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Software in use
Bas de Reus edited this page Apr 23, 2024
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General software | Description | Notes |
---|---|---|
Unity | The game engine of use | More info here |
Github desktop | We use this to push, pull and fix merge conflicts on this repo | |
Power Point | With this we will make the sprint reviews presentations | |
Discord | The main way we will communicate | Only used by this development team |
Teams | Here we will share our presentations and documents. Also used for outside connections | Only accessible if allowed in Media College Teams |
Trello | This is used for planning and scrum board | |
Spotify | We like music, so we have a playlist we listen to together during our exams | The playlist |
Artist software | Description | Notes |
---|---|---|
Blender | The 3D software we use to make models | The technical artist and 2/3 artist of the team use it |
Maya | The 3D software we use to make models | 1/3 artist of the team use it |
Photoshop | This used for art assets, story boards and tumbnaling | |
Substance Painter | We use this to texture our models | |
Miro | This is used for style of the map |
Developer software | Description | Notes |
---|---|---|
Rider | We write our code using Rider | We do use a stundent licence for this |
Photoshop | This used for visual sheets of our features |
This is our game engine of choice. This is the one we have the most experience in. It will also suit the clients goals the best.
Version: 2022.3.4
- Why not Unreal?
- 2/3 developers and 1/3 artist in the team have not used Unreal.
- There could be problems for the mobile development.
- Why not Godot?
- Nobody has used this yet.
- Other game engines where not discussed.
Links | Description |
---|---|
What-is-made | Here is a list of the team members with their roles and what they have made |
Asset Naming Conventions | An in depth convention for naming files |
Code Convention | A code convention used for this project |
Definition of done | When is something done? Here's a list of criteria of the definition of done. |
Functional Design | A description about how to play the game |
Git workflow | This is our git workflow, with branch naming |
Scrum | A page with all our scrum notes and files |
Software in use | Here's a list of the software we use to make this project |
Technical Design | An in depth explanation of how complex systems work in the game |
Full code documentation | The full documentation of each feature and class |
User testing | User testing video's of the game |
- Bas de Reus - Lead developer
- Dylan Vermeulen - Scrummaster & artist
- Lisa van Boven - Lead artist & notulist
- Martijn van der Meer - Product owner & developer
- Taquila van Houwelingen - Artist & notulist
- William Soijer - Technical artist & developer