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0. Game Description

Tomás edited this page Jun 21, 2020 · 1 revision

We will explain the main features and possible outcomes of the game through a set of User Stories. All of them start with an user U that boots up the game and selects Play, with Normal difficulty.


Brokers are miserable people that are wasting their life's energy paying attention to numbers, statistics and company gossip. They also leech off of people's adversity or ride other's successes, only if it means to get money out of it, such is the nature of being a broker.

You start the game being one of these brokers, you compete with a player pool (NPC's) and you either die miserable, are so miserable you have to quit trading, go bankrupt or wind up the last broker, in which case you have nothing to be proud of since all you did is earn money at the expense of others and yourself.

1st User Story: Depression

U appears home at 8:00. U goes to the office and starts trading looking for some profit. U realises that time flew by at work and that he's mentally tired and hungry. U goes home. U has dinner and goes to sleep. The next day he has breakfast and goes to the office promptly to cash in some profits with the assets U invested in the day before. U does this for a few days and scores some good deals, but U realises his life is miserable. U goes to the park, where he gets all the more depressed. U then loses the game since his character kills himself due to depression.

2nd User Story: Poverty

User boots up the game and through the GUI selects Play, Hard difficulty. He then inmerses himself into the broker world for a run.

U appears home at 8:00. U starts by having breakfast and watching TV. He then goes to the office to start trading. U starts trading, U is good at it. U has a healthy lifestyle and is good at work, but one day he makes some bad trades, and a company on which U had a lot of money goes bankrupt. U is deep in debt and takes a saving loan offerred to him by the bank. A week later he can't keep up with the installments and U declares bankrupcy. He then has to pay off his debts to the banks with his properties and ends wound up in the streets. U is the forced to live the rest of his life as a bum.

3rd User Story: Health issues

User U boots up the game and through the GUI selects Play, Custom difficulty. He then chooses the number of bots, their characteristics and intelligence, U then inmerses himself into the broker world for a run.

U appears home at 8:00. U only cares about trading and making money so U just trades through the day and night. Eventually U realises that he cannot keep going like that. U tries going home and taking care of his mental health but U also has to eat to take care of his physique. He is so unnurtured that he has to be interalised in the nearest hospital.

4th User Story: Victory?

User U boots up the game and through the GUI selects Play, Easy difficulty. U then inmerses himself into the broker world for a run.

U appears home at 8:00. U is a good broker and lives a good life, he invests wisely and pays close attention to every market move and the state of it. Other brokers in the game start dying, quitting or going bankrupt. Eventually through perseverance and a process as bland as eating pure oat grains U winds up the last broker in the game, with a big influence on the market and an empty, lonely heart. U wins, but at what cost.


Short Stories for Game Features

In this section we include some shorter stories that focus on specific moments, events and features of the game, rather than an entire begin-to-end flow. These are part of the specification and where chunks of the architecture sprung from.

1st Feature User story: Buy/Sell on the Market

U is in his office. U is attentive to a share in the market that had been seemingly underperforming. U then sees a few bots buy it and decides to buy it as well. U then waits for the market price to change. When it does, U sees that as per its prediction, the price had risen. U then sells the asset and makes some money off of the trade.

2nd Feature User story: Buy/Sell on the Market

U is in his office. U buys a well performing share. U then waits for the market price to change. When it does, U sees that the company he bought from is declaring bankrupcy. U then automatically makes a few desperate calls to get rid of the asset, which allows U to sell it at 1/2 of its value but affects his mental health due to the stress.

3rd Feature User story: Get a loan

U is in the bank. U decides to take out a loan. Depending on his credit score he gets one kind of offer or another, U accepts the loan offer and then has to pay it off in installments.

4th Feature User story: Pay a loan

U is in the bank. U is not happy with having to pay the installments of his loan and would rather pay the remainder of it off in one go, so U talks to a bank representative and pays the remainder of his loan off.

5th Feature User story: Chat at the Bar

U is in the bar. U is not living a happy life so U bores the barman to death with his problems. Then another player (bot or not) enters the bar. U decides to talk to him/her but is cruelly ignored. U then decides to get a drink at the bar to drink his loneliness away.

6th Feature User story: Wander at the Park

U is in the park. U feeds the piegons. Then U sees some kids and decides to spend some time observing them, wondering what went wrong with his life and what lead him down such a sad path, this takes a small toll on U's mental health. U then sees the swing and considers riding it. Then U decides to go home before he can do something to be ashamed of.