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Possible Traits
Kyle J. Kemp edited this page May 17, 2018
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This page lists possible traits that might appear for a class in the future. Some traits might be applied with a health consideration bonus of, say, >85% or <30%. Some traits are probably intended for a certain specialty or playstyle as well.
- Chance of going invisible when attacking
- Leech HP on backstab
- Chance of backstab being an AoE
- Chance of throw being an AoE
- Chance of countering attacks after a missed backstab
- All daggers are returning
- All daggers are offhand
- Chance of not losing hide on backstab or assassinate (if the attack connects, or maybe if not)
- Auto shadow meld
- More shadow clones
- Auto shadow clones
- AoE transmute
- Chance of bouncing ranged attacks (thrown dagger, bow) to additional targets
- stance enhancers
- taunt enhancers
- weapon specialty boosts (bladed, blunt?)
- generic combat boosters?
- Leech hp/mp on normal hit
- Reflect magic damage (auto psimirror) [barbarian]
- innate damage reflect [monk]
- Chance of AoE stunning on melee hit, single tile [monk]
- dual wield two-handers
- increase tier of single-handed items if held in main hand with no offhand
- every one handed weapon becomes an offhand weapon
- Chance of healing someone as they die automatically
- Chance of healing someone as they get hit automatically
- Revive enemies to fight for you