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Possible Spells
Kyle J. Kemp edited this page Apr 14, 2018
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This page lists spells that may or may not get added to the game. The class(es) they're assigned to my vary based on what they do.
- powerstun (stun all enemies)
- powerpoison (poison all enemies)
- powerdisease (disease all enemies)
- powerafflict (afflict all enemes)
- powerpush (push all enemies)
- powerregen (regen all allies)
- infusebody (+str/dex/agi)
- infusemind (+int/wis/wil)
- panacea [cure all afflictions on target]
- barstun
- magicmirror [reflect magic, maybe add a magicreflect stat?]
- osmosis (drain mp) - Implemented as Asper
- leech (drain hp)
- acidsplash [armor damage]
- telepathy (show monsters out of range, direction indicator and maybe a transparent box?)
- disarm (debuff for disarmed, item is belted or stored on the debuff until it's over)
- retaliation stance (reflect some physical damage, possibly add a physicalreflect stat)
- restorative stance (channel self healing)
- cleave stance (or, augment attack stance to cleave)
- lightning ball moving aoe
- prismatic bolt (low damage, but uses multiple elements per hit, maybe a magic missile upgrade)
- defend (tether yourself to x, while on the same tile, they take less damage [you take some of it]. stepping off means they take same damage again)
- armorstrike (deal damage to armor)
- powerstrike (better version of attack)
- healingtouch (heal self on attack, cure some debuffs)
- piercestrike (pierce armor)
- healing aura - constantly drain mp while pulsing heals in an aoe
- buff steal (steal X buffs from target)
- buff corrupt (change X buffs into Y debuffs of the same duration)
- buff purify (change X debuffs into Y buffs of the same duration)
- frostfire (fire+ice, weak damage, quick bursts)
- deplete spell that makes it so you can't be buffed for 10 seconds if it hits (removes some buffs). Adds a 60 sec debuff that prevents depletion again.
- secondwind (will prevent you from dying once, but will have a debuff that prevents it from being recast too quickly) - possibly add this as a buff to autoheal after a certain skill?
- soul shield (or something - use mp as hp until no mp)
- charm monster - make them grey and swap their allegiance/etc for the duration of the spell
- buff to prevent you from getting stripped of gear
- healing aura
- ratscout (thief can summon a rat and play/move as it, it's very squishy but has some base stealth) - possibly a similar thing for mages w/ frogs or something. alternatively - you go "out of body" to explore, but if you die you go back to where you started instead of actually dying. you have lower HP in this form. probably a shadow form or something.
- infectious disease - spreads to all enemies nearby (but has a "recently" effect to prevent accidental recasting)
possible "advanced" spells (obtained from prestige classes) - some should overwrite each other, ie, only one of each "type" can be active. they should all have bigger cooldowns.
- blessing of the titan (hp regen boost, hp boost)
- blessing of fury (AC, damage absorption)
- blessing of the X (+stats, +otherstat)
- raw damage spells that do a lot of damage but have a cooldown
- spells that increase the number of attacks you get per round (and general offensive capabilities like accuracy, offense)
- spells that increase defense, damage reflect, damage absorption, ac
- spells that straight up do X attacks at once, possibly to an area
- powerful, self-only buff spells
- spells that augment physical attacks, possibly party wide (ie, bonus fire damage on physical hit)
- mark target, all damage against it is increased by X% for Y rounds
other things:
- add actual AI to summons (follow, aggressive, defensive)