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Releases: Team-RTG/Realistic-Terrain-Generation

RTG-1.7.10-0.0.17

15 Nov 16:58
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RTG-1.7.10-0.0.17 Pre-release
Pre-release

IMPORTANT: ALWAYS DELETE YOUR RTG CONFIG FOLDER BEFORE UPDATING TO NEWER VERSIONS

This update features a massive improvement to 'hilly' biomes (Vanilla Forest Hills, Vanilla Taiga Hills, EB Blossom Hills, etc) and a comprehensive re-decoration of all modded 'volcanic' biomes. In addition, I've also added the 20 'mutated' vanilla biomes that were previously missing from the mod.

This version also adds full support for the biomes added by ATG and ChromatiCraft.

Rolling Hills

Previously, the hilly biomes were more mountainous than hilly, but not anymore. All hilly biomes are now much flatter, with gradual inclines spread across a fair distance of terrain, resulting in a sort of 'rolling hills' effect. But don't worry, RTG still has its fair share of mountainous terrain, but they've been reserved mainly for the 'mutated' vanilla biomes (more on those below) and for biomes that are clearly meant to be mountainous.

Volcanoes

Many of you were disappointed that RTG removed its Tropical Island/Volcano biome from the core mod. If you are one of those people, then you're in for a real treat. All of the volcanic biomes from supported mods have been re-decorated to use a modified version of the old RTG Tropical Island/Volcano terrain. In the case of BOP and EB, I was even able to use native modded blocks to form part of the terrain. There's still a lot of room for improvement in these volcanic biomes, but it's not a bad start. (Be on the lookout for villagers who have decided to take the ultimate risk of building their village at the bottom of a massive volcano!)

Mutated Vanilla Biomes

I'm still baffled as to how I missed these, but nevertheless, I'm happy to announce that all 20 of the mutated vanilla biomes have been added to RTG:

Sunflower Plains
Desert M
Extreme Hills M
Flower Forest (my personal favourite! 😉 )
Taiga M
Swampland M
Ice Plains Spikes
Jungle M
Jungle Edge M
Birch Forest M
Birch Forest Hills M
Roofed Forest M
Cold Taiga M
Mega Spruce Taiga
Extreme Hills+ M
Savanna M
Savanna Plateau M
Mesa (Bryce)
Mesa Plateau F M
Mesa Plateau M

Most of these biomes are the 'mountainous' versions of their hilly counterparts, with a few notable exceptions (e.g. Flower Forest, Ice Plains Spikes, etc.) With the addition of these mutated biomes, I'm proud to say that RTG is now generating every single vanilla biome in the 1.7.10 version of Minecraft.

Mod support: Alternate Terrain Generation (ATG)

Full support has been added for all ATG biomes:

  • Gravel Beach
  • Rocky Steppe
  • Shrubland
  • Snowy Gravel Beach
  • Tropical Shrubland
  • Tundra
  • Volcano
  • Woodland

Mod support: ChromatiCraft

Full support has been added for both ChromatiCraft biomes:

  • Ender Forest
  • Rainbow Forest

Other changes

Vanilla biomes

  • Improved vanilla Plains, Taiga, Taiga Hills, Jungle & Jungle Hills biomes

BOP biomes

  • Re-decorated the Crag (still no overhangs, and still not finished, but much better than it was) and Volcano biomes.

EB biomes

  • Improved the Clearing, Kakadu, Blossom Woods, Blossom Hills, Rocky Desert, Volcano & Volcano M biomes (all of which now use EB grass/dirt/stone if enabled in the configs)

EBXL biomes

  • Improved the Autumn Woods biome.

Highlands biomes

  • Re-decorated the Volcano Island biome.

World gen

  • Reduced the frequency of flowing water/lava gen (16 times less frequent)
  • Removed random wild wheat gen.
  • Better water/lava lakes. (Removed surface lava lakes from vanilla biomes. May return in limited frequency in a future release)
  • Improved boulder generation.

Config options

  • Added option generateOnlyThisBiomeId - If you enter a biome ID here, the whole world will consist of only that biome (and rivers). Set to -1 to generate the world normally. (Basically, this allows to generate both vanilla and modded single-biome worlds.)
  • Added stone/desert terrain shadow config - For those of you who use resource packs, or generally dislike the cyan stained clay that's used to 'shadow' some of the mountainous terrain, you can now choose a different block via this config option. There's also an option for the block to be used in deserts. It defaults to light gray stained clay (which doesn't look as bad as you might think!)
  • Adjusted default RTG configs.

Misc

  • Better randomness - Fixed a bug in RTG's random number generator, resulting in more random randomness
  • Other minor bug fixes

RTG-1.7.10-0.0.16

09 Nov 00:59
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RTG-1.7.10-0.0.16 Pre-release
Pre-release

IMPORTANT: Always delete your RTG config folder before updating to newer versions.

Improved some vanilla biomes

  • Desert - reduced the height of dunes & added the possibility of desert wells to generate along the banks of rivers
  • Desert Hills - reduced the height of the hills & replaced the stone/cobblestone/clay clilffs with sandstone cliffs
  • Savanna - removed sand from top layer, decreased the chance of boulders spawning, removed cacti & reduced the number of trees

Improved some modded biomes

  • EB Badlands, EB Prairie, EB Steppe, EB Meadow & EB Meadow M biomes now use EB grass/dirt/stone where relevant
  • Changed the size of TC Tainted Land biome to normal.

World gen

  • Removed random wheat gen from a few biomes.
  • Slightly decreased the chance of transitioning from a hot biome to a cold biome.
  • Better emerald generation & prevention.
    • Emeralds only spawn in the vanilla Extreme Hills biome. Also improved the way emeralds are prevented from generating if disabled in the configs. (Note: currently, this only applies to vanilla biomes. Emeralds will still generate in modded biomes that normally spawn emeralds.)
  • Added support for ravines.
  • Desert/jungle temples & witch hits only generate in biomes that have been registered with all of the BiomeDictionary types of their vanilla counterparts. (For example, desert temples don't generate in biomes that have only been registered as SANDY - they are only allowed to generate in biomes that have been registered as HOT + DRY + SANDY.)
  • Adjusted default biome weights.
  • Added new biome weighting system.

Mod support

  • Reduced BuildCraft and RailCraft dependencies.

Under the hood

  • Re-factored the way RTG handles Forge events.
  • Re-organised the config files.
  • Updated example configs.
  • Removed a bunch of unused code.
  • Removed some debug spam.
  • Minor bug fixes.

RTG-1.7.10-0.0.15

03 Nov 14:39
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RTG-1.7.10-0.0.15 Pre-release
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IMPORTANT: Always delete your RTG config folder before updating to newer versions.

This is a maintenance release to fix some issues related to structure generation, which was also causing performance issues in some use cases.

Changelog

  • Fixed issue with structures generating where they shouldn't and causing performance issues.
  • Re-enabled all EB biomes by default.

RTG-1.7.10-0.0.14

01 Nov 13:10
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RTG-1.7.10-0.0.14 Pre-release
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IMPORTANT: ALWAYS DELETE YOUR RTG CONFIG FOLDER BEFORE UPDATING TO NEWER VERSIONS!!!

Prior to this release, RTG was experiencing a number of crashes, so the focus of version 0.0.14 was stability. But that's not very exciting, so I tried to do some of other stuff as well. Enjoy! :)

Enhanced Biomes (EB) support

  • Fixed incompatible EB biomes - RTG is now fully compatible with Enhanced Biomes
  • Re-decorated several EB biomes: Carr, Clay Hills, Ephemeral Lake, Ephemeral Lake Edge, Fens, Forested Mountains, Forested Valley, Polar Desert, Rocky Hills, Sandstone Canyon, Sandstone Canyons, Sandstone Ranges, Sandstone Ranges M, Scree, Scrub, Snowy Wastelands, Volcano, Wastelands
    • All re-decorated biomes use EB's custom stone/grass/dirt if enabled.
  • Minor aesthetic improvements to Badlands biome
  • Removed support for Riparian Zone and Creek Bed due to technical redundancy

RailCraft support

  • Fixed #195 - Railcraft world gen crash
    • RTG is now fully compatible with RailCraft

Thaumcraft support

  • Fixed #249 - Thaumcraft world gen crashes
  • Increased the size of Magical Forest & Tainted Land biomes

Other Bug fixes & improvements

  • Made a lot of improvements to the way chunks are generated
  • Villages are less derpy when generated
  • Improved the way desert temples, jungle temples & witch huts are generated, resulting in better overall mod support
  • Emeralds now generate with a frequency more consistent with vanilla rates
  • Structures no longer generate if [Generate Structures] is disabled via the world options screen
  • Reduced frequency of flowing water & flowing lava.
  • Adjusted default vanilla biome weights.
  • Set minimum ocean floor depth to Y=6.

Config options

  • Added new config options for Water Lakes & Lava Lakes
  • Added config options for vanilla ore generation.
  • Added optional flat bedrock generation.
  • Added config options for min/max distances between scattered features.

For developers

  • Added a basic build.gradle setup for people who want to build development versions of RTG (Thanks Baughn!)

RTG-1.7.10-0.0.13

24 Oct 05:47
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RTG-1.7.10-0.0.13 Pre-release
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IMPORTANT: ALWAYS DELETE YOUR RTG CONFIG FOLDER BEFORE UPDATING TO NEWER VERSIONS!!!

  • Improved the aesthetics of all vanilla biomes.
    • Re-implemented a lot of RWG's biome decorations.
    • Reduced the bias towards hilly & mountainous terrain. (The world isn't flat, but it's flatter than it was.)
    • Added new custom world gen features to various biomes.
    • Vanilla Frozen Rivers now work the same as normal Vanilla Rivers in that they can no longer be disabled via the configs.
  • Improved the aesthetics of some modded biomes.
    • Improved Highlands Tall Pine Forest biome.
  • Ars Magica 2 support.
    • Added support for Ars Magica's Witchwood Forest biome.
  • Biome Weights.
    • Adjusted default vanilla biome weights.
  • Bug fixes.
    • Fixed #195 (Railcraft world gen crash) - Requires RailCraft 9.8.0.0
    • Fixed #225 (BOP sub-biomes generate, even if disabled in RTG configs)
  • Config changes.
    • Re-structured the RTG config folder (please delete your old RTG config folder)
    • Updated example configs.
  • Updated mod dependencies.
    • If you don't have the minimum required version of supported mods, Minecraft will prompt you to update.

RTG-1.7.10-0.0.12

17 Oct 23:22
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RTG-1.7.10-0.0.12 Pre-release
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  • Added support for BuildCraft biomes - Added support for BC Desert Oil Field and BC Ocean Oil Field.
  • Improved ocean biomes - the underwater surfaces of RTG ocean biomes now more closely resemble their vanilla counterparts. Also, the Deep Ocean biome is now deeper than the Ocean biome (usually).
  • Removed tropical islands & volcanoes - these will be re-added in the form of an addon mod after the API is complete.
  • Changed default vanilla biome weights - the default vanilla biome weights now more closely resemble the default vanilla weighting. For example, Mushroom Island biomes are the rarest of vanilla biomes, hill variants are more rare than their standard counterparts, etc.
  • Improved BOP biomes - BOP Coral Reef & BOP Kelp Forest are now generating as oceanic biomes. (Thanks @Ezoteric!)
  • Minor refactoring of TC biomes.
  • Updated example configs.

RTG-1.7.10-0.0.11

11 Oct 22:00
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RTG-1.7.10-0.0.11 Pre-release
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  • Improved a few biomes - EB Sahara, EB Red Desert, EB Badlands & HL Badlands.
  • Config tweaks - Added functionality to allow for testing with only a handful of biomes enabled.
  • EB Compatibility - Disabled incompatible EB biomes in the configs by default.

RTG-1.7.10-0.0.10

10 Oct 09:56
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RTG-1.7.10-0.0.10 Pre-release
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  • Massive amount of refactoring - including the renaming of all instances of 'Perlin' to 'Simplex' to avoid confusion as to which algorithm is being used in RTG.
  • Tropical Islands / Volcanoes - Added experimental tropical islands & volcanoes which generate within the Deep Ocean biome only. (Please note: This feature will likely be removed from the core mod before the first Beta version is released. They will likely be released as an addon mod later on.)
  • Highlands support - Added support for virtually all of the biomes from the Highlands mod (the two biomes that are not supported are Everglades & Improved Ocean)
  • Biome weighting - Added a biome weighting system for all biomes, including biomes added from supported mods. Biome weight settings can be found in the relevant mod-specific config files. (Please note: RTG's biome weighting system overrides supported mods' weighting systems.)
  • Various bug fixes

RTG-1.7.10-0.0.9

29 Sep 22:42
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RTG-1.7.10-0.0.9 Pre-release
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  • Full support for Enhanced Biomes - added realistic terrain generation for all 90 biomes (yes, 90!) from the incredible Enhanced Biomes mod, all of which can be turned on/off in the config files.
    • [EDIT: Whilst support has been added for EB in the code, there is currently an issue with the way RTG and EB interact, resulting in crashes when EB is installed. We are working hard to resolve this issue as quickly as possible.]
  • Minor bug fixes - Fixed 2 bugs related to deserts being hardcoded into terrain generation and BOP Spruce Woods generating even when disabled in the configs.
  • Debugging stuff - added additional debug info to the F3 screen (disabled by default)

RTG-1.7.10-0.0.8

27 Sep 11:27
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RTG-1.7.10-0.0.8 Pre-release
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  • Removed log spam caused by "Enabled Debugging" being stuck to true