Releases: Team-RTG/Realistic-Terrain-Generation
RTG-1.7.10-1.0
The official, non-Alpha, non-Beta 1.0 release of RTG for 1.7.10!!! 💃
This version is backwards-compatible with worlds created with RTG 0.8.x and later.
Changelog
Decorations
- Better cobwebs in vanilla Roofed Forest.
- Beach palm trees only generate on the beach.
- Fewer cobblestone boulders in Extreme Hills biomes.
- Added ice trees & ice shrubs to the vanilla Ice Plains Spikes biome (configurable in the biome configs).
Biome support
- Added biome support for the Industrial Technologies & More (IDT) mod (Ebony Forest, Silkwood Forest, and Willow Forest).
Bug fixes
- Improved the way RTG checks the current biome when trying to grown an RTG tree from a sapling. This allows RTG's custom trees to be grown outside of their natural biome via mods like Biome Wand and Biome Reactors.
- Village config checks.
- Fixed a bug related to saplings trying to grow outside the Overworld (e.g. Twilight Forest, etc).
Config options
- Added config options for flowing liquids.
- Removed "Generate only this biome ID" setting. Users who wish to generate single-biome worlds are encouraged to download the Lonely Biome mod, also by Team RTG.
Under the hood
- Removed unused & deprecated classes.
- Updated 'mod_author' in build.properties
RTG-1.7.10-1.0-snapshot-2
Changelog
Vanilla saplings can grow RTG's custom trees
As a special 1.0 bonus feature, we've added the ability for vanilla saplings to grow into RTG trees. This was previously going to be an addon mod, but we figured out a way to keep it within RTG's scope, so we just added it to the core mod.
So how does it work?
First thing you need to know is that RTG's custom trees can be grown only from the saplings their leaves would drop naturally, and only in the biomes where they generate naturally. For example, you can't grow a Swamp Willow in anything except a Swamp biome (and only with an Oak sapling, because a Swamp Willow has Oak leaves).
Another thing to keep in mind is that RTG's custom trees always adhere to their own generation rules, so... in the case of the Swamp Willow again, the sapling has to be near water or it won't grow because Swamp Willows only generate naturally near water.
How does this affect vanilla tree growth?
As for how this affects vanilla tree growth, you have a few new config options.
The first is "Enable RTG Saplings", which allows you to enable/disable the functionality.
The second is the "RTG Tree from Vanilla Sapling Chance" config option. By default, there's a 50/50 chance that a custom tree will try to grow, so... 50% of the time, it won't even try to grow a custom tree and just grow a vanilla tree. The other 50% of the time, it will grow a custom tree only if all of the conditions (right sapling, right biome) are correct. If the conditions aren't right, a vanilla tree will grow instead.
Ubified and Unstable cobblestone boulders.
Cobblestone boulders now use UBC cobblestone variants if UBC is installed (can be disabled in the configs) and unstable cobblestone if Harder Underground is installed.
RTG-1.7.10-1.0-snapshot-1
Changelog
World gen
- Better volcano surfaces, including the use of modded blocks if available.
- Volcanoes more rare by default.
- Better EB Volcano and EB Volcano M surfaces - removed dirt and gravel ore gen, and also removed EB 'eruptions' in favour of RTG's eruption mechanics.
- Improved river and lake borders.
Bug fixes
- Potential fixes for the reported (but unconfirmed) bugs related to undecorated chunks and ConcurrentModificationError crashes with villages and mineshafts.
- Volcanoes no longer generate shelves over water.
- Fixed rare 'maze-like' ocean floor bug.
Config options
- New config options for volcano blocks (IMPORTANT: If you changed the volcano block in 0.8.x, you will need to go back into the new configs and change it back to what you had before.)
RTG-1.7.10-0.8.1
Changelog
Surfacing
- Most Savanna biome variants now consist of stone/cobblestone cliffs and plateaus instead of hardened stained clay (If you still want clay cliffs and plateaus in Savanna biomes, you can set "Use stone instead of clay for most Savanna biome variants"=false in rtg.cfg
- Smoother colour changes on the tops of Mesa biomes
- Better surfaces near ponds
- Better surfaces near volcanoes, especially when volcanoes generate close to a river
Decorations
- Improved decorations in repaired biomes.
- Minor improvements to river decorations (more sugarcane and fewer lilypads)
Mod support
- Stargates from SGCraft now generate in desert temples.
- Highlands - HL Cliffs and HL Snow Mountains now generate emeralds.
Under the hood
- Fixed a crash related to ponds.
- Added minimum required versions of Ice Cream Mod and SushiCraft.
- Added ISSUE_TEMPLATE.md and CONTRIBUTING.md, and updated README.md
- Renamed assets/RTG to assets/rtg
RTG-1.7.10-0.8.0
WARNING! This version is NOT backwards-compatible with previous versions of RTG.
You should delete your RTG config folder before updating to this version.
Changelog
A lot has changed since v0.7.0, but the biggest change by far is the massive improvement to the terrain in all of RTG's supported biomes.
The terrain for all biomes is now in 'soft lockdown' which means that we will only be changing the terrain if there is popular demand to do so, or if there something majorly wrong with any of the terrain. When version 1.0 is released in the coming weeks, all terrain will be locked down indefinitely, ensuring backwards-compatibility with future versions of RTG for 1.7.10.
World gen
- Re-enabled volcanoes - they’ve been disabled for months due to an unfortunate bug which caused them to get ‘cut off’ when generating between biomes, but that bug has been squashed, and volcanoes are now generating and enabled by default. You’ll find them in modded volcanic biomes and rarely in a couple of vanilla biomes (Jungle and Mega Taiga).
- Reduced the number of dead valleys and flooded sections in mountainous biomes.
- Removed water from all volcanic biomes.
- Removed rivers and lakes from other various biomes.
- Surface ponds are now flush with the land most of the time, are less likely to leave stuff floating in midair, and don't intrude into villages as often. This fix also applies to modded biomes, like BOP swampy biomes.
- Scenic lakes now have River/Frozen River biome signatures by default, and new config options have been added which allow you to choose different biome signatures if you want.
- Better biome transitions
Terrain
- Re-terrained/reviewed all biomes.
- Virtually eliminated all chunk-bordered (straight-line) terrain
- Reduced beaches near rivers.
- Removed excessive smoothing bug, resulting in better biome transitions.
- Other general improvements to various terrain features.
- Reduced average dune height.
Surfaces
- Re-surfaced/reviewed all biomes.
- Improved river banks in Deserts & Mesas.
Decorations
- Re-decorated/reviewed all biomes.
- Fixed excess of fallen trees in Roofed Forest.
- Capped maxY of most fallen trees to 80.
- Upgraded all supported biomes to the new decoration system
Rivers & lakes
- Massive improvements to rivers and lakes
- Improved rivers - 50% wider, weaker big curves, added smaller curves for a more natural appearance, lowered river banks in general and stopped river canyons in biomes that don't have rivers.
Biome support
- Added biome support for the Ice Cream mod
Mod support
- Added support for Harder Underground - If the Harder Underground mod is installed, then RTG uses unstable cobble instead of vanilla cobble for cliff blocks.
Global config options
- Added config option for dungeon frequency, which controls the number of dungeons that generate.
- Added config option to allow the customisation of the clay blocks used in plateau biomes (e.g. vanilla Mesa & Savanna biome variants).
- Added config options for rivers and scenic lakes.
- Added config options for volcanoes
Biome-specific config options
- "Allow Volcanoes"
- "Cave Density"
- "Cave Frequency"
- "Ravine Frequency"
- "Volcano Chance"
- Some decoration-related config options added to various biomes.
Bug fixes
- Memory leak fix
- Fix rare bug related to village gen.
- Fixed warnings in logs related to RTG not having a lowercase namespace for resources/assets.
- Fixed a bug related to caves & ravines (Added NULL biome checks for MapGenCavesRTG & MapGenRavineRTG)
- AbyssalCraft darkstone is now used for cliffs only in AbyssalCraft biomes
- Fixed bug related to ore gen - all biomes are now generating ore properly.
- #510 - ConcurrentModificationExceptions more common
- #591 - Split rivers
- #600 - BOP Garden missing vanilla daisies
- #348 - Mesa biomes have holes everywhere
- #442 - Mowzie's Mobs Ferrous Wroughtnaut crash
- #456 - Biome Repair System issues
- #555 - River preparations for Highlands biomes
- #672 - Mowzie's Mobs Ferrous Wroughtnaut chamber never generates?
- #665 - Ground looks like it got sliced in some terrain
- #393 - Make RTG cobble generate as Harder Underground's unstable cobble
- #651 - Remove lakes & rivers from volcanic biomes.
- #632 - Fix HLBog surfacing
- #394 - Weird symmetrical 'dots' appearing in some sandy biomes
- #641 - Return of the Weird Symmetrical Dots
- #543 - Add support for the Ice Cream mod
- #601 - Biome-specific cave settings
- #619 - Fix uppercase namespace in resource dir
- #275 - Volcanoes getting cut-off during chunk generation
- #685 - Cobwebs generating in rivers
- #663 - Biome conversion of lakes.
- #666 - Highlands Cocoa Beans causing massive log spam
- #671 - Update AbyssalCraft API
- #378 - WorldGenLakes breaking other world gen
Under the hood
- Lots of improvements to the noise algorithms.
- New tree system - all RTG trees can now use any log/leaves block, including those from other mods.
- Updated AbyssalCraft API to version 1.7 (Min required version of AbyssalCraft is now 1.9.1.2)
- RTG caves & ravines only get registered in RTG worlds.
- Updated the README on GitHub
- Various tweaks, bug fixes, enhancements & code optimizations.
RTG-1.7.10-0.8.0-RC-2
Changelog
- Scenic lakes now have River/Frozen River biome signatures by default, and new config options have been added which allow you to choose different biome signatures if you want.
- Virtually eliminated all chunk-bordered (straight-line) terrain
- RTG caves & ravines only get registered in RTG worlds.
- Re-decorated HL 'palmy' biomes (Tropical Islands, Desert Island, Oasis) - this resolves a Highlands bug related to the Highlands Cocoa Beans spamming the console log.
- Virtually eliminated undecorated chunks
- Temporary fix for the 'Already Decorating!' Streams crash - RTG should no longer crash when using Streams, but streams are still not generating. We're working closely with the Streams developer to come up with a proper fix.
- Re-decorated vanilla Roofed Forest.
- Cobweb boulders in Roofed Forest no longer generate in water.
- Updated AbyssalCraft API to version 1.7 (Min required version of AbyssalCraft is now 1.9.1.2)
RTG-1.7.10-0.8.0-RC-1
Changelog
World gen
- New decoration system - in an effort to increase performance, we have radically altered RTG's decoration system. Due to the nature of these changes, we are depending on the RTG community to help up test this new system before committing to it fully. Highest on our priority list is how the new decoration system interacts with other mods, so if you have a decent-sized modpack, please consider playtesting this version of RTG and let us know if you notice anything weird going on.
- Fixed surface ponds - Ponds are now flush with the land most of the time, are less likely to leave stuff floating in midair, and don't intrude into villages as often. This fix also applies to modded biomes, like BOP swampy biomes.
- Fixed the 'Weird Symmetrical Dots' bug that was occurring in various biomes. 💃
- Improved rivers.
- Fixed bug related to ore gen - all biomes are now generating ore properly.
Terrain
- Improvement to various Highlands biomes - Less crazy Badlands channels, Flying Mountains pulled a little further
into the biome, more glacier in Glacier, and some jitter and no submerged areas in Outback.
Decorations
- Re-decorated vanilla Plains and minor tweaks to other vanilla biomes.
Biome support
- Enhanced Biomes now requires Climate Control or BiomeTweaker in order to generate its biomes in RTG worlds.
Under the hood
- New tree system - all RTG trees can now use any log/leaves block, including those from other mods.
- Various tweaks and enhancements
RTG-1.7.10-0.8.0-snapshot-5
Changelog
World gen
- Re-designed BOP Arctic.
- Re-designed Vanilla Desert (now with better, slightly lower dunes by default).
- Re-decorated a few Highlands biomes: Tropics, Autumn Forest, Alps, Bog, and Estuary.
- Improvements to Highlands terrain, including taller trees in Flying Mountains, more like source biome in Windy
Island, packed ice for the surface in Glacier, Dunes bigger and more dramatic with sandstone and hardened clay for
slopey/spiky areas, and Oasis now has some grass and underground water for playability (looks a little better too!). - Removed water from all volcanic biomes.
- Removed rivers and lakes from other various biomes.
- Re-terrained biomes from the following mods:
- Vampirism
- TofuCraft
- Ridiculous World
- GrowthCraft
- Forgotten Nature
- ChromaticCraft
- BuildCraft
- ATG
- Ars Magica
- AbyssalCraft
Mod support
- Added support for Harder Underground - If the Harder Underground mod is installed, then RTG uses unstable
cobble instead of vanilla cobble for cliff blocks.
Config options
- Added config option for dungeon frequency.
Bug fixes
- Fixed a bug related to caves & ravines (Added NULL biome checks for MapGenCavesRTG & MapGenRavineRTG)
- AbyssalCraft darkstone is now used for cliffs only in AbyssalCraft biomes
Under the hood
- Various enhancements & code optimizations
RTG-1.7.10-0.8.0-snapshot-4
Changelog
Terrain
- Improved Highlands biomes, including re-designs fro HL Bog and HL Glacier.
- Improved vanilla Mesa biome variants.
- Minor tweaks to BOP biomes.
- Minor tweaks to EB biomes.
- Reduced beaches near rivers.
- Removed excessive smoothing bug, resulting in better biome transitions.
- Other general improvements to various terrain features.
Surfaces
- Improved river banks in Deserts/Mesas.
Decorations
- Minor re-decorations to various biomes.
Biome support
- Added biome support for the Ice Cream mod (yes, there is now a realistic version of the Ice Cream biome!)
Config options
- Added biome-specific cave & ravine settings.
Bug fixes
- Fix rare bug related to village gen (no more half-cobble/half-sandstone villages)
- Fixed warnings in logs related to RTG not having a lowercase namespace for resources/assets
Under the hood
- Various tweaks and enhancements
RTG-1.7.10-0.8.0-snapshot-3
Changelog
Terrain
- All EBXL terrains set to "draft" status & ready for feedback before lockdown.
- General improvements to various terrain features.
Decorations
- Upgraded all supported biomes to the new decoration system (Not all biomes have been checked for 'craziness', so if you spot anything that doesn't look right, please let us know on the forums, or if you're feeling chatty, drop by our Discord server.)
- Re-decorated vanilla Forest & Taiga biome variants (does not include Mega Taiga variants (yet))
- Re-decorated various biomes as part of the upgrade to the new decoration system.
Rivers & lakes
- Massive improvements to rivers and lakes!
- New config options for rivers and lakes
Bug fixes
- Fixed the half-cobble/half-sandstone village bug
Under the hood
- Updated the README on GitHub
- Various bug fixes and enhancements