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Traits And Skills
Kyle Kemp edited this page Nov 25, 2018
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Skill Name | Description |
---|---|
Absorption | Absorb all types of magic. Cost: 100 MP |
Afflict | Inflict necrotic damage on a single target. Cost: 10 MP |
Aid | Increase the targets DEX and offensive combat rating. Cost: 50 MP |
Antidote | Cure poison on a single target. Cost: 10 MP |
Apply | Apply a bottle's effects from your left hand onto your weapon strikes. |
Asper | Drain mana from a single target. Cost: 10 MP |
Assassinate | Attempt to assassinate your target from the shadows. Requires weapon skill 13. |
Augury | Use the winds to divine the location of your target. Cost: 25 MP |
Autoheal | Automatically heal when health gets too low. Cost: 50 MP |
Bar Fire | Shield fire damage for a single target. Cost: 20 MP |
Bar Frost | Shield frost damage for a single target. Cost: 20 MP |
Bar Necro | Shield necrotic damage for a single target. Cost: 40 MP |
Bar Water | Shield water damage for a single target. Cost: 20 MP |
Blind | Attempt to blind a single target. Cost: 20 MP |
Blindstrike | Attack a random creature on your tile, even while you are unable to see. |
Boost | Increase your STR, DEX, and AGI. |
Combust | Inflict fire damage on a single target. Cost: 20 MP |
Conjure Healing | Create a bottle of bound healing water. Cost: 25 MP |
Cure | Heal a single target. Cost: 5 MP |
Dark Vision | See in the darkness. Cost: 25 MP |
Darkness | Drop an area darkness effect on the target (3x3). Allows directional targeting. Cost: 25 MP |
Daze | Attempt to daze a single target. Cost: 50 MP |
Debilitate | Increase your targets vulnerability to backstabs. Cost: 100 HP |
Disarm | Disarm a trap on an adjacent tile. |
Disease | Inflict a deadly disease on your target. Cost: 30 MP |
Disguise | Blend in with enemies. Cost: 100 HP |
Dispel | Remove a buff from a target. Cost: 25 MP |
Drain | Drain health from a single target. Cost: 10 MP |
Eagle Eye | See through the trees and to the depths of the waters. Cost: 50 HP |
Energy Wave | Cast an area energy effect from your location (3x3). Cost: 45 MP |
Fate | ??? |
Find Familiar | Summon a familiar. Channel: 5s. Cost: 100 MP |
Fire Mist | Cast an area fire effect on a target (3x3). Allows directional targeting. Cost: 35 MP |
Firethorns | Physical attackers take fire damage. Cost: 100 MP |
Fleet Of Foot | Take less damage from falls and be immune to prone. Cost: 25 MP |
Frostspikes | Physical attackers take ice damage. Cost: 100 MP |
Glacier Stance | Become more defensive, increasing your physical defensive capabilities, ice resistance, and doing ice damage on physical hit. |
Hail | Inflict ice damage on a single target. Cost: 20 MP |
Haste | Act twice as fast. Cost: 200 MP |
Holy Aura | Become invulnerable to damage for a short period of time. Cost: 75 MP |
Holy Fire | Inflict fire damage on a single tile. Cost: 30 MP |
Ice Mist | Cast an area ice effect on a target (3x3). Allows directional targeting. Cost: 35 MP |
Identify | Identify the attributes of the item in your right hand. Cost: 15 MP |
Imbue Energy | Augment physical attacks to do bonus energy damage. Cost: 100 MP |
Imbue Flame | Augment physical attacks to do bonus fire damage. Cost: 100 MP |
Imbue Frost | Augment physical attacks to do bonus ice damage. Cost: 100 MP |
Invisibility | Become invisible to the average vision. Cost: 100 MP |
Light | Clear darkness near the target (3x3). Allows directional targeting. Cost: 25 MP |
Magic Bolt | Inflict energy damage on a single target. Cost: 10 MP |
Magic Missile | Inflict energy damage on a single target. Cost: 5 MP |
Magic Shield | Negate some physical damage. Cost: 100 MP |
Mass Teleport | Teleport those on your tile to a previously-memorized location. Cost: 100% MP |
Multi Shot | Shoot multiple arrows at your enemy. Cost: Arrows |
Multistrike | Attack multiple creatures on your tile. Requires weapon skill 13. |
Parry Stance | Become more defensive, but lose offensive power. You also taunt foes. Requires weapon skill 10. |
Plague | Inflict a deadly plague on your target. Cost: 15 MP |
Poison | Inflict a deadly poison on your target. Cost: 15 MP |
Powerword Bar Fire | Shield fire damage for your party. Cost: 30 MP / target |
Powerword Bar Frost | Shield frost damage for your party. Cost: 30 MP / target |
Powerword Bar Necro | Shield necrotic damage for your party. Cost: 60 MP / target |
Powerword Heal | Heal your party. Cost: 25 MP / target |
Provoke | Provoke a single creature. |
Push | Push an enemy around. Cost: 25 MP |
Rage Stance | Become more offensive, but lose defensive power. Requires weapon skill 10. |
Rapidpunch | Punch a single target many times in succession. |
Regen | Cast a restorative aura on the target. Cost: 30 MP |
Revive | Revive a single player on your tile. Cost: 50 MP |
Rift Slash | Warp through the rift and physically attack your enemy. Cost: 10 MP |
Secondwind | Prevent losing gear on death. Cost: 250 MP |
Set | Set a trap from your hand. Traps can be purchased from thief vendors. Allows directional targeting. |
Shadow Clones | Summon some shadow backup to help you slaughter your foes. Cost: 300 HP |
Shadow Meld | Force a shadow to follow you and meld with it. Cost: 50 HP |
Shield | Increase your physical and magical resistance. |
Snare | Slow down the target. Cost: 50 MP |
Stun | Attempt to stun a single target. Cost: 40 MP |
Succor | Create a consumable that will let you return to your current location. Cost: 25 MP |
Sweep | Attack multiple creatures on your tile with a kick attack. |
Teleport | Teleport to a previously-memorized location. Cost: 50% MP |
Thruststrike | Charge towards an enemy, attacking with the item in your right hand. Deals more damage than Charge. |
Transmute | Convert the items on your current tile into gold. Allows directional targeting. Cost: 15 MP |
True Sight | See hidden walls and other hidden features. Cost: 25 MP |
Venom | Inflict a deadly venom on your target. Cost: 30 MP |
Vision | Cure blindness on a single target. Cost: 10 MP |
Vital Essence | Boost maximum vitality and armor for a single target. Cost: 200 MP |
Volcano Stance | Become more offensive, increasing your physical offensive capabilities, your fire resistance, and doing fire damage on physical hits. |
Vortex | Create a vortex which sucks in nearby items. Cost: 100 MP |
Wellspring | Create a bottle of holy water. Cost: 25 MP |
Trait Name | Trait Class | Description |
---|---|---|
Careful Touch | - | Decrease the damage your items take by 10/30%. |
Death Grip | - | Decrease your chance of dropping items on death by 5/15%. |
Natural Armor | - | Harden your skin, increasing your natural armor class by 2/6. |
Familiar Fists | - | Familiars gain the ability to use rapidpunch. |
Familiar Fortitude | - | Familiars gain +10/30% HP. |
Familiar Strength | - | Familiars gain +2/6 STR/INT/WIS. |
Find Familiar Frosty | - | You can now summon a snowman with Find Familiar. |
Find Familiar Gobbler | - | You can now summon a turkey with Find Familiar. |
Shadow Stepper | - | Gain 15/45% more stealth. |
Slow Digestion | - | Digest food 20/60% more slowly. |
Sweet Tooth | - | Gain 3/9 more HP/MP regen but lose 2/6 AC per food item. |
Winters Embrace | - | When you frost an enemy, it has a 10/30% chance to freeze them solid. |
Calm Mind | Healer | Gain +2/6 to your mana regeneration. |
Contagious Plague | Healer | Your Plague spell will spread to a nearby target not suffering from Plague once every 3s. |
Crippling Plague | Healer | Your Plague spell will also lower the attack and defense of the afflicted target. |
Debilitating Disease | Healer | Your Disease spell will also lower the CON, WIL, and accuracy of the afflicted target. |
Effective Supporter | Healer | Your support spells last 10/30% longer. |
Find Familiar Light | Healer | You can now summon a light spirit, which heals allies. |
Find Familiar Nature | Healer | You can now summon a nature spirit, which debuffs foes. |
Find Familiar Water | Healer | You can now summon a water spirit, which supports allies. |
Healing Focus | Healer | Heal 10/30% more health when you use restorative magic. |
Holy Affliction | Healer | Your single-target spells have a 3/9% chance of doing critical damage. |
Holy Illumination | Healer | Your HolyFire spell will cast light on the enemy it hits. |
Improved Autoheal | Healer | Your Autoheal spell will consume fewer charges and trigger at a higher percent. |
Irresistible Stuns | Healer | Reduce your stun targets WIL by 1/3. |
Mana Pool | Healer | Gain +10/30 additional mana. |
Nature Spirit | Healer | Unlock the ability to critically debuff your enemies, gaining bonus damage and duration. |
Necrotic Focus | Healer | Deal 10/30% more necrotic damage. |
Necrotic Resist Boost | Healer | Multiply your poison and disease resist from Bar Necro by 2/6. |
Party Health Regeneration | - | Increase the health regeneration of your party by +2/6. |
Regenerative Refrain | Healer | Your Regen spell will have a bonus heal when it fades. |
Searing Purification | Healer | Your HolyFire spell will cause the target to lose 2% MP and take fire damage for 5 seconds. |
Stronger Snare | Healer | Your Snare spell more effectively slows down the target. |
Totem Specialty | Healer | Spells cost 2/6% less to cast while holding a totem in your right hand. |
Bladed Wands | Mage | You treat wands as longswords at tier + 3 for the purposes of combat calculations. |
Calm Mind | Mage | Gain +2/6 to your mana regeneration. |
Concussive Bolt | Mage | Your Magic Bolt spell will have a 5/15% chance to stun the enemy. |
Darkness Widen | Mage | Your Darkness spell range is widened by 1/1 tile. |
Drain Slash | Mage | You have a 5/15% chance of casting Drain on your melee target when using Rift Slash. |
Energy Wave Widen | Mage | Your Energy Wave spell range is widened by 1/1 tile. |
Expanded Memory | Mage | Gain +10/30 maximum teleport locations. |
Find Familiar Bear | Mage | You can now summon a bear, which has a lot of HP and can taunt your enemies. |
Find Familiar Chillspider | Mage | You can now summon a chillspider, which slows foes. |
Find Familiar Salamander | Mage | You can now summon a salamander, which has the ability to cast fire. |
Find Familiar Wolf | Mage | You can now summon a wolf, which can do strong physical attacks. |
Fire Mist Widen | Mage | Your Fire Mist spell range is widened by 1/1 tile. |
Forged Fire | Mage | Your fire spells burn the opponent more quickly. |
Friendly Fire | Mage | Your fire and ice spells have a +10/30% chance of not hitting allied creatures. |
Frosted Touch | Mage | Your ice spells freeze the opponent more quickly. |
Glacier Stance Improved | Mage | Do 10/30% more ice damage per physical hit (while resisting that much more ice damage) while in Glacier stance. |
Ice Mist Widen | Mage | Your Ice Mist spell range is widened by 1/1 tile. |
Lighten Armor | Mage | Your armor no longer hinders your spellcasting. |
Lingering Asper | Mage | Your Asper spell also leaves a 3/9 round EoT that continues to drain the target MP. |
Lingering Drain | Mage | Your Drain spell also leaves a 3/9 round EoT that continues to drain the target HP. |
Magic Focus | Mage | Deal 10/30% more energy damage. |
Mana Pool | Mage | Gain +10/30 additional mana. |
Mitigating Magic | Mage | Your Magic Shield spell will increase your mitigation by 5/15. |
Party Mana Regeneration | - | Increase the mana regeneration of your party by +2/6. |
Strong Mind | Mage | Add 100/100% of your INT to your STR in melee combat. |
Thermal Barrier | Mage | Your fire and ice protection spells are enhanced by +20/60%. |
Volcano Stance Improved | Mage | Do 10/30% more fire damage per physical hit (while resisting that much more fire damage) while in Volcano stance. |
Wand Specialty | Mage | Spells cost 2/6% less to cast while holding a wand in your right hand. |
Advanced Traps | Thief | You can buy advanced traps from the thief vendors. |
Better Backstab | Thief | Increase your backstab damage multiplier by 1/3. |
Corrosive Poison | Thief | Your Poison spell will also lower the mitigation of the afflicted target. |
Darker Shadows | Thief | Your hide stat is 2/6% higher. |
Darkness Widen | Thief | Your Darkness spell range is widened by 1/1 tile. |
Degenerative Venom | Thief | Your Venom spell will also lower the perception of the afflicted target. |
Double Stealing | Thief | You will use both hands when stealing, if possible. |
Enhanced Applications | Thief | Your applications last 60/180 seconds longer. |
Lockpick Specialty | Thief | Your lockpicking ability is increased by +1/3 skill(s). |
Nimble Stealing | Thief | You are 5/15% less likely to be discovered when stealing, and you steal more gold when you are successful. |
Offhand Finesse | Thief | Increase your offhand attack damage by 10/30%. |
Party Offense | - | Increase the offensive capabilities of your party. |
Philosophers Stone | Thief | You get 10/30% more gold when you transmute items. |
Recuperating Debilitation | Thief | Your Debilitate spell will cool down 5/15s faster. |
Reusable Traps | Thief | Your traps can be triggered 1/3 more time(s). |
Shadow Daggers | Thief | Your plain melee attacks turn into backstabs 1/3% of the time. |
Shadow Ranger | Thief | Do 10/30% more damage while hidden. |
Shadow Sheath | Thief | Your weapons are 2/6% easier to conceal. |
Shadow Swap | Thief | Swap places with your shadow in combat 2/6% more frequently. |
Stronger Traps | Thief | Your traps deal more damage. |
Thrown Traps | Thief | You can now set traps 2/6 tiles farther away. |
Triple Shot | Thief | Your MultiShot spell will shoot 1/3 more shots. |
Wider Traps | Thief | Your area of effect traps are wider by 1/1 tile. |
Boosted Boost | Warrior | Boost adds +1/3 more to each stat boosted. |
Brass Knuckles | Warrior | Your open-hand fist attacks gain a +1/3 tier bonus. |
Double Thrust | Warrior | Thruststrike now attacks with a slightly-weaker second swing. |
Eagle Eye | Warrior | Sharpen your vision, increasing your accuracy by 1/3. |
Forceful Strike | Warrior | Strike more forcefully, dealing 10/30% additional damage if your health is above 50%. |
Funky Moves | Warrior | Learn to dance better, increasing your defense by 1/3. |
Holy Protection | Warrior | Decrease the amount of magical damage you take by 10/30. |
Martial Acuity | Warrior | Gain a +1/3 to-hit bonus when trying to physically hit another creature. |
Martial Agility | Warrior | Gain a 20/60% bonus to dodging melee attacks if you have open hands. If both of your hands are open, the bonus is higher. |
Mirrored Enchantments | Warrior | The potency of gems and runes in your boots and gloves are doubled while your right hand is empty. You cannot exceed an encrusted gem max limit or trait cap in this fashion. |
Multifocus | Warrior | Lower the defensive penalty for using Multistrike by 50%. |
Multitarget | Warrior | Increase the number of enemies you can strike with Multistrike by 3/9. |
Offhand Finesse | Warrior | Increase your offhand attack damage by 10/30%. |
Party Defense | - | Increase the defensive capabilities of your party. |
Punchkick | Warrior | Your jumpkick ability includes an additional punch. |
Riposte | Warrior | Increase the chance of counter-attacking enemies by 3/9%. |
Shieldbearer | Warrior | You can hold shields and gain their full effect while they are in your right hand. |
Sterling Armor | Warrior | Increase your chance of ignoring incoming glancing blows by 10/30%. |
Stunning Fist | Warrior | Increase your chance of stunning an opponent with a martial attack. |
Swashbuckler | Warrior | Reduce your chance of an outgoing glancing blow by 12.5/37.5%. |
Sword Tricks | Warrior | Learn some new sword tricks, increasing your offense by 1/3. |
Unarmored Savant | Warrior | You will have 60 base mitigation if you are using a fur, robe, or cloak in your main armor slot. |