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Possible Spells

Kyle J. Kemp edited this page Apr 12, 2018 · 62 revisions

This page lists spells that may or may not get added to the game. The class(es) they're assigned to my vary based on what they do.

  • powerstun (stun all enemies)
  • powerpoison (poison all enemies)
  • powerdisease (disease all enemies)
  • powerafflict (afflict all enemes)
  • powerpush (push all enemies)
  • powerregen (regen all allies)
  • infusebody (+str/dex/agi)
  • infusemind (+int/wis/wil)
  • snare (creature moves 1 tile at a time)
  • panacea [cure all afflictions on target]
  • barstun
  • magicmirror [reflect magic, maybe add a magicreflect stat?]
  • osmosis (drain mp) - Implemented as Asper
  • leech (drain hp)
  • acidsplash [armor damage]
  • telepathy (show monsters out of range, direction indicator and maybe a transparent box?)
  • disarm (debuff for disarmed, item is belted or stored on the debuff until it's over)
  • retaliation stance (reflect some physical damage, possibly add a physicalreflect stat)
  • restorative stance (channel self healing)
  • cleave stance (or, augment attack stance to cleave)
  • lightning ball moving aoe
  • prismatic bolt (low damage, but uses multiple elements per hit, maybe a magic missile upgrade)
  • sweep (attack X creatures on tile, uses boots for damage)
  • shield (absorb magic and physical damage)
  • pool (add bonus, overmax hp [the hp is gone when it is depleted, this may not be possible due to how numbers are handled])
  • rapidpunch
  • jumpkick (punch and kick attack, acts like charge)
  • kick (uses boots for damage)
  • boost (str/agi/dex/move + X)
  • defend (tether yourself to x, while on the same tile, they take less damage [you take some of it]. stepping off means they take same damage again)
  • armorstrike (deal damage to armor)
  • thruststrike (better version of charge)
  • powerstrike (better version of attack)
  • healingtouch (heal self on attack, cure some debuffs)
  • piercestrike (pierce armor)
  • healing aura - constantly drain mp while pulsing heals in an aoe
  • buff steal (steal X buffs from target)
  • buff corrupt (change X buffs into Y debuffs of the same duration)
  • buff purify (change X debuffs into Y buffs of the same duration)
  • frostfire (fire+ice, weak damage, quick bursts)
  • deplete spell that makes it so you can't be buffed for 10 seconds if it hits (removes some buffs). Adds a 60 sec debuff that prevents depletion again.
  • secondwind (will prevent you from dying once, but will have a debuff that prevents it from being recast too quickly) - possibly add this as a buff to autoheal after a certain skill?
  • soul shield (or something - use mp as hp until no mp)
  • charm monster - make them grey and swap their allegiance/etc for the duration of the spell
  • buff to prevent you from getting stripped of gear
  • healing aura
  • ratscout (thief can summon a rat and play/move as it, it's very squishy but has some base stealth) - possibly a similar thing for mages w/ frogs or something. alternatively - you go "out of body" to explore, but if you die you go back to where you started instead of actually dying. you have lower HP in this form. probably a shadow form or something.
  • infectious disease - spreads to all enemies nearby (but has a "recently" effect to prevent accidental recasting)

possible "advanced" spells (obtained from prestige classes) - some should overwrite each other, ie, only one of each "type" can be active. they should all have bigger cooldowns.

  • blessing of the titan (hp regen boost, hp boost)
  • blessing of fury (AC, damage absorption)
  • blessing of the X (+stats, +otherstat)
  • raw damage spells that do a lot of damage but have a cooldown
  • spells that increase the number of attacks you get per round (and general offensive capabilities like accuracy, offense)
  • spells that increase defense, damage reflect, damage absorption, ac
  • spells that straight up do X attacks at once, possibly to an area
  • powerful, self-only buff spells
  • spells that augment physical attacks, possibly party wide (ie, bonus fire damage on physical hit)
  • mark target, all damage against it is increased by X% for Y rounds

other things:

  • add actual AI to summons (follow, aggressive, defensive)
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