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Changes 0.2.0 Indev

NorthWestTrees edited this page Sep 26, 2024 · 3 revisions

RELEASE PAGE

ADDED

  • Added Basic Tool Table
  • Added a creative tab for blocks, resources, tools and decorations.
  • Added world variable based on wind speed, direction and temperature.
  • Added season items which can display the season in the dimension.
  • Added world variable based on seasons and season temperature.
  • Added custom tool decor blocks.
  • Added custom beds.
  • Added Hanging and Ground Lanterns.
  • Added variable seasons and season temperature system.
  • Added the Season Device item to show what season and provide season information.
  • Added Kiln, Phosphorite Stone, Thatch Block, Thatch Stairs, and Thatch Slab recipes.
  • Added separate inventory support for Eldenmoor and other dimensions.
  • Added cliff generation to Eldenmoor.
  • Added tag for plains biomes.
  • Added tag for Piruff biomes.
  • Added tag for all Eldenmoor biomes.
  • Added new tall grass features.
  • Added support so when the player sneaks when placing shrubs they will not spread.

OPTIMIZATIONS

  • Cleaned up workspace folders.
  • Renamed some elements to be more consistent.
  • Optimized some procedures to run a bit more efficiently.
  • Optimized some tag elements to use a global variable.

FIXES

  • Fixed season starting on day 2 of spring.
  • Fixed lore and action bar text for the Season Device.
  • Fixed grass plains generating flowers from grass growth.
  • Fixed Typo Large Birck Stairs.
  • Fixed issue with tags not generating 'minecraft:air' in tag names in 2023.4 1.20.1.
  • Fixed type on the registry for large brick slab and stairs.
  • Fixed Phosphorite structures not generating properly. Huge thanks to SomeoneElse for the help.
  • Fixed both shrub blocks not generating properly.
  • Fixed shrub block placement condition issue.
  • Fixed the lack of restriction for growth for shrub blocks.
  • Fixed tall grass dropping wheat seeds, they now drop rice seeds.
  • Fixed possible issue with Piruff floating.

NOTES

  • Lanterns turn on and off based on the "startTime" and "endTime".
  • Lanterns can be set by right-clicking or shift + right-clicking.

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