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Bas de Reus edited this page Jun 10, 2024
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Welcome to the CaptureGraafsmeer wiki! Here is a gameplay video of the game/application or watch below.
Sprint.4.gameplay.-.short.mp4
Links | Description |
---|---|
Asset Naming Conventions | An in depth convention for naming files |
Code Convention | A code convention used for this project |
Definition of done | When is something done? Here's a list of criteria of the definition of done. |
Functional Design | A description about how to play the game |
Git workflow | This is our git workflow, with branch naming |
Scrum | A page with all our scrum notes and files |
Software in use | Here's a list of the software we use to make this project |
Technical Design | An in depth explanation of how complex systems work in the game |
Full code documentation | The full documentation of each feature and class |
User testing | User testing video's of the game |
Outside links | Description | Notes |
---|---|---|
Briefing File | The file for the assignment from Gemeente Amsterdam | Only accessible if allowed in Media College Teams. |
Debriefing File | Our debriefing of the assignment | Only accessible if allowed in Media College Teams. |
GitHub repo | The GitHub repo of our project. | |
Trello board | The Trello board of our project. | |
Style guide | Style guide for the project. | |
Daily scrum | An excel sheet of our daily stand-ups & -downs. | Only accessible if allowed in Media College Teams. |
Unity version | The Unity version we use | More info here |
Spotify playlist | Playlist we listen to during this project. | This is for fun. |
Links | Description |
---|---|
What-is-made | Here is a list of the team members with their roles and what they have made |
Asset Naming Conventions | An in depth convention for naming files |
Code Convention | A code convention used for this project |
Definition of done | When is something done? Here's a list of criteria of the definition of done. |
Functional Design | A description about how to play the game |
Git workflow | This is our git workflow, with branch naming |
Scrum | A page with all our scrum notes and files |
Software in use | Here's a list of the software we use to make this project |
Technical Design | An in depth explanation of how complex systems work in the game |
Full code documentation | The full documentation of each feature and class |
User testing | User testing video's of the game |
- Bas de Reus - Lead developer
- Dylan Vermeulen - Scrummaster & artist
- Lisa van Boven - Lead artist & notulist
- Martijn van der Meer - Product owner & developer
- Taquila van Houwelingen - Artist & notulist
- William Soijer - Technical artist & developer