
  • #1311 Add level restriction to ch (25)

Balance Adjustments

  • #1344 Add skill multipliers for skill 26, 31
  • #1343 Wands should add skill instead of tiers
  • #1340 blood should no longer be drinkable
  • #1335 monsters should not pick up untied items
  • #1334 monsters should pick up shields less

New Content

  • #1345 Add more good fur on par with abom
  • #1339 add npc that lets players pad their own gear for free

Bug Fixes

  • #1349 TypeError: checkItem.effect.name.toLowerCase is not a function
  • #1347 RangeError: Maximum call stack size exceeded
  • #1320 Error: Invalid skill value for Assitance: mace, gained: Infinity, cur: 0
  • #1319 corpses don't rot?
  • #1316 identifying items with effects is broken (object object EFFECT)
  • #1315 RangeError: Maximum call stack size exceeded
  • #1314 distraction traps should not move
  • #1312 restarting server while in an instance has unpredictable results
  • #1310 survival: extract should only give skill if the creature has spells
  • #1097 shadow clones does not work correctly
  • #1095 "somebody was killed by somebody" even if the viewer isn't blind
  • #855 sometimes, a corpse wont register its killers

v0.2.61 (13/11/2018)

Enhancements

  • #1308 stop gaining xp/skill from things 10 levels below you

Bug Fixes

  • #1309 effects shouldnt tick if player is not $ready

v0.2.60 (13/11/2018)

Enhancements

  • #1306 books should have checkboxes to indicate missing pages, if any are missing
  • #1303 add fleetoffoot to some mage creatures to cast
  • #1302 add level 50 hp/mp doc
  • #1267 add actual falling
  • #1196 default mobs to unsorted and position pinning

Balance Adjustments

  • #1307 Lower cata respawn rates

New Content

Bug Fixes

  • #1297 page display incorrect on market

v0.2.59 (10/11/2018)

Enhancements

  • #1299 Queues should not pop until they have at least 100 items in them
  • #1293 add craftable wil, luk, cha pots
  • #1279 show effect on the MB (next to trait)

New Content

  • #1234 new event: winters event

Bug Fixes

  • #1300 TypeError: Cannot read property '$room' of undefined
  • #1298 Some items should not bind
  • #1296 effect display is incorrect on market
  • #1295 "the corpse turned to dust in your hands"
  • #1294 distraction traps dont use the new summon and immediately activate setup channels do
  • #1286 Error: Item Enemy Medium Medium MagicBolt Thief Trap does not exist.
  • #1285 tooltip randomly closes itself sometimes

v0.2.58 (08/11/2018)

Enhancements

  • #1284 Bump up arrow stack sizes
  • #1280 let arrow and bow both cast spells on hit
  • #1276 gm command to modify stats of creatures in map

Balance Adjustments

  • #1282 Buff insane ranata adds
  • #1275 downscale traps in catacombs

Bug Fixes

  • #1283 Traps need a default number of uses
  • #1281 gloves dont cast effects correctly
  • #1278 runewritten arrows let you cast spells

v0.2.57 (07/11/2018)

Enhancements

  • #1272 add new trap colors
  • #1271 add fate "spell"

New Content

  • #1274 trait for magic shield: mitigation boost
  • #1230 add trait to increase disease/poison resist with barnecro

Bug Fixes

  • #1273 skill items do not let you gain skill if they put you over

v0.2.56 (05/11/2018)

Enhancements

  • #1229 fate water
  • #1226 macro should be able to opt out of auto attack when target locked
  • #38 Empty/fill bottles

Balance Adjustments

  • #1270 increase forced light duration

Bug Fixes

  • #1269 TypeError: Cannot read property 'forEach' of undefined
  • #1268 TypeError: Cannot read property 'isDead' of undefined

v0.2.55 (04/11/2018)

Enhancements

  • #1263 add lobby kick command to kick players
  • #1261 tradeskill assessor

Bug Fixes

  • #1264 TypeError: Cannot read property 'isPlayer' of undefined
  • #1262 add $tradeskillBusy for players
  • #1232 TypeError: skillName.toLowerCase is not a function

v0.2.54 (02/11/2018)

Enhancements

  • #1258 add debug command to toggle fov on/off
  • #1255 add some book palette swaps
  • #1251 move dead NPCs to an always-on spawner

New Content

  • #1253 new recipe: staff

Bug Fixes

  • #1257 TypeError: Cannot read property 'sendClientMessage' of undefined
  • #1254 Error: Could not load item "Enemy DarkVision Earring" in slot Ear for orc warlord (Tower Orc Warlord).
  • #1252 TypeError: Cannot read property 'forEach' of undefined
  • #1238 validate groundhelper expires items correctly

v0.2.53 (01/11/2018)

Enhancements

  • #1237 creature baseAttribute update + catacombs DV update
  • #1235 Spawners should only trigger if they share a region with a player

Balance Adjustments

  • #1241 lower scaling on defense stats from 10 per floor to 5 per floor for FC creatures

Bug Fixes

  • #1245 TypeError: Cannot read property '$spawnerRegionId' of undefined
  • #1242 daily quests are resetting when server hits 0:00 instead of 12:00?
  • #1240 TypeError: Cannot read property 'x' of undefined
  • #1239 extract is giving runewriting skill?

v0.2.52 (31/10/2018)

Enhancements

  • #1236 Push tied items to the back of the queue, otherwise they go to the front.

Balance Adjustments

  • #1233 frost dragon needs a specialized bite attack

New Content

  • #1227 add craftable silver dragon armor

Bug Fixes

  • #1231 persist and allow for overriding damage factor in dealDamage
  • #1228 TypeError: Cannot read property 'getTotalStat' of null

v0.2.51 (30/10/2018)

Enhancements

  • #1224 Mood buff
  • #1223 Add attack to all fc creatures
  • #1222 re-do auto-attack timer

Balance Adjustments

  • #1225 Add energy prot to sash and shield

v0.2.50 (29/10/2018)

Enhancements

  • #1221 adjustment: take & any
  • #1219 add extra validation for alchemy recipes
  • #1218 "you killed" should unset target
  • #1215 Add Tanner quest in rylt

Balance Adjustments

  • #1214 Nerf tutorial yeti

New Content

  • #1109 New Map: Frozen Catacombs

Bug Fixes

  • #1217 npcs can cast self-only buffs on players
  • #1216 Remove pools from ghast in maze
  • #1213 New characters start with 0 gold
  • #1212 validate that aura spells do not auto set a target
  • #1211 TypeError: Unable to get property 'parentNode' of undefined or null reference

v0.2.49 (28/10/2018)

Enhancements

  • #1210 allow for auto-sacking items from pick up auction house interface
  • #1202 allow for choosing character class when creating character

New Content

  • #1205 GM copy target gear command
  • #1198 add item that can boost skills

Bug Fixes

  • #1208 do not send sfx for every regen tick (isOvertime = no sfx)
  • #1207 TypeError: Cannot read property 'name' of undefined
  • #1204 TypeError: Cannot read property 'macro' of undefined
  • #1075 treasure sprites do not line up correctly

v0.2.48 (26/10/2018)

Enhancements

  • #1201 dedicate should pop up a box showing what sub trees are available
  • #1200 autoattack option
  • #1199 Remove training restrictions for levels

New Content

  • #1094 add some basic SFX for combat

Bug Fixes

  • #1197 right clicking a trap uses it
  • #1124 randomly, all tooltips are in the top left corner

v0.2.47 (25/10/2018)

Enhancements

  • #1195 Allow for extending sub time if already subbed
  • #1192 make NPCs able to use stances
  • #1190 healer should mention RECALL in "hello" desc
  • #1189 healer should auto-revive when a player corpse is placed down

Balance Adjustments

  • #1193 make wolf skill scale based on caster skill
  • #1191 make casting skill of salamander scale with caster skill

New Content

  • #1194 add staff that teaches rapidpunch to pets
  • #1188 thief trait: thrown set

Bug Fixes

  • #854 player corpses can sometimes go invis and not appear for all players

v0.2.46 (24/10/2018)

Enhancements

  • #1187 GM command to create arbitrary teleport tiles

Balance Adjustments

  • #1186 Change tower healer gem to add healing power
  • #1079 Survival/Runewriting change

Bug Fixes

  • #1185 Dryads fumble too much

v0.2.45 (23/10/2018)

Balance Adjustments

  • #1184 make MA mitigation talent work with fur equipped

New Content

  • #1172 lore scroll for recipe and gem information

v0.2.44 (22/10/2018)

Enhancements

  • #1183 support 1/2/3 column npc box
  • #1182 support one-line status bar
  • #1181 macro bar sizing options (normal, sm, xs)

v0.2.43 (22/10/2018)

Enhancements

  • #1180 Remove "None" affiliation
  • #1179 attacks should be fumble-able
  • #1174 tanSkillRequired should be an option for corpses
  • #1173 Metalworking should be able to add fur to fur
  • #1171 sub area should have all lockers available

Balance Adjustments

  • #1178 Weaken hobgoblin stats and skills
  • #1177 Mp botanist quests should not work for melee classes
  • #1175 add boots and gloves to upgrade slot for metalworking

New Content

  • #1176 add ether claw recipe

Bug Fixes

  • #1170 receiving attacks from enemies does not always add you to their agro table (or vice versa)
  • #1169 TypeError: Cannot read property 'name' of undefined
  • #1168 TypeError: Cannot read property 'previousUpgrades' of null
  • #1167 broken claws still do full damage
  • #1166 TypeError: Cannot read property 'debugGameLogMessage' of undefined
  • #1159 hidden walls are still visible due to FoV not obscuring them properly

v0.2.42 (19/10/2018)

Enhancements

  • #1163 snare: prevent players from using stairs
  • #1162 send "render_ready" from server to client after sending npcs/ground

Balance Adjustments

  • #1164 encrusting a gem should affect the level requirement of the item

Bug Fixes

  • #1161 dying in an instance means you have to restore twice

v0.2.41 (18/10/2018)

Enhancements

  • #1158 Make loading text emit to an observable
  • #1155 click on doors to open/close them, adjust how stairs work on click
  • #1145 batch outgoing messages to clients

Balance Adjustments

  • #1156 lift tradeskill caps for a particular zone
  • #1144 Change miner hammer to do combust

New Content

  • #1157 Teleport cap should be 20
  • #1151 yeti skull could grant Newbie buff (+10% XP)
  • #1142 Halloween brew recipe

Bug Fixes

  • #1152 warriors and thieves should not see +mp from +mp gear
  • #1150 TypeError: Cannot read property '0' of undefined
  • #1147 TypeError: Cannot read property 'cancel' of null
  • #1143 Buff duration is broken
  • #1141 TypeError: Cannot read property 'username' of undefined

v0.2.40 (16/10/2018)

Enhancements

  • #1135 Add extra warning if you don't have enough mp for a skill and try to buy it in the tree
  • #1134 Staves should boost familiar attributes
  • #1132 Pets should leash to owner and always be in range
  • #1131 Pets should follow owner if they have no target
  • #1130 When learning a spell the game should offer to add it to your macro bar
  • #1129 Mages and healers should learn their first spell automatically

Bug Fixes

  • #1136 effect tooltip flickers

v0.2.39 (15/10/2018)

Enhancements

  • #1118 send player update for ui when doing a succor
  • #1117 new ui interaction: drink from ground

New Content

  • #1126 Distraction kill quest should reward faction for mines
  • #1125 new healer spell: daze
  • #1120 ContagiousPlague trait

Bug Fixes

  • #1128 when dragging windows, text should not be selected in every window dragged across
  • #1127 TypeError: Cannot read property 'buyback' of null
  • #1119 TypeError: Cannot set property 'x' of null

v0.2.38 (13/10/2018)

Balance Adjustments

  • #1112 Rework robe item stealth into a trait
  • #1103 allow for traps to stack x5 and x10 in risan
  • #1099 healer/thief DoT changes

New Content

  • #1111 quest to boost crypt thing sash stat

Bug Fixes

  • #1116 Zombies don't attack normal enemies
  • #1114 TypeError: Cannot destructure property spawnLoc of 'undefined' or 'null'.
  • #1113 TypeError: Cannot destructure property spawnLoc of 'undefined' or 'null'.
  • #1110 TypeError: Cannot read property 'tradeSkillContainers' of null
  • #1108 TypeError: this.el is undefined
  • #1106 TypeError: this.el.animate is not a function. (In 'this.el.animate([{transform:"translateY(0px)"},{transform:"translateY(-548px)"}],{duration:7e3})', 'this.el.animate' is undefined)
  • #1105 TypeError: Cannot read property 'tradeSkillContainers' of null
  • #1104 export/import macro group size incorrect
  • #1102 TypeError: Cannot read property 'tradeSkillContainers' of null
  • #1101 TypeError: e is undefined
  • #1100 TypeError: e is undefined

v0.2.37 (11/10/2018)

Balance Adjustments

  • #1096 findfamiliar pets need an HP boost

New Content

  • #1050 thanksgiving event

Bug Fixes

  • #1098 npc special attacks that say their name should use %0 and %1
  • #1093 Instance lag
  • #1092 friendlyfire aoe spells do not hit plain red tagged creatures unless they agro to you (forest creatures)
  • #1091 parties do not always transfer between maps correctly
  • #1088 using DoTs on too many enemies causes bad visual effect lag

v0.2.36 (10/10/2018)

Enhancements

  • #1078 Gain levels and skills on Undecided

Balance Adjustments

  • #1083 volcano/glacier stance changes

New Content

  • #1086 add mines kill quests
  • #1085 add tower kill quests
  • #1084 add maze kill quests

Bug Fixes

  • #1082 friendlyfire targeting is not working correctly on red tags
  • #1081 TypeError: Cannot read property 'createBufferSource' of null
  • #1080 Daily quests don't actually reward silver
  • #1077 TypeError: Cannot read property 'cleanup' of undefined
  • #1076 loading in and getting bombarded with visual effects might kick you out

v0.2.35 (08/10/2018)

Enhancements

  • #1074 change health/mana pot graphic to red/blue liquid flask
  • #1070 perf improvement: spawner spawning on map load
  • #1032 place/take macros

Balance Adjustments

  • #1073 thief primary cast stat should be dex
  • #1069 add AC to mines helms
  • #1068 holyfire change: alignment based damage

Bug Fixes

  • #1071 TypeError: Cannot read property 'getPartyByName' of undefined
  • #1067 TypeError: Cannot read property 'removeAgro' of undefined
  • #1066 ounces are not shown in market board for bottles
  • #1065 ounces are not tracked correctly by market board
  • #1064 TypeError: Cannot read property 'baseClass' of null
  • #1063 totemspecialty is not working correctly
  • #1062 TypeError: Cannot read property 'width' of undefined
  • #1061 TypeError: this.goldGroup.destroy is not a function
  • #1060 parties sometimes break when changing map
  • #1049 Not seeing who you kill should say "someone"

v0.2.34 (06/10/2018)

Enhancements

  • #1056 click XP bar to show %
  • #1053 treasure autotiling
  • #1052 rework trait scroll for halloween into "Sweet Tooth"
  • #1028 Runewritten Arrows

Balance Adjustments

  • #1058 convert holyfire to a single-tile AoE
  • #1048 make vitalessence fade 50% faster but have 25% more buff

New Content

  • #1051 healer aid spell
  • #1033 alchemy to create stat pots

Bug Fixes

  • #1047 energywave does not work while blind
  • #1046 stealthed creatures still have a visible box even if you can't see them
  • #1042 TypeError: Cannot read property 'sack' of null
  • #1041 Error: WebSocket is not open: readyState 2 (CLOSING)
  • #1040 TypeError: Cannot read property 'stop' of null
  • #1038 Error: Uncaught (in promise): overlay
  • #1037 TypeError: Cannot read property 'stop' of null

v0.2.33 (02/10/2018)

Enhancements

  • #1025 thieves should gain skill when successfully lockpicking
  • #1022 Lower mitigation armor should add a dodge bonus

Balance Adjustments

  • #1024 level restrictions on +x/x quests

New Content

  • #1020 New sub npc: binder
  • #1019 New Halloween item: moon boots
  • #1018 new healer trait: searing purification
  • #994 Healer Tradeskill: Runewriting

Bug Fixes

  • #1027 TypeError: Cannot read property 'name' of null
  • #1026 TypeError: Cannot read property 'removeAgro' of undefined
  • #1023 ReferenceError: CrazedTonwinAIBehavior is not defined
  • #1017 TypeError: Cannot read property 'readyState' of undefined

v0.2.32 (01/10/2018)

Enhancements

  • #1014 GMs should be able to cast monster skills
  • #992 lower page size for macro group selection
  • #991 Current event should show holiday too
  • #986 show requirements on market listing
  • #978 discord -> lobby - if a user is tagged, it should show the text, not the ID

New Content

  • #997 new thief skill: multishot
  • #995 multi-throwable items, arrows, bow ammo

Bug Fixes

  • #1015 fix energywave description
  • #1008 TypeError: Cannot read property 'gold' of null
  • #1007 TypeError: Cannot read property 'totalStats' of null
  • #1003 Using macros to cast on others doesn't work now
  • #998 TypeError: Cannot read property 'icon' of undefined
  • #996 global chat shows up multiple times in game, sometimes
  • #988 sell all dropdown does not stay open on click
  • #987 TypeError: Cannot read property 'getImage' of null
  • #985 TypeError: Cannot read property 'readyState' of undefined
  • #983 TypeError: Cannot read property '_party' of null
  • #981 TypeError: Cannot read property 'partyName' of null
  • #971 TypeError: Cannot read property 'map' of null

v0.2.31 (29/09/2018)

Enhancements

  • #961 notify player when a skill level goes up or down
  • #960 Blink buffs in and out at 10s or less
  • #954 Enter should focus command line, tab to change modes
  • #951 Right click on potion slot to drink

New Content

  • #965 new repeatable quest: kill apprentices and golems
  • #964 new repeatable quest: kill renegades
  • #963 new repeatable quest: kill sewer rats
  • #623 New encounter: Insane Ranata

Bug Fixes

  • #969 TypeError: Cannot read property 'calcSkillLevel' of null
  • #968 some corners are still visually incorrect
  • #962 poison/disease damage does not show up in combat log
  • #956 darkness is visible even on tiles you can't normally see
  • #953 using truesight then changing maps does not re-start truesight calculations
  • #952 shift+key macros don't work
  • #948 multi-line lobby MOTD breaks scrolling for the lobby chat
  • #947 Error [ERR_UNHANDLED_ERROR]: Unhandled error. ([object Object])
  • #946 TypeError: Cannot read property 'default' of undefined

v0.2.30 (26/09/2018)

Enhancements

  • #945 if something is prefixed with a #, it should always be run as a command
  • #942 Show currencies as a dropdown at the top of the screen
  • #940 add help text to the skill tree so people can more easily understand it
  • #939 add message when getting TP about skill tree
  • #938 add "sendClientMessageFromNPC" function
  • #937 currency gain gm command
  • #936 show discord connected users in lobby

New Content

  • #935 buyable item find bonus (100%)

Bug Fixes

  • #943 overwrite character checkbox is absurdly large in chrome

v0.2.29 (25/09/2018)

New Content

  • #930 halloween event

v0.2.28 (24/09/2018)

Bug Fixes

  • #933 Error: Error: {"minX":14,"minY":14,"maxX":14,"maxY":14} is being inserted with no uuid!

v0.2.27 (23/09/2018)

Enhancements

  • #928 add tour to lobby for users with 0 characters
  • #924 shrink lobby chat when in game (chat widget)
  • #920 swap hands command
  • #911 items that only drop while on a quest
  • #910 fix mob re-pathing

New Content

  • #918 new mage skill: conjure potion
  • #916 Survival Tradeskill
  • #908 new spell: holy aura
  • #907 new healer spell: holy armor
  • #906 new resource gathering quest type

Bug Fixes

  • #929 TypeError: Cannot delete property 'fov' of #
  • #927 door tops show above dark tiles
  • #926 if you die, quit, and come back, you're alive where you stand

v0.2.26 (15/09/2018)

Bug Fixes

  • #922 TypeError: Cannot match against 'undefined' or 'null'.

v0.2.25 (14/09/2018)

Enhancements

  • #917 Add internal game analytics
  • #904 untied trash items should decay faster

New Content

  • #912 xp and skill potions
  • #909 trash items that are valuable

Bug Fixes

  • #902 Supposedly long foods can make you malnourished
  • #901 mage melee drain poofs corpses on kill
  • #900 mistyping a teleport costs mp still
  • #898 TypeError: Cannot read property 'leaveParty' of undefined
  • #895 left/right wall borders should have black half-sprites IF there's a wall on the edge (but not otherwise)

v0.2.24 (11/06/2018)

Enhancements

  • #897 Move maze entrance
  • #896 Pouch should hold any beltable item

Bug Fixes

  • #856 sometimes corpses aren't searchable

v0.2.23 (08/06/2018)

No changelog for this release.


v0.2.22 (07/06/2018)

Enhancements

  • #894 cosmetic scroll search
  • #893 market board prev/next/pages
  • #892 unsearched corpses should glow

v0.2.21 (07/06/2018)

Enhancements

  • #890 Sync silver when opening popup

Balance Adjustments

  • #891 Adjust crypt thing to use real weighting for punch

v0.2.20 (06/06/2018)

Enhancements

  • #888 add acct silver gain to all dailies
  • #859 enemies should have a way to weight their spell casts so they don't pick the same spell too frequently

Bug Fixes

  • #887 Error: Invalid skill value for Testmage: mace, gained: -Infinity, cur: Infinity
  • #882 spamming items on ground can eat them sometimes
  • #874 Items poof when dropped in sub castle

v0.2.19 (05/06/2018)

Enhancements

  • #862 try to remove the requirement for the item component to have an item
  • #861 remove screen transition between maps
  • #836 cosmetics

Balance Adjustments

  • #883 crypt thing should drop a key for his door (back into the maze)
  • #881 change frostlands boots to the white snow boots sprite

Bug Fixes

  • #880 make scrollbar always show for log
  • #879 object error alert should stringify the alert so we can see the info in it
  • #878 Shadow clones need to set destroyondrop and remove requirements
  • #876 cannot use item with enchant level to do any padding

v0.2.18 (01/06/2018)

Bug Fixes

  • #875 Vortex pulls from 3 North but only 2 South
  • #873 Adding disease or poison gems negates all bonuses
  • #869 TypeError: Cannot read property 'isTester' of undefined

v0.2.17 (31/05/2018)

Enhancements

  • #868 Remove skill cap per zone for tradeskills
  • #865 Make boots able to hit nodes
  • #864 Add Bradley potions to sub castle
  • #853 buffy should cast darkvision

Bug Fixes

  • #867 fix prison leader regen
  • #860 hidden spellcasters do not get the "somebody" property
  • #858 succor in hand persists if you drop it to the ground when transferring maps
  • #857 character sprites are visible on top of darkness

v0.2.16 (28/05/2018)

New Content

  • #825 New Map: The Frostlands

v0.2.15 (22/05/2018)

Enhancements

  • #844 make items able to specify an element for their damage (so it isnt always physical)

Bug Fixes

  • #850 TypeError: Cannot read property 'id' of undefined
  • #849 TypeError: Cannot read property 'update' of undefined

v0.2.14 (17/05/2018)

Enhancements

  • #840 tester should never get stripped - override a random, non-autocast piece of gear with secondwind autocast
  • #839 tester enos all gear (+5/5) command
  • #835 make diagonal movement work

Balance Adjustments

  • #841 monk trait to get double boot/hand gem/trait bonus ("Mirrored Enchantments")

Bug Fixes

  • #842 dead characters are still standing
  • #838 TypeError: Cannot read property 'descTextFor' of null
  • #837 TypeError: Cannot read property '$room' of undefined

v0.2.13 (08/05/2018)

Enhancements

  • #824 traits to make asper/drain leave an EoT (effect over time) that does more of what they already do
  • #820 directional casting of AoE spells

Bug Fixes

  • #832 TypeError: Cannot read property 'x' of undefined
  • #829 No valid npcIds for spawner EmptySpawner at 8, 6 on Rylt-BeneathPrison-Dungeon

v0.2.12 (07/05/2018)

Enhancements

  • #821 debug command to check flagged skills

New Content

  • #622 New encounter: Crazed Tonwin

v0.2.11 (06/05/2018)

Enhancements

  • #827 unshakeable buff
  • #823 add client version to lobby

New Content

  • #826 new metalworking recipes

v0.2.10 (04/05/2018)

Enhancements

  • #799 Global market

Bug Fixes

  • #819 RangeError: Maximum call stack size exceeded
  • #818 TypeError: Cannot read property '$room' of undefined
  • #817 TypeError: Cannot read property 'isDead' of undefined

v0.2.9 (19/04/2018)

New Content

  • #542 New Map: Risan Mines

v0.2.8 (18/04/2018)

No changelog for this release.


v0.2.7 (16/04/2018)

Enhancements

  • #802 wield/sheathe macros
  • #800 trait text needs some special formatter setup

Balance Adjustments

  • #801 items with multiple types should take the average of them to get the skill in combat
  • #774 elites should have a higher chance of dropping items
  • #753 Light should make an area non-darkable for a while, dependent on skill

New Content

  • #780 party buffs should work differently

v0.2.6 (15/04/2018)

Enhancements

Bug Fixes

  • #793 TypeError: Cannot read property 'currentlyInEffect' of undefined
  • #789 TypeError: Cannot read property 'push' of undefined
  • #786 TypeError: Cannot read property 'NaturalArmor' of undefined
  • #784 TypeError: Cannot read property 'setPotency' of undefined
  • #783 TypeError: Cannot read property 'y14' of undefined
  • #782 eating does not take skill
  • #781 skillsuckweak gives skill instead of takes it
  • #779 can't unapply or uncast GM sight
  • #778 poison/disease damage bypass attributes
  • #777 powerword heal "you do not know that spell"
  • #776 Elites spawn with 75% hp
  • #775 zarn should only allow gems owned by the smasher to smash

v0.2.5 (15/04/2018)

No changelog for this release.


v0.2.4 (08/04/2018)

Enhancements

  • #770 non-equippable items should go to sack from locker on right click
  • #768 traits should contribute to star rating
  • #764 delete fov when an enemy goes inactive or slow
  • #763 GM align should allow you to always see creatures
  • #758 Add note in profile about what adding a discord tag does
  • #757 special "global" drop table

Balance Adjustments

  • #755 Nerf blind
  • #754 NPCs should be able to get traits

New Content

  • #772 Wall sight buff
  • #767 elite monsters
  • #766 zarn can give a buff "utility" based on the current gem held
  • #765 zarn should have a trait examine feature

Bug Fixes

  • #773 duplicate corpses when hasted killing
  • #771 insanes are attacking through walls
  • #769 npcs no longer change direction when talked to
  • #759 TypeError: phrase.split is not a function
  • #756 resource nodes should be immune to status effects and moving
  • #751 TypeError: Cannot read property 'hasEffect' of undefined
  • #750 TypeError: Cannot read property 'isDead' of undefined

v0.2.3 (03/04/2018)

Balance Adjustments

  • #747 Eating should reduce the target players max hp
  • #735 Make the 4 starter bosses drop 2 trait scrolls
  • #734 Limit trait scrolls per trait to be 5 per trait

Bug Fixes

  • #749 doors should not be closeable if someone is standing in them
  • #748 TypeError: Cannot convert undefined or null to object

v0.2.2 (02/04/2018)

Balance Adjustments

  • #743 Revenant greatmace has no req level
  • #742 Increase necrotic resist on DK robe to 200
  • #741 Make poison and disease do "poison" and "disease" damage

Bug Fixes

  • #744 Metalworking ingots UI requires 100 still
  • #730 ensure that dungeon maps correctly save when everyone exits them

v0.2.1 (01/04/2018)

Balance Adjustments

  • #740 Lower maze exp to be more proportional to the upgrade from tower
  • #739 Nerf csaraxa wand to a reasonable point
  • #732 Buff csaraxa robe with respect to the maze robes
  • #731 Add energy prot to ghost robe

New Content

  • #738 Add ~~lag to count items, mobs, and ping.
  • #737 Add ~~items to count items
  • #729 add antanian longbow to rylt vendor

v0.2.0 (31/03/2018)

Balance Adjustments

  • #728 gems do not have the correct potency set

New Content

  • #541 New Map: Dedlaen Maze

Bug Fixes

  • #727 TypeError: Cannot read property 'itemClass' of undefined

v0.1.23 (31/03/2018)

Balance Adjustments

  • #726 Make sure troll drops items
  • #725 Ensure the ne corner has sufficient spawns
  • #724 Nerf the whole ne corner of the maze
  • #723 Nerf vampire spawned bats
  • #722 All dedlaen lairs need truesight

New Content

  • #720 Add NPC that casts invis into sub castle

Bug Fixes

  • #721 Vampire bats fight with normal bats sometimes.
  • #719 spiders can cast immobilize through walls (probably applies to other creatures too)

v0.1.22 (30/03/2018)

Enhancements

  • #717 Space out and shrink big spawners in the maze
  • #716 Don't let monsters target every round unless they have agro and unless there is a player in view.
  • #714 Tiles with permanent darkness
  • #710 Add requirements to ground item object
  • #709 Show encrust in ground pile but not ground group
  • #706 Adjust auto scrolls behavior of log to have less of a grace buffer

Balance Adjustments

  • #713 Risan pots should go to 18
  • #711 downscale trash monster hp
  • #704 Ghast encounter changes

Bug Fixes

  • #715 TypeError: Cannot read property 'send' of undefined
  • #708 . command does not repeat commands that have a target
  • #705 NPC volatile is not updated frequently enough
  • #703 Augury does not work

v0.1.21 (28/03/2018)

Enhancements

  • #696 clear "you don't see that person" actions from queue after first one happens

Balance Adjustments

  • #700 nerf dagger damage bonus (and all damage bonuses)
  • #699 move offes and defes to the maze
  • #684 Add a skeleton room to revenant

New Content

  • #701 swimming buff

Bug Fixes

  • #697 TypeError: Cannot read property 'isDead' of undefined
  • #693 Ensure that stances work for bows and broadswords
  • #692 TypeError: Cannot read property 'isDead' of undefined
  • #686 npcs can spawn on dense decor

v0.1.20 (27/03/2018)

Enhancements

  • #679 change log buttons to merge them into one group with borders inbetween
  • #655 improve spawner performance

New Content

  • #681 break command

v0.1.19 (27/03/2018)

Enhancements

  • #677 add maximum encrusts for a gem type

Bug Fixes

  • #678 TypeError: Cannot read property 'succorInfo' of undefined
  • #668 Sometimes there are misses from the r trees

v0.1.18 (26/03/2018)

Enhancements

  • #674 add caches for items and npcs so the database doesn't need to be hit too often
  • #671 add ore spawns in the maze
  • #670 Smith should not have a default action with item held
  • #666 Move the trainers in the tutorial and move the hermit south a bit
  • #665 bring attention to the buff bar when the hermit gives one
  • #664 Adjust succor ring seller

Balance Adjustments

  • #673 scale smith based on value of item

Bug Fixes

  • #669 TypeError: phrase.split is not a function
  • #663 TypeError: Cannot read property 'isDead' of undefined

v0.1.17 (25/03/2018)

Enhancements

  • #656 defer npc creation in the world until 1-2s after the first player joins
  • #653 fix dirt sprite top left corner to be brown

v0.1.16 (24/03/2018)

Enhancements

  • #652 adjust spawners so they can not spawn on dense tiles
  • #650 mob count performance

Balance Adjustments

  • #651 increase drop rate of undead components in the maze

v0.1.15 (22/03/2018)

Enhancements

  • #648 Cross reference dense tree tiles with plant spawns and make sure plants only spawn on empty tiles
  • #646 Stop people from using succor if it is not usable
  • #525 Add wall/broken wall as doors that have to be triggered open

Bug Fixes

  • #647 TypeError: Cannot read property 'hasEffect' of undefined

v0.1.14 (21/03/2018)

Enhancements

  • #644 Make NPC component perform better

Bug Fixes

  • #645 Attacking with food or bottle uses the item somehow

v0.1.13 (20/03/2018)

Enhancements

  • #639 do not show start message when the previous effect was cancelled for debuffs
  • #634 resistance/weakness attributes

Balance Adjustments

  • #642 add level requirements to some traits

Bug Fixes

  • #641 npcs do not use mp

v0.1.12 (16/03/2018)

Bug Fixes

  • #635 TypeError: Cannot read property 'setPotency' of undefined

v0.1.11 (16/03/2018)

No changelog for this release.


v0.1.10 (16/03/2018)

Enhancements

  • #630 Make offhand weapons able to block
  • #621 Monsters that can cast buff spells on other monsters

Balance Adjustments

  • #633 VitalEssence should also boost AC by it's potency

Bug Fixes

  • #629 TypeError: eff.cast is not a function

v0.1.9 (15/03/2018)

Enhancements

  • #625 Keys should snap if used in the wrong lock
  • #624 Hidden or invisible creature sprites should be somewhat transparent

Balance Adjustments

  • #620 Verify that you cannot teleport out of restricted succor areas with a succor blob.
  • #566 Change stance skills gained

New Content

  • #595 debilitate (thief skill 12)
  • #594 Disguise (thief skill 16)
  • #593 Allow thieves to apply debuff bottles to their weapons / throw them for strong debuffs
  • #592 Blind/Vision spells (healer skill 7)
  • #587 Bait trap
  • #586 Shadowclones, thief ability (skill 20)
  • #574 Multistrike art (warrior, skill 17)
  • #572 Imbue Energy spell (Mage, skill 18)
  • #570 Teleport spell (mage, skill 19)
  • #568 Invisibility (mage skill, 17)

Bug Fixes

  • #626 @intercept does not relay damage messages
  • #619 MongoError: connection 49 to ds143342.mlab.com:43342 timed out

v0.1.8 (12/03/2018)

Enhancements

  • #613 user-select: none on the active target box

Balance Adjustments

  • #612 scale sneak attack boost by half if have an offhand weapon
  • #611 Scale dagger damage up
  • #610 Thieves also need Offhand Finesse
  • #609 heniz poison shortbow requires ranged skill 5

New Content

  • #603 Warrior trait (riposte)
  • #573 Firethorns spell (mage, skill 16)
  • #567 Haste (mage, skill 20)
  • #564 Taunt art (Warrior, skill 9)

Bug Fixes

  • #617 items do not pass potency correctly to the spell creator
  • #615 look at skills window again
  • #614 dont move on right click
  • #608 shadow daggers proc at range doesn't appear to work
  • #607 fix skill menu stretching

v0.1.7 (10/03/2018)

Enhancements

  • #599 Tester set hp/mpregen command
  • #598 Tester set mp command
  • #596 add skeleton bones to decor

Balance Adjustments

  • #605 Crazed saraxa wand needs a level requirement
  • #602 lower drop rate of trait scrolls
  • #600 lower restoration skill for rebels
  • #590 Adjustments to Sneak Attack

New Content

  • #606 Improved summon (salamander, skill 15)
  • #575 Offhand Finesse (Warrior Trait)
  • #565 Improved summon (chillspider, mage skill 20)
  • #563 VitalEssence spell (healer, skill 20)
  • #562 Holyfire spell (healer, skill 19)
  • #561 Wellspring spell (healer, skill 18)

Bug Fixes

  • #604 Verify that crazed and insane healers cast spells
  • #601 can gain party points even if your party members are not nearby (or in the same map)
  • #597 Test accounts cannot see sub stairs

v0.1.6 (09/03/2018)

Balance Adjustments

  • #584 Lower ingot cost to 50
  • #571 Adjust ShadowMeld to apply Revealed on effect end

New Content

  • #548 Material storage

Bug Fixes

  • #591 stats window does not correctly show base stats

v0.1.5 (08/03/2018)

Bug Fixes

  • #585 Character creation does not work when there is no pouch for the account

v0.1.4 (08/03/2018)

Enhancements

  • #569 Dangerous Debuff for lairs
  • #560 Run offensive checking on character names when they're created

Balance Adjustments

  • #583 weredeer (and all lairs) need more perception
  • #578 Prisoners should not see skill 0 thief
  • #577 Truesight may not be using potency correctly

New Content

  • #559 Powerword spells (healer skill 16, 17)

Bug Fixes

  • #582 throw/attack/backstab does not cause gain skill to proc
  • #581 shadow swap should not trigger when you're already hidden (or have Revealed)
  • #580 @examine checks for visible targets but should not
  • #579 Armor should not exhaust thief when hiding and casting
  • #576 succor does not use potency correctly

v0.1.3 (07/03/2018)

Balance Adjustments

  • #558 Nerf energy blast
  • #557 Add trait scroll for ShadowRanger
  • #556 Proportionalize elemental buildup with damage % blocked
  • #555 Improve barfire/barice for mages
  • #552 Tighten up range for Greatsword type (and other 2h) slightly
  • #551 Lower dex of goblins so they shoot for less damage
  • #550 Give ranata another healing skill
  • #549 Adjust npc casting to check multiple times (5) before declaring a target is not hittable with a spell
  • #547 Push should not be a choice for casting if it cannot work (check int/wis/will scores to precalculate this)
  • #546 Nerf int of orc casters so they don't push as often

New Content

  • #544 Thief ability: Assassinate (skill 13)
  • #543 Thief ability: sneak attack (when hidden, plain attacks should fill up sneak attack gauge)

Bug Fixes

  • #545 RRing any character slot wipes the pouch

v0.1.2 (06/03/2018)

Enhancements

  • #540 add source text name to all DoTs and buffs (at the bottom of the tooltip)

v0.1.1 (06/03/2018)

Enhancements

  • #538 Add a full tier of ether weapons

0.1.0 (06/03/2018)

Enhancements

  • #536 combat log as csv
  • #533 right click from ground -> sack
  • #532 make ranged attacks (bow, throwing) do damage based off of dex instead of str
  • #531 Remember stage 1 craft when doing stage 2 for metalworking (also, transfer owner so you can't untie gear)
  • #530 T2 metal work recipes should be higher level requirements
  • #526 Click off buffs
  • #519 "connecting to server" message should spin while loading instead of saying connection failed
  • #518 formalized roadmap
  • #516 fix up spacing between lines in char create; add note that name is "first name only, no spaces"
  • #514 Look for a tour module for first time char creation
  • #512 Make Ctrl click select multiple items in containers
  • #511 Add tooltip to daily reset timer
  • #509 auto unstuck
  • #508 alias n to north, s to south, etc
  • #507 add ability to do ne, nw, sw, se
  • #506 add brown wall cave door and secret wall
  • #502 Tester set stats
  • #501 Tester set hp
  • #500 Add 5 mitigation to Shields and fix fur not getting mitigation
  • #498 map boss timers are not saved by party
  • #496 mute, game mute, auto mute
  • #495 Change tier 2 ether gear to use a 5x ether scale created with alchemy.
  • #494 GM align should always always always be grey tag
  • #493 remove ability to buff enemies
  • #489 good and evil should see each other as red
  • #488 make trait, stat, skill, trade skill window minimizable
  • #487 add quick open buttons on tagline window for belt, sack, pouch, equipment
  • #486 add resiable lobby sizes, mirroring others
  • #483 accounts designated as testers
  • #482 add an option for "show friendly creatures first"
  • #479 gm party join command
  • #477 align = gm
  • #476 lairs need super wil to resist stun
  • #474 buff acolyte hp, give them magicbolt, 5x saraxa hp
  • #473 intercept command
  • #472 make ranata drop a totem
  • #471 craft npcs should offer right click to send an alt keyword
  • #470 add more info to DoTs
  • #469 consistentize the trait popups
  • #466 move asset spritesheets over to a new repo
  • #462 Newbie guides for each class
  • #459 cache bust assets
  • #458 Metalworking
  • #457 update #lobby with the number of people online in the title
  • #456 Account Settings
  • #455 trait scroll rng box
  • #454 keys that tie
  • #453 Ensure all tower gear uses red sprites
  • #450 more decor descriptions
  • #449 make wands/totems cut spell casting cost
  • #448 make xp bar sub lower bound so it doesnt start at half
  • #446 View other player gear
  • #443 Make main hand wands boost damage rolls for mage spells by their damage roll boost.
  • #440 test to ensure no commands conflict
  • #437 Adjust algorithm for item garbage collector
  • #434 training dummy
  • #431 alchemist should tie bottles
  • #429 pet level should match player level
  • #424 global player viewer
  • #423 discord chat linked to lobby
  • #413 make teleports check for item in either hand
  • #411 increase number of creatures in rylt
  • #410 Add level requirements for gems
  • #409 Rebalance gems
  • #408 cut magic skill gain in half
  • #406 change magic boost to mana boost and also validate if it gives mp
  • #404 Add upgraded versions of mm (energybolt)
  • #402 change levelup flow
  • #398 Update charge tooltip
  • #391 lower tower respawn by 100% and melee skills by 1
  • #388 if there is a cardinal direction push can go, it should do that first
  • #387 assess trade skills at utilizers
  • #384 armor that cuts outgoing magic damage
  • #381 Scale stat specified in recipe for increasing duration of potions
  • #379 Nerf insane caster skill again
  • #378 scale chance of resisting push
  • #374 Don't spawn creatures in instances dungeon where there is no party
  • #373 make banks account wide
  • #372 Make daily timer match up with reset timer
  • #370 give crazed/insane darkvision helms
  • #369 maces/flails need to be toned down
  • #366 add delay to sedgwicks explosion
  • #362 Party points in a party of 2
  • #360 hp seller Aychpos
  • #357 disenchant should require item bound to the user
  • #350 Nightly reset
  • #349 Make spawner actions more intelligent
  • #337 macro substitutions
  • #335 recipes that require certain alchemy level
  • #334 add floors to rylt prison
  • #333 evaluate which commands require hands
  • #332 improve trainer window
  • #330 Tone down the average wildlife
  • #329 Rearrange rylt to make prison easier to find
  • #328 Allow editing the default macro group
  • #326 add a diplomat npc to check faction values
  • #325 change ivel quest to be just a deer
  • #324 refactor getTraitLevel + modifiers
  • #321 Periodically save ground (every few minutes)
  • #318 Add quest that teaches alchemy
  • #313 disable buttons when joining game
  • #312 right click to use, add use, consume, eat, drink (aliases)
  • #310 Spell changes
  • #309 Alchemy
  • #308 Spellforging
  • #307 create a web-based tool to generate items at a certain tier level
  • #289 instanced dungeons
  • #282 allow option for npc conversations to be in a popup
  • #260 improve FoV
  • #255 add some tests
  • #232 ai improvements for casters
  • #120 kick already-logged-in accounts out
  • #65 Combat effects on npc boxes

Balance Adjustments

  • #524 Increase Rocky's damage output a little bit.
  • #523 Make saraxa have a higher int and fire and skill
  • #522 Give bows to saraxa acolytes
  • #515 Adjust crazy saraxa encounter
  • #513 Bump up ranata healer skill
  • #467 damage resist rating for armor
  • #465 Lower focus dps boost to 4%
  • #463 Nerf crazed saraxa gear
  • #461 increase hp regen of acolytes from 2 to 4% for crazed saraxa
  • #445 Make damage roll boost owts only
  • #433 nerf magic shield (mult 4 -> 3)
  • #427 make magiccutarmorclasses cut potency by half, instead of just damage
  • #363 Nerf Sedgwick
  • #361 Buff cure roll (not mult)
  • #356 Make npc box more performant
  • #355 lower spawn in the dungeon
  • #351 Change skill required for charge
  • #348 Spawners should not respawn creatures if they're currently slow.
  • #346 give casters a generic f/i prot gear item (maybe gloves)
  • #344 healer buffs
  • #343 Weaken crazed and buff insane xp
  • #342 Possibly lower rare ring and pot spawns to a lower range
  • #341 Make sure Bradley's con pots don't go to 15 (13 might be an ok number)
  • #340 Clean up tonwin dp area so things don't Regen on it
  • #338 Buff wand damage
  • #336 Lower spawn in prisons

Bug Fixes

  • #539 tower guards do not attack orcs on sight
  • #535 validate chosen macro group persisting correctly between game launches
  • #534 macro to change should also set active macro if target macro
  • #528 parties do not share skill
  • #527 Carrying a corpse sometimes loses its items
  • #521 Swap hands does not recalculate stats
  • #520 cant drag from ground to merchant
  • #517 cant drop 0 gold
  • #510 discord -> lobby broken
  • #505 Look at heart container
  • #504 Sedgwick chest drops undefined
  • #503 Owts dust should not drop from 0 quality
  • #492 lock all window positions doesn't necessarily work until you re-check the option
  • #491 items don't get GCd when the map loads
  • #490 pouch can't drop to face
  • #485 dots on dummy do not reset agro
  • #481 learning new skills does not refresh your macro list
  • #480 hide logic seems a bit wrong
  • #475 stun does not check for recently stunned
  • #468 darkvision does not kick in until moving
  • #460 acolyte spawns are infrequent and sometimes not working for crazed saraxa
  • #447 fix door displays
  • #444 spellforging/alchemy skill isn't being gained
  • #442 parties are broken - can create but cant join
  • #438 teleports between maps can still leave you in the wrong spot
  • #436 heart sometimes does not go down when the bar does
  • #435 investigate: npc heart does not go down as they die
  • #432 fix display of discord messages
  • #430 learned spells do not add macros (again)
  • #426 Magicshield doesn't work
  • #425 gold is sometimes not lootable
  • #422 enchanting bricks are not lost on failure(?)
  • #421 cant move items around in the tradeskill window
  • #420 succoring or teleporting shows npcs that shouldn't be there from old maps
  • #419 find sedgwick quests aren't quite right
  • #417 map transitions cause ground to be invisible for players periodically
  • #416 prevent skill gain from gems
  • #415 macro group is blank on new character
  • #414 kills don't rot unless you're in range
  • #412 malnourished is not clearing stat reductions
  • #407 make mainhand shield not work
  • #403 dv doesnt reset fov like it should
  • #401 weapon damage roll changes are not working for rage stance
  • #400 item checking for stances should check the type instead of itemClass
  • #399 box contents can be duped
  • #397 gold on piles are not updated correctly when corpses rot or transmute is cast
  • #396 Hobgoblins don't spawn
  • #395 No tower creatures have dv
  • #393 client map data is not reset when leaving map
  • #392 warriors only should gain skill on hit
  • #390 Bar water and bar fire potions work without water
  • #383 Killing creatures drops no corpse
  • #382 Dying in an instance might kick from party
  • #380 optimize ground
  • #377 dailies are still broken garbage
  • #375 dailies are infinitely repeatable
  • #371 party/dungeon bugs
  • #368 add reset button for default macro group
  • #367 fov doesnt change while dead
  • #365 Direction doesn't reset when restoring or reviving
  • #364 Round all incoming damage and heals
  • #359 Fix effect validation to or the two effect check conditions
  • #358 sewerrat not registering kill - killed just using afflict
  • #354 insanes should not fight each other
  • #353 start creatures at max health before adding them to deepstream
  • #352 Make sure tanning still works
  • #345 bank input is broken too (similar to the lobby input)
  • #339 Party agro
  • #331 lobby text box does not keep focus
  • #327 Can't see items in edge
  • #323 Don't add darkness to wall tiles
  • #322 New fov also reveals secret doors
  • #320 lockers act weirdly when trying to add/deposit from a diff one from the one you're standing on
  • #319 Game automatically levels you up but it shouldn't
  • #317 fov is not updated when dv is cast
  • #316 losing party on map transition?
  • #315 loaded ground items do not count as equipment?
  • #314 teleports to other maps shouldn't temporarily place the player at that x,y in the current map
  • #311 it is possible to get stuck out of lobby (game thinks you're logged in)
  • #225 multiple musics play at once

0.0.1 (22/12/2017)

Enhancements

  • #306 items that come with trait-boosting abilities
  • #305 make enemy thieves able to steal
  • #304 Add skill requirements for weapons
  • #303 re-evaluate ticks for npcs
  • #302 allow for alternate art testing urls
  • #301 make armorClass a straight damage reduction boost too
  • #300 make npcs try to pick up gear from ground if they are empty handed
  • #299 make exp bar a progress bar
  • #292 add messages for target being stolen from
  • #291 item rarity
  • #288 add skill requirements to skill tooltips
  • #287 Change item value based on encrusted gem
  • #279 slow game loop down
  • #272 text on top of a progress bar for hp/mp
  • #267 Difficulty indicators
  • #266 add traits for "above a threshold" and "below a threshold"
  • #261 upgrade ng-drag-drop
  • #258 move encrust to top right
  • #256 dont send to client:
  • #254 Add ping-pong debug command
  • #253 Add a debug command to count number of mobs
  • #250 clear old npc, etc data when quitting game
  • #249 Add chase command
  • #245 dropPool
  • #244 analysis tools
  • #243 requireQuest
  • #242 elemental damage boosts
  • #239 make mapNPCs a hash for the client
  • #238 remove .message strong letter spacing in non-fantasy
  • #237 remove old auth0 keys from strorage
  • #236 reduce drop rate if npc killed by npc (cut by 90%)
  • #233 merchant in sewers that sells prot pots at a high fee
  • #227 add option for light theme
  • #226 add option to use roboto instead of fantasy
  • #221 stop sending messages to people through walls
  • #220 optimize data transferrence
  • #219 dont strip succors
  • #217 add succor 'region'
  • #216 Add . Macro for repeat from macro use in addition to cmd
  • #215 drink command, when potion slot empty, should put new potion in potion slot
  • #214 right click to sell, locker if the window is open
  • #212 fill in black areas on all sprites
  • #211 click on stairs to populate the up command
  • #208 encrust certain gems to add spells
  • #207 increase buff duration
  • #206 items that give buffs
  • #205 add color difference between cmd and say mode
  • #203 add permanent buff for "low con" warnings
  • #201 drink from sack
  • #199 give rep on kill
  • #197 add new damage rolls property to item
  • #196 party distance indicator modifications
  • #195 sort creatures by distance
  • #194 items that require a class
  • #193 items that require alignment to benefit or wear
  • #192 arrows on macro bars
  • #190 respawnX/respawnY on maps
  • #189 aquatic monsters
  • #185 split deer and wolf spawners up
  • #184 when an npc dies, it should get every player username in view(5) of it for tanning purposes
  • #182 nerf the skill curve
  • #181 small logging system
  • #178 hp/mp regen quest
  • #177 next batch of spells
  • #176 warriors get a passive 1/1 every 5 levels
  • #175 gm summon command
  • #174 kill quests
  • #172 actually render traps
  • #171 warriors charge at sk3?
  • #170 make traps stronger
  • #169 npcs set traps
  • #168 disarm traps
  • #167 mouseover for desc as well as dbl click
  • #166 buy max, drop max
  • #165 add thief npcs
  • #164 add traps for thieves
  • #162 take stack of items
  • #161 show buffs in party menu?
  • #160 add lockpicks
  • #159 perception should factor distance into account
  • #158 shopkeeper sell commands
  • #156 clean up windows
  • #155 flash lobby on new messages
  • #154 option: lock window position
  • #153 add a phaser loading state
  • #151 lock target box
  • #146 add bgm
  • #134 active target box
  • #133 add gradient to item slot backgrounds
  • #132 strip to safe areas
  • #131 make thieves able to use spells
  • #130 add flowers
  • #129 remove flowers from drop pool
  • #128 hide lobby when in game by default
  • #127 assign classes to monsters
  • #125 add mage skills
  • #124 add healer skills
  • #123 add thief skills
  • #121 add ~PtW
  • #119 render updates are a bit slow
  • #118 add command directional movement
  • #116 linkify links in lobby
  • #115 items that come with random stats
  • #114 items that boost skills
  • #113 items with stat growth
  • #112 after something dies, remove all of the items related to it from the queue
  • #111 tell some lairs to strip
  • #110 tweak forest spawns
  • #107 items that can attack from the offhand
  • #106 drop hands/strip implementation
  • #104 show charges when sensing an item
  • #95 prevent talksRandomly from saying the same message twice in a row
  • #94 stagger npc chatter messages when speaking randomly
  • #92 condition should affect AC
  • #91 in game chat
  • #86 throw bottles to dispense their effect on the target
  • #84 add option for "suppress 0-damage attacks"
  • #83 remove extraneous data from entities
  • #80 rep quests
  • #78 keep last selected slot selected on refresh
  • #77 split macros per character

Balance Adjustments

  • #294 add some rylt townie spawners that walk randomly
  • #275 add debuff for when dead

Bug Fixes

  • #298 wardrobe -> potion slot overwrites potion in slot if present
  • #297 Keybinds mess with lobby?
  • #296 right clicking group on ground = GtG is not valid
  • #293 set off traps leave a bad icon
  • #286 firemist reports that it hits the wrong person
  • #285 bank withdrawall doesnt work
  • #283 learning new spells doesn't add them to your macro list.
  • #281 sync when effects are done for npcs
  • #280 not seeing corpses or any items on the ground sometimes (same with monsters - deepstream is broke)
  • #278 a second player loading into the map doesnt load npcs
  • #277 dead players still show sprite
  • #276 restore doesn't work?
  • #274 No way to remove macro from bar
  • #273 Max size log window is broken
  • #271 ping is sometimes negative?
  • #268 Floating boxes are broken (in chrome)
  • #259 close/reenter - loading text in wrong spot
  • #257 clear all inGame data when quitting the client(?)
  • #251 sprite does not appear in some cases
  • #248 Backstab and probably mug don't show you as moved
  • #246 Sell all doesn't work correctly
  • #240 you hear direction is not right
  • #235 active target bar doesnt disappear on death?
  • #234 validate that truesight still works correctly
  • #231 greatmace warriors can attack from a tile away?
  • #230 evil people need to show up as red to grey because they will attack on sight
  • #229 sprite does not reappear immediately when doing a map change
  • #228 changing map causes macro wipes
  • #224 items sometimes do not show up on the ground
  • #223 You don't see anyone - right click sack to locker
  • #222 spells can be cast through walls somehow (specifically darkness)
  • #218 locker to sack, right click quickly, item dupe
  • #213 clear floating boxes on logout
  • #210 npc-opened doors dont render correctly?
  • #209 periodically commands are sent twice
  • #204 private messages are borked
  • #202 sometimes buffs become permanent
  • #200 fix window size options
  • #198 creature going out of sight but still in range keeps active target box up
  • #191 tooltip placement currently inconsistent
  • #188 investigate players not dropping corpses and player rotting not happening
  • #187 npcs not casting spells?
  • #186 Fix layering so stairs and doors are on top of loot
  • #183 macro window needs all data
  • #180 ground sub-items (bottom level) tooltips do not persist very long
  • #179 store a timestamp for when bosses should respawn as well as their current tick
  • #157 0,0 area flickers on the map when entering
  • #145 door state is still broken
  • #141 $isPlayerCorpse in groundItems is being saved
  • #140 remove padding from hp/mp
  • #135 auth0 keeps adding iframes to the page and not cleaning them up
  • #117 player sprite ghosts
  • #109 users are not correctly ordered in lobby
  • #108 add fov calculations for npcs if players are nearby (spawner.isActive)
  • #105 Greatsword is working with a shield?
  • #103 apparently harder to pick things up while regenning hp
  • #102 npcs on path can walk through walls
  • #101 corpses can apparently be re-tanned
  • #100 find better tooltip library that tries to fit it to stay on page
  • #99 motd is not always loaded and sent correctly
  • #97 doors don't work correctly in MP
  • #93 ~CtS is invalid
  • #89 logging in where there are ground items shows no items
  • #88 map changes do not work via teleporter (?)
  • #85 logging out and back in = no player sprite
  • #76 swimming sprites aren't set correctly per faction
  • #73 do not show floating boxes when changing characters
  • #63 Killing monsters drops the corpse 1 y too low
  • #52 WebGL: INVALID_OPERATION: bindTexture: object not from this context
  • #44 NPCs don't show up at the bottom edge(?)
  • #41 NPCs can walk through walls when walking randomly
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