Skip to content
This repository has been archived by the owner on Aug 20, 2024. It is now read-only.

Possible Traits

Kyle J. Kemp edited this page Sep 25, 2018 · 50 revisions

This page lists possible traits that might appear for a class in the future. Some traits might be applied with a health consideration bonus of, say, >85% or <30%. Some traits are probably intended for a certain specialty or playstyle as well.

Mage

  • Chance of going invisible when attacking
  • X (33/66/100)% chance of gaining Y MP regen when you kill something
  • Autosense all items

Thief

  • Leech HP on backstab
  • Chance of backstab being an AoE
  • Chance of throw being an AoE
  • Chance of countering attacks after a missed backstab
  • All daggers are returning
  • All daggers are offhand
  • Chance of not losing hide on backstab or assassinate (if the attack connects, or maybe if not)
  • Auto shadow meld
  • More shadow clones
  • Auto shadow clones
  • AoE transmute
  • Chance of bouncing ranged attacks (thrown dagger, bow) to additional targets
  • Autosense all items

Warrior

  • stance enhancers
  • taunt enhancers
  • weapon specialty boosts (bladed, blunt?)
  • generic combat boosters?
  • Leech hp/mp on normal hit
  • Reflect magic damage (auto psimirror) [barbarian]
  • innate damage reflect [monk]
  • Chance of AoE stunning on melee hit, single tile [monk]
  • dual wield two-handers
  • increase tier of single-handed items if held in main hand with no offhand
  • every one handed weapon becomes an offhand weapon
  • X (33/66/100)% chance of gaining Y HP regen when you kill something

Healer

  • Chance of healing someone as they die automatically
  • Chance of healing someone as they get hit automatically
  • Revive enemies to fight for you
  • Upgrade to revive: cast at people to target them from anywhere on screen
Clone this wiki locally