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Definition of done
Bas de Reus edited this page Mar 18, 2024
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When is something done? Here below we can see a list of criterias of the definition of done.
- Is it a model that has a main rol? (Player, interactbale oject)
- Then we make tumbnails and choose with the team with one to make.
- Does your model comply with the style guide
- Is the polycount sufficient?
- Is the model's History deleted?
- Is the pivot of the model where it should be? (the 0 point)
- Is the UV ready to be textured?
- Does your model have no issues? (n-gons, lighting bugs etc.)
- Is the scale of your model in scale with the rest of the scene?
- The assets are correctly named, as listed in the Asset Naming Conventions
- There is a prefab of it in the Unity project on the
develop
branch
- The code meets the convention.
- There is an approved pull request for it.
- It's tested and merged on the
develop
branch. - There are as few possible bugs with the feature.
Links | Description |
---|---|
What-is-made | Here is a list of the team members with their roles and what they have made |
Asset Naming Conventions | An in depth convention for naming files |
Code Convention | A code convention used for this project |
Definition of done | When is something done? Here's a list of criteria of the definition of done. |
Functional Design | A description about how to play the game |
Git workflow | This is our git workflow, with branch naming |
Scrum | A page with all our scrum notes and files |
Software in use | Here's a list of the software we use to make this project |
Technical Design | An in depth explanation of how complex systems work in the game |
Full code documentation | The full documentation of each feature and class |
User testing | User testing video's of the game |
- Bas de Reus - Lead developer
- Dylan Vermeulen - Scrummaster & artist
- Lisa van Boven - Lead artist & notulist
- Martijn van der Meer - Product owner & developer
- Taquila van Houwelingen - Artist & notulist
- William Soijer - Technical artist & developer