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Traits And Skills

Kyle Kemp edited this page Jan 7, 2019 · 32 revisions

Skills

Skill Name Description
Absorption Absorb all types of magic. Cost: 100 MP
Afflict Inflict necrotic damage on a single target. Cost: 10 MP
Aid Increase the targets DEX and offensive combat rating. Cost: 50 MP
Antidote Cure poison on a single target. Cost: 10 MP
Apply Apply a bottle's effects from your left hand onto your weapon strikes.
Asper Drain mana from a single target. Cost: 10 MP
Assassinate Attempt to assassinate your target from the shadows. Requires weapon skill 13.
Augury Use the winds to divine the location of your target. Cost: 25 MP
Autoheal Automatically heal when health gets too low. Cost: 50 MP
Bar Fire Shield fire damage for a single target. Cost: 20 MP
Bar Frost Shield frost damage for a single target. Cost: 20 MP
Bar Necro Shield necrotic damage for a single target. Cost: 40 MP
Bar Water Shield water damage for a single target. Cost: 20 MP
Blind Attempt to blind a single target. Cost: 20 MP
Blindstrike Attack a random creature on your tile, even while you are unable to see.
Boost Increase your STR, DEX, and AGI.
Combust Inflict fire damage on a single target. Cost: 20 MP
Conjure Healing Create a bottle of bound healing water. Cost: 25 MP
Cure Heal a single target. Cost: 5 MP
Dark Vision See in the darkness. Cost: 25 MP
Darkness Drop an area darkness effect on the target (3x3). Allows directional targeting. Cost: 25 MP
Daze Attempt to daze a single target. Cost: 50 MP
Debilitate Increase your targets vulnerability to backstabs. Cost: 100 HP
Disarm Disarm a trap on an adjacent tile.
Disease Inflict a deadly disease on your target. Cost: 30 MP
Disguise Blend in with enemies. Cost: 100 HP
Dispel Remove a buff from a target. Cost: 25 MP
Drain Drain health from a single target. Cost: 10 MP
Eagle Eye See through the trees and to the depths of the waters. Cost: 50 HP
Energy Wave Cast an area energy effect from your location (3x3). Cost: 45 MP
Fate ???
Find Familiar Summon a familiar. Channel: 5s. Cost: 100 MP
Fire Mist Cast an area fire effect on a target (3x3). Allows directional targeting. Cost: 35 MP
Firethorns Physical attackers take fire damage. Cost: 100 MP
Fleet Of Foot Take less damage from falls and be immune to prone. Cost: 25 MP
Frostspikes Physical attackers take ice damage. Cost: 100 MP
Glacier Stance Become more defensive, increasing your physical defensive capabilities, ice resistance, and doing ice damage on physical hit.
Hail Inflict ice damage on a single target. Cost: 20 MP
Haste Act twice as fast. Cost: 200 MP
Holy Aura Become invulnerable to damage for a short period of time. Cost: 75 MP
Holy Fire Inflict fire damage on a single tile. Cost: 30 MP
Ice Mist Cast an area ice effect on a target (3x3). Allows directional targeting. Cost: 35 MP
Identify Identify the attributes of the item in your right hand. Cost: 15 MP
Imbue Energy Augment physical attacks to do bonus energy damage. Cost: 100 MP
Imbue Flame Augment physical attacks to do bonus fire damage. Cost: 100 MP
Imbue Frost Augment physical attacks to do bonus ice damage. Cost: 100 MP
Invisibility Become invisible to the average vision. Cost: 100 MP
Light Clear darkness near the target (3x3). Allows directional targeting. Cost: 25 MP
Magic Bolt Inflict energy damage on a single target. Cost: 20 MP
Magic Missile Inflict energy damage on a single target. Cost: 5 MP
Magic Shield Negate some physical damage. Cost: 100 MP
Mass Teleport Teleport those on your tile to a previously-memorized location. Cost: 100% MP
Multi Shot Shoot multiple arrows at your enemy. Cost: Arrows
Multistrike Attack multiple creatures on your tile. Requires weapon skill 13.
Parry Stance Become more defensive, but lose offensive power. You also taunt foes. Requires weapon skill 10.
Plague Inflict a deadly plague on your target. Cost: 15 MP
Poison Inflict a deadly poison on your target. Cost: 15 MP
Powerword Bar Fire Shield fire damage for your party. Cost: 30 MP / target
Powerword Bar Frost Shield frost damage for your party. Cost: 30 MP / target
Powerword Bar Necro Shield necrotic damage for your party. Cost: 60 MP / target
Powerword Heal Heal your party. Cost: 25 MP / target
Provoke Provoke a single creature.
Push Push an enemy around. Cost: 25 MP
Rage Stance Become more offensive, but lose defensive power. Requires weapon skill 10.
Rapidpunch Punch a single target many times in succession.
Regen Cast a restorative aura on the target. Cost: 30 MP
Reincarnage Bring a strong foe back to life.
Revive Revive a single player on your tile. Cost: 50 MP
Rift Slash Warp through the rift and physically attack your enemy. Cost: 10 MP
Secondwind Prevent losing gear on death. Cost: 250 MP
Set Set a trap from your hand. Traps can be purchased from thief vendors. Allows directional targeting.
Shadow Clones Summon some shadow backup to help you slaughter your foes. Cost: 300 HP
Shadow Meld Force a shadow to follow you and meld with it. Cost: 50 HP
Shield Increase your physical and magical resistance.
Snare Slow down the target. Cost: 50 MP
Stun Attempt to stun a single target. Cost: 40 MP
Succor Create a consumable that will let you return to your current location. Cost: 25 MP
Sweep Attack multiple creatures on your tile with a kick attack.
Teleport Teleport to a previously-memorized location. Cost: 50% MP
Thruststrike Charge towards an enemy, attacking with the item in your right hand. Deals more damage than Charge.
Transmute Convert the items on your current tile into gold. Allows directional targeting. Cost: 15 MP
True Sight See hidden walls and other hidden features. Cost: 25 MP
Venom Inflict a deadly venom on your target. Cost: 30 MP
Vision Cure blindness on a single target. Cost: 10 MP
Vital Essence Boost maximum vitality and armor for a single target. Cost: 200 MP
Volcano Stance Become more offensive, increasing your physical offensive capabilities, your fire resistance, and doing fire damage on physical hits.
Vortex Create a vortex which sucks in nearby items. Cost: 100 MP
Wellspring Create a bottle of holy water. Cost: 25 MP

Traits

Trait Name Trait Class Description
Ancient Armor - Increase your armor class by 3/9.
Ancient Aura - Increase your magical resistance by 50/150.
Ancient Blizzard - Increase your ice resistance by 50/150.
Ancient Defense - Increase your defense by 3/9.
Ancient Energy - Increase your energy resistance by 50/150.
Ancient Energy - Your over-time spells last 10/30% longer.
Ancient Force - Increase your damage by 5/15%.
Ancient Forge - Increase your fire resistance by 50/150.
Ancient Grip - Increase your chance to hold onto your items by 15/45.
Ancient Mitigation - Increase your mitigation by 1/3.
Ancient Necrosis - Increase your necrotic resistance by 50/150.
Ancient Offense - Increase your offense by 3/9.
Ancient Plague - Increase your disease resistance by 50/150.
Ancient Poison - Increase your poison resistance by 50/150.
Ancient Potions - Increase the healing from all potions by 500/1500.
Ancient Regeneration - Increase your HP/MP regeneration by 3/9.
Ancient Skin - Increase your physical resistance by 50/150.
Ancient Technique - Decrease your aggro generation by 10/30%.
Clearcasting - Increase the chance of not consuming resources when casting a spell by 3/9%.
Darkness Clones - Allow your shadow clones to Hide, Shadow Meld, and Backstab.
Potent Applications - Your applications last 600/1800 seconds longer.
Superstrike - Multistrike can now hit an additional tile away.
Supersweep - Sweep can now hit an additional tile away.
Sustained Immunity - Increase the duration of bad "Recently" effects by 20/60%.
Careful Touch - Decrease the damage your items take by 10/30%.
Death Grip - Decrease your chance of dropping items on death by 5/15%.
Natural Armor - Harden your skin, increasing your natural armor class by 2/6.
Familiar Fists - Familiars gain the ability to use rapidpunch.
Familiar Fortitude - Familiars gain +10/30% HP.
Familiar Strength - Familiars gain +2/6 STR/INT/WIS.
Find Familiar Frosty - You can now summon a snowman with Find Familiar.
Find Familiar Gobbler - You can now summon a turkey with Find Familiar.
Shadow Stepper - Gain 15/45% more stealth.
Slow Digestion - Digest food 20/60% more slowly.
Sweet Tooth - Gain 3/9 more HP/MP regen but lose 2/6 AC per food item.
Winters Embrace - When you frost an enemy, it has a 10/30% chance to freeze them solid.
Calm Mind Healer Gain +2/6 to your mana regeneration.
Contagious Plague Healer Your Plague spell will spread to a nearby target not suffering from Plague once every 3s.
Crippling Plague Healer Your Plague spell will also lower the attack and defense of the afflicted target.
Debilitating Disease Healer Your Disease spell will also lower the CON, WIL, and accuracy of the afflicted target.
Effective Supporter Healer Your support spells last 10/30% longer.
Find Familiar Light Healer You can now summon a light spirit, which heals allies.
Find Familiar Nature Healer You can now summon a nature spirit, which debuffs foes.
Find Familiar Water Healer You can now summon a water spirit, which supports allies.
Healing Focus Healer Heal 10/30% more health when you use restorative magic.
Holy Affliction Healer Your single-target spells have a 3/9% chance of doing critical damage.
Holy Illumination Healer Your HolyFire spell will cast light on the enemy it hits.
Improved Autoheal Healer Your Autoheal spell will consume fewer charges and trigger at a higher percent.
Irresistible Stuns Healer Reduce your stun targets WIL by 1/3.
Mana Pool Healer Gain +10/30 additional mana.
Nature Spirit Healer Unlock the ability to critically debuff your enemies, gaining bonus damage and duration.
Necrotic Focus Healer Deal 10/30% more necrotic damage.
Necrotic Resist Boost Healer Multiply your poison and disease resist from Bar Necro by 2/6.
Party Health Regeneration - Increase the health regeneration of your party by +2/6.
Regenerative Refrain Healer Your Regen spell will have a bonus heal when it fades.
Searing Purification Healer Your HolyFire spell will cause the target to lose 2% MP and take fire damage for 5 seconds.
Stronger Snare Healer Your Snare spell more effectively slows down the target.
Totem Specialty Healer Spells cost 5/15% less to cast while holding a totem in your right hand.
Bladed Wands Mage You treat wands as longswords at tier + 3 for the purposes of combat calculations.
Calm Mind Mage Gain +2/6 to your mana regeneration.
Concussive Bolt Mage Your Magic Bolt spell will have a 5/15% chance to stun the enemy.
Crossover Knowledge Mage Half of your weapon skill will apply to your magical skills as well.
Darkness Widen Mage Your Darkness spell range is widened by 1/1 tile.
Drain Slash Mage You have a 5/15% chance of casting Drain on your melee target when using Rift Slash.
Energetic Bolts Mage Your Magic Bolt spell will successively cost 3 more MP (up to +30) per cast and increase the damage by 5% (up to +50%) for seconds.
Energy Wave Widen Mage Your Energy Wave spell range is widened by 1/1 tile.
Expanded Memory Mage Gain +10/30 maximum teleport locations.
Find Familiar Bear Mage You can now summon a bear, which has a lot of HP and can taunt your enemies.
Find Familiar Chillspider Mage You can now summon a chillspider, which slows foes.
Find Familiar Salamander Mage You can now summon a salamander, which has the ability to cast fire.
Find Familiar Wolf Mage You can now summon a wolf, which can do strong physical attacks.
Fire Mist Widen Mage Your Fire Mist spell range is widened by 1/1 tile.
Forged Fire Mage Your fire spells burn the opponent more quickly.
Friendly Fire Mage Your fire and ice spells have a +10/30% chance of not hitting allied creatures.
Frosted Touch Mage Your ice spells freeze the opponent more quickly.
Glacier Stance Improved Mage Do 10/30% more ice damage per physical hit (while resisting that much more ice damage) while in Glacier stance.
Ice Mist Widen Mage Your Ice Mist spell range is widened by 1/1 tile.
Learned Strikes Mage Gain weapon skill with each strike.
Lighten Armor Mage Your armor no longer hinders your spellcasting.
Lingering Asper Mage Your Asper spell also leaves a 3/9 round EoT that continues to drain the target MP.
Lingering Drain Mage Your Drain spell also leaves a 3/9 round EoT that continues to drain the target HP.
Magic Focus Mage Deal 10/30% more energy damage.
Magical Reinforcement Mage Gain +1 defense per weapon skill.
Mana Pool Mage Gain +10/30 additional mana.
Mitigating Magic Mage Your Magic Shield spell will increase your mitigation by 5/15.
Party Mana Regeneration - Increase the mana regeneration of your party by +2/6.
Strong Mind Mage Add 100/100% of your INT to your STR in melee combat.
Thermal Barrier Mage Your fire and ice protection spells are enhanced by +20/60%.
Volcano Stance Improved Mage Do 10/30% more fire damage per physical hit (while resisting that much more fire damage) while in Volcano stance.
Wand Specialty Mage Spells cost 5/15% less to cast while holding a wand in your right hand.
Advanced Traps Thief You can buy advanced traps from the thief vendors.
Better Backstab Thief Increase your backstab damage multiplier by 1/3.
Corrosive Poison Thief Your Poison spell will also lower the mitigation of the afflicted target.
Darker Shadows Thief Your hide stat is 2/6% higher.
Darkness Widen Thief Your Darkness spell range is widened by 1/1 tile.
Degenerative Venom Thief Your Venom spell will also lower the perception of the afflicted target.
Double Stealing Thief You will use both hands when stealing, if possible.
Enhanced Applications Thief Your applications last 60/180 seconds longer.
Lockpick Specialty Thief Your lockpicking ability is increased by +1/3 skill(s).
Nimble Stealing Thief You are 5/15% less likely to be discovered when stealing, and you steal more gold when you are successful.
Offhand Finesse Thief Increase your offhand attack damage by 10/30%.
Party Offense - Increase the offensive capabilities of your party.
Philosophers Stone Thief You get 10/30% more gold when you transmute items.
Recuperating Debilitation Thief Your Debilitate spell will cool down 5/15s faster.
Reusable Traps Thief Your traps can be triggered 1/3 more time(s).
Shadow Daggers Thief Your plain melee attacks turn into backstabs 1/3% of the time.
Shadow Ranger Thief Do 10/30% more damage while hidden.
Shadow Sheath Thief Your weapons are 2/6% easier to conceal.
Shadow Swap Thief Swap places with your shadow in combat 2/6% more frequently.
Stronger Traps Thief Your traps deal more damage.
Thrown Traps Thief You can now set traps 2/6 tiles farther away.
Triple Shot Thief Your MultiShot spell will shoot 1/3 more shots.
Wider Traps Thief Your area of effect traps are wider by 1/1 tile.
Boosted Boost Warrior Boost adds +1/3 more to each stat boosted.
Brass Knuckles Warrior Your open-hand fist attacks gain a +1/3 tier bonus.
Double Thrust Warrior Thruststrike now attacks with a slightly-weaker second swing.
Eagle Eye Warrior Sharpen your vision, increasing your accuracy by 1/3.
Forceful Strike Warrior Strike more forcefully, dealing 10/30% additional damage if your health is above 50%.
Funky Moves Warrior Learn to dance better, increasing your defense by 1/3.
Holy Protection Warrior Decrease the amount of magical damage you take by 10/30.
Improved Boosted Boost Warrior Boost adds +3/9 more to each stat boosted. WIL/HPREGEN is also boosted. There is no longer any penalty for using Boost.
Improved Multifocus Warrior Remove the defensive penalty for using Multistrike.
Improved Rapidpunch Warrior Remove the defensive and accuracy penalty for using Rapidpunch and increase the damage by 20%.
Improved Sweep Warrior Remove the defensive penalty for using Sweep and increase the damage by 100%.
Martial Acuity Warrior Gain a +1/3 to-hit bonus when trying to physically hit another creature.
Martial Agility Warrior Gain a 20/60% bonus to dodging melee attacks if you have open hands. If both of your hands are open, the bonus is higher.
Mirrored Enchantments Warrior The potency of gems and runes in your boots and gloves are doubled while your right hand is empty. You cannot exceed an encrusted gem max limit or trait cap in this fashion.
Multifocus Warrior Lower the defensive penalty for using Multistrike by 50%.
Multitarget Warrior Increase the number of enemies you can strike with Multistrike by 3/9.
Offhand Finesse Warrior Increase your offhand attack damage by 10/30%.
Party Defense - Increase the defensive capabilities of your party.
Physical Shielding Warrior Increase your physical resistance by 20/60% of your shield armor class.
Punchkick Warrior Your jumpkick ability includes an additional punch.
Riposte Warrior Increase the chance of counter-attacking enemies by 3/9%.
Shieldbearer Warrior You can hold shields and gain their full effect while they are in your right hand.
Silver Skin Warrior Decrease the amount of physical damage you take by 10/30.
Sterling Armor Warrior Increase your chance of ignoring incoming glancing blows by 10/30%.
Stunning Fist Warrior Increase your chance of stunning an opponent with a martial attack.
Swashbuckler Warrior Reduce your chance of an outgoing glancing blow by 12.5/37.5%.
Sword Tricks Warrior Learn some new sword tricks, increasing your offense by 1/3.
Triple Thrust Warrior Thruststrike now attacks with a slightly-weaker third swing.
Unarmored Savant Warrior You will have 60 base mitigation if you are using a fur, robe, or cloak in your main armor slot.
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