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Possible Traits
Kyle J. Kemp edited this page Apr 13, 2018
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This page lists possible traits that might appear for a class in the future. Some traits might be applied with a health consideration bonus of, say, >85% or <30%. Some traits are probably intended for a certain specialty or playstyle as well.
- Chance of going invisible when attacking
- Leech HP on backstab
- Chance of backstab being an AoE
- Chance of throw being an AoE
- Chance of countering attacks after a missed backstab
- All daggers are returning
- All daggers are offhand
- one handed weapon bonus if no offhand
- stance enhancers
- taunt enhancers
- weapon specialty boosts (bladed, blunt?)
- generic combat boosters?
- Leech hp/mp on normal hit
- Dodge better when open hands [monk]
- Counter attacks when hit (with physical)
- Eat magic damage [barbarian]
- Reflect magic damage (auto psimirror) [barbarian]
- Weak attacks don’t hit (weak = min damage roll) [barbarian]
- Party offense boost [paladin] - do like gw2 guardians - have a perma buff created when in a party (should emit to all players on join) and pulse it outwards every 10 seconds to nearby party members for a 10 second buff.
- Party defense boost [paladin]
- innate damage reflect [monk]
- Better chance of stunning on melee hit [monk]
- Chance of AoE stunning on melee hit [monk]
- Better to-hit and better overcome-ac rolls [monk]
- Chance of countering with punch when hit [monk]
- Fist damage increase [monk]
- Shield in main hand increases defense [shieldbearer]
- Chance of healing someone as they die automatically
- Chance of healing someone as they get hit automatically
- Revive enemies to fight for you