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Possible Traits

Kyle J. Kemp edited this page Apr 13, 2018 · 50 revisions

This page lists possible traits that might appear for a class in the future. Some traits might be applied with a health consideration bonus of, say, >85% or <30%. Some traits are probably intended for a certain specialty or playstyle as well.

Mage

  • Chance of going invisible when attacking

Thief

  • Leech HP on backstab
  • Chance of backstab being an AoE
  • Chance of throw being an AoE
  • Chance of countering attacks after a missed backstab
  • All daggers are returning
  • All daggers are offhand

Warrior

  • one handed weapon bonus if no offhand
  • stance enhancers
  • taunt enhancers
  • weapon specialty boosts (bladed, blunt?)
  • generic combat boosters?
  • Leech hp/mp on normal hit
  • Dodge better when open hands [monk]
  • Counter attacks when hit (with physical)
  • Eat magic damage [barbarian]
  • Reflect magic damage (auto psimirror) [barbarian]
  • Weak attacks don’t hit (weak = min damage roll) [barbarian]
  • Party offense boost [paladin] - do like gw2 guardians - have a perma buff created when in a party (should emit to all players on join) and pulse it outwards every 10 seconds to nearby party members for a 10 second buff.
  • Party defense boost [paladin]
  • innate damage reflect [monk]
  • Better chance of stunning on melee hit [monk]
  • Chance of AoE stunning on melee hit [monk]
  • Better to-hit and better overcome-ac rolls [monk]
  • Chance of countering with punch when hit [monk]
  • Fist damage increase [monk]
  • Shield in main hand increases defense [shieldbearer]

Healer

  • Chance of healing someone as they die automatically
  • Chance of healing someone as they get hit automatically
  • Revive enemies to fight for you
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