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v0.2.0-alpha : Wire, Scavenger and new Reload system

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@Taliayaya Taliayaya released this 02 Jul 21:32
· 184 commits to main since this release
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Wire, Scavenger and new Reload system

This version 0.2.0-alpha aims to give the player the ability to try out the movement of the juggernaut, the HUD, the shooting and fighting enemies and their AI (Lowe and Ameise), the wire system and ordering a scavenger
This is the result of three weeks since the project started officially.

  • What is the new reload system?

In the previous versions, when running out of ammo, you were refilled after a short time. Now, this is NO LONGER possible. If you run out of ammo, you run out of ammo. Moreover, when you are out of ammo and you try to shoot, there is a BIG warning that yells at you, saying you are out of ammo on the given weapon.

  • How do I do then? If I'm out of ammo, am I doomed?

Well, yes and no.

This is where the scavenger system come. Like in the story, you'll need them to reload. When nearby a Scavenger, pressing R starts the reload sequence. Each weapon is reloaded, and certains weapons take more time than other.

Moreover, when you reload, you cannot move. Hence you are completely vulnerable during this time. Be careful where you reload.

The Scavenger is an unit. It means it is the same as a Juggernaut, an Ameise, a Lowe; it is destructible. By you, your allies or even the enemies. However, the Scavenger has a low priority target so it won't be focused by the Legion but if it is alone, it won't take long before it gets destroyed.

The Scavenger is not a blind stack of metal. It is moveable and you can order it (not as in a Restaurant tho)

In order to have a great experience, please read the following lines:

KeyBindings

  • W A S D (or equivalent in your language) to move the juggernaut
  • Left Click to fire the main weapon
  • Right Click to fire the secondary weapon
  • Mouse Wheel: to Zoom In or out (up to 8.0X)
  • Mouse movement to rotate the juggernaut
  • ESC to pause and open the settings
  • Space to revive when destroyed
  • F, (Follow) you order the Scavenger to follow you / meet you
  • H, (Hold) you order the Scavenger to stop any movement.
  • G : (Go To) first press, you enter the design target mode.
    You'll see a glowing red area on the ground where you look at. This area shows the current destination. Move your camera to find a better spot.
    Press Left Mouse Button to confirm the area. The Scavenger will try to reach the destination
    Recast G to cancel the Go To mode.
  • Hide (no key). If the Scavenger is damaged, the Hide state will automatically be triggered. It will cancel any movement running. The Scavenger will try to find the origin of the danger and hide from it by going behind walls, running away.

A Sprint Key is considered.

Pause Menu

In the pause menu, you are able to change various parameters and some for testing purposes:

["*" means the parameter is for testing purpose and may disappear between versions]

Demo Settings

  • SpawnCount*: The number of Legion Units to spawn (between 1 and 30)
  • SpawnRadius*: The spawn circle area (between 20 and 1000m)
  • AmeiseLoweRatio*: The proportion of Ameise and Lowe in percent. It corresponds to the Ameise percentage (Lowe is 1 - %)
  • AmeiseHealth*: The health of the Ameise units (between 100 and 1000)
  • LoweHealth*: The health of the Lowe units (between 100 and 1500)

Juggernaut

  • MouseSensitivity: The movement sensibility
  • Movement Speed*: The movement speed of the juggernaut
  • Health*: The juggernaut Health, between 100 and 3000
  • Max Grapple Distance: how far the wire can hit
  • Grapple Pull Speed: How fast you're going towards the wire hit point
  • Grappling Cd: How long it takes before firing a new grappling

Sound

  • MusicVolume: The intensity of the musics (in dB) (there is no music currently)
  • SfxVolume: The intensity of the sound effects (in dB)

Before reporting anything

  • Please note that the stats of the juggernaut can change and are temporary. This include: Movement Speed, Damage, Bullet Speed...
  • Sounds and visual effects are temporary (shoot, "juggernaut"/"legion models, explosions)
  • Feel free to report anything to the Issue page or the Discord Community Server or to suggest improvement/idea.

DISCLAIMER

This version is for testing purpose and does not represent the complete game.
This game is community based and developped.
This is a fan game of the 86 : Eigthy Six License.
This project is currently only in English.

Contribution

Patreon / Donations

Thank you for the Patreon and external donators for supporting financially the development of this game and increasing its change to turn good!

  • Cold_
  • Excalibur's Blad
  • amadi
  • terrainCiel5173
  • MobiusReaper

Project Development

Thank you to those who are contributing to the development of this game (ui artists, 3d designers, devs...) and to those who are testing and opening issues and willing to help finding bugs.

What's Changed

Full Changelog: v0.1.2-alpha...v0.2.0-alpha