Releases: Team-RTG/Realistic-Terrain-Generation
Releases · Team-RTG/Realistic-Terrain-Generation
RTG-1.7.10-0.0.7
- Completely removed custom biomes - only vanilla overworld biomes (and biomes added to the overworld by currently-supported mods) are now generating
- Re-factored a large portion of the codebase
- Fixed an issue with "Enable Debugging" that was causing a crash on servers
RTG-1.7.10-0.0.6
- Added support for more BOP biomes - virtually all of the BOP biomes have been added
- Added some preliminary support for Enhanced Biomes - Thanks SMEZ1234!
- Improved the aesthetic of some of the vanilla biomes - Beach, Desert, Extreme Hills+
- Improved biome transitions - Fixed bug with transitional rivers and oceans using the last climate set on the vanilla base biome
- Removed coasts - Don't worry, they'll be back!
- Localised base biome names
- Added additional config options
- Enable/disable BOP biomes
- Frequency option for cobblestone boulders
- Show/hide debug info in F3 screen
- Debugging mode (WARNING! Will cause additional lag and consume HD space quickly!)
- Generate single-biome worlds (See instructions in the config file)
RTG-1.7.10-0.0.5
- Started removing non-vanilla biomes from generation - Rather than wait until all of the non-vanilla biomes have been removed, I thought I'd drip-feed releases along the way to see if we can identify any bugs before we get too far into the process. Please post any issues you find on GitHub or in the Minecraft Forum thread.
- Rivers and oceans - Replaced rtg_river(Ice|Cold|Temperate|Hot|Wet|Oasis) and rtg_Ocean(Ice|Cold|Temperate|Hot|Wet|Oasis) with vanilla River and vanilla Ocean, respectively.
- Improved rivers - Whilst rivers still sometimes generate as large pools of water, the 'winding' rivers are much more frequent and are actually vanilla rivers!
- Biome transitions - Slight improvement to transitions between biomes, though there's still a lot of work to be done in this area.
- Minor bug fixes
RTG-1.7.10-0.0.4
- Fixed crash when generating scattered features
- Completed vanilla code re-organisation... all vanilla biomes can now be tweaked without worrying about your changes affecting other parts of the mod.
RTG-1.7.10-0.0.3
Update: There is a bug with this version that causes the game to crash when trying to generate scattered structures under certain conditions. We will upload a new working version as soon as possible.
Scattered features (desert temples, jungle temples, witch huts) now generate in vanilla biomes. Should be working for any biome that uses the Biome Dictionary correctly, but this has not been tested on modded biomes.
RTG-1.7.10-0.0.2
Vanilla code re-organisation (Coasts) Created a new package for coasts, following the same package format as rtg.surface and rtg.terrain. I'll likely be doing the same thing for rivers in the next commit.
RTG-1.7.10-0.0.1
v0.0.1 Vanilla code re-organisation (Stone Beach)