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How FAangband differs from Angband
NickMcConnell edited this page Mar 27, 2011
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- spellcasting - more realms, half-casters use a subset of books
- character dumps - 'C' screen and character dump unified
- integer values for resists, stat bonuses, other bonuses, slays, brands
- more and varied curses
- ID by use - pseudo-ID on wield, different handling of when things are noticed
- almost all FA jewellery is randart-like
- 4GAI - better pathfinding, smarter spellcasting, monster mana
- wilderness, multiple towns and dungeons
- dedicated throwing weapons which go in the quiver
- more mixed-blessing ego items
- O-style combat
- More varied terrain
- Some players can set monster traps, and steal from monsters
- Chests are rarer, but better
- Some monsters are not hostile