This repository has been archived by the owner on Aug 20, 2024. It is now read-only.
-
-
Notifications
You must be signed in to change notification settings - Fork 8
Possible Traits
Kyle J. Kemp edited this page Sep 27, 2018
·
50 revisions
This page lists possible traits that might appear for a class in the future. Some traits might be applied with a health consideration bonus of, say, >85% or <30%. Some traits are probably intended for a certain specialty or playstyle as well.
- Chance of going invisible when attacking
- X (33/66/100)% chance of gaining Y MP regen when you kill something
- Autosense all items
- Leech HP on backstab
- Chance of backstab being an AoE
- Chance of throw being an AoE
- Chance of countering attacks after a missed backstab
- All daggers are returning
- All daggers are offhand
- Chance of not losing hide on backstab or assassinate (if the attack connects, or maybe if not)
- Auto shadow meld
- More shadow clones
- Auto shadow clones
- AoE transmute
- Chance of bouncing ranged attacks (thrown dagger, bow) to additional targets
- Autosense all items
- stance enhancers
- taunt enhancers
- weapon specialty boosts (bladed, blunt?)
- generic combat boosters?
- Leech hp/mp on normal hit
- Reflect magic damage (auto psimirror) [barbarian]
- innate damage reflect [monk]
- Chance of AoE stunning on melee hit, single tile [monk]
- dual wield two-handers
- increase tier of single-handed items if held in main hand with no offhand
- every one handed weapon becomes an offhand weapon
- X (33/66/100)% chance of gaining Y HP regen when you kill something
- Chance of healing someone as they die automatically
- Chance of healing someone as they get hit automatically
- Revive enemies to fight for you
- Upgrade to revive: cast at people to target them from anywhere on screen
The Shaman would use totems, dropped on the ground. Totems are independent constructs.
The Berserker would be able to berserk, going wild and jumping around while killing stuff.
???
???