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Possible Traits

Kyle J. Kemp edited this page Sep 27, 2018 · 50 revisions

This page lists possible traits that might appear for a class in the future. Some traits might be applied with a health consideration bonus of, say, >85% or <30%. Some traits are probably intended for a certain specialty or playstyle as well.

Mage

  • Chance of going invisible when attacking
  • X (33/66/100)% chance of gaining Y MP regen when you kill something
  • Autosense all items

Thief

  • Leech HP on backstab
  • Chance of backstab being an AoE
  • Chance of throw being an AoE
  • Chance of countering attacks after a missed backstab
  • All daggers are returning
  • All daggers are offhand
  • Chance of not losing hide on backstab or assassinate (if the attack connects, or maybe if not)
  • Auto shadow meld
  • More shadow clones
  • Auto shadow clones
  • AoE transmute
  • Chance of bouncing ranged attacks (thrown dagger, bow) to additional targets
  • Autosense all items

Warrior

  • stance enhancers
  • taunt enhancers
  • weapon specialty boosts (bladed, blunt?)
  • generic combat boosters?
  • Leech hp/mp on normal hit
  • Reflect magic damage (auto psimirror) [barbarian]
  • innate damage reflect [monk]
  • Chance of AoE stunning on melee hit, single tile [monk]
  • dual wield two-handers
  • increase tier of single-handed items if held in main hand with no offhand
  • every one handed weapon becomes an offhand weapon
  • X (33/66/100)% chance of gaining Y HP regen when you kill something

Healer

  • Chance of healing someone as they die automatically
  • Chance of healing someone as they get hit automatically
  • Revive enemies to fight for you
  • Upgrade to revive: cast at people to target them from anywhere on screen

New Archetypes:

Healer

The Shaman would use totems, dropped on the ground. Totems are independent constructs.

Warrior

The Berserker would be able to berserk, going wild and jumping around while killing stuff.

Thief

???

Mage

???

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