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Game Screens

Jesseable edited this page Aug 30, 2021 · 4 revisions

Introduction

The game contains several screen which which each implement libgdx's ScreenAdapter interface. Screen are responsible for initiating important game services, loading screen resources, drawing the background and UI, rendering the entities, handling input, etc.

Only one screen is shown at a time and GDXGame.java contains functionality for transitioning between screens. Screen transitions are triggered by the current screen.

Within the base game, there are 5 screens: Main Menu Screen, Main Game Screen, Level Screen, Death Screen, Victory Screen and Settings Screen. The Main Menu Screen is the starting screen.

Screens can also be split into different Game Areas which can be used to create different levels and areas. Read more here!

Usage

Add a new screen

Create a new screen class, e.g. NewScreen.

  public class NewScreen extends ScreenAdapter {
    ...
  }

Then, register the new screen in GDXGame.java by adding NEW_SCREEN to ScreenType and modifying newScreen:

  private Screen newScreen(ScreenType screenType) {
    switch (screenType) {
      ...
      case NEW_SCREEN:
        return new NewScreen(this);
      ...
    }
  }

  public enum ScreenType {
    MAIN_MENU, MAIN_GAME, SETTINGS, NEW_SCREEN
  }

Switch screen

  private void switchScreen(GdxGame game, ScreenType screenType) {
    game.setScreen(screenType);
  }

Switching to Death/Victory Screen

public class PlayerStatsDisplay extends UIComponent {
  public static boolean gameOver
}

gameOver is used as the global tracker for when the player is defeated. Death Screen should then be triggered using the switch screen method shown above.

Global tracker for victory condition to be implemented (when the game has a winning objective)

Table of Contents

Home


Game Design

Game Design Document

Void/Antivirus

Loading Screen

Game Sound

Menu Assets

Player Design

     Original Design

     Final Design


Gameplay

Movement

Jumping & Sliding

Jump Pads

Portals & Bridges

Buttons

Pick-Ups

Physics

    Momentum & Physics

    Gravity

    Collision


Level Design

Level 1

     Background

     Textures

     Map Design

Level 2

     Background

     Textures

     Map Design

Level 3

     Background

     Textures

     Map Design

Level 4

     Background

     Textures

     Map Design


Sprint Round-Up

Sprint 1 Summary

Sprint 2 Summary

Sprint 3 Summary

Sprint 4 Summary


User Testing

Testing Plans

Sprint 1

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 2

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 3

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 4

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

User Testing

Sprint 1

     Sprint 1 - Game Audio
     Sprint 1 - Character Design
     Sprint 1 - Menu Assets
     Sprint 1 - Map Design
     Sprint 1 - Void

Sprint 2

     Sprint 2 - Game Audio
     Sprint 2 - Character Design
     Sprint 2 - Menu Assets
     Sprint 2 - Interactable Design Animation
     Sprint 2 - Levels 1 & 4, and Level Editor
     Sprint 2 - Proposed Level 2 & 3 Designs
     Sprint 2 - Current Game State

Sprint 3

     Sprint 3 - Menu Assets
     Sprint 3 - Map Design
     Sprint 3 - Score Display
     Sprint 3 - Player Death and Spawn Animations
     Sprint 3 - Pick Ups and Pause Screen

Sprint 4

     Sprint 4 - Gameplay
     Sprint 4 - Game UI and Animation
     Sprint 4 - Level Background and Music
     Sprint 4 - Game User Testing
     Sprint 4 - Final Game State Testing


Game Engine

Entities and Components

     Status Components
     Event System
     Player Animations Implementation

Level Editor

Level Saving and Loading

Status Effect


Defunct

Development Resources

    Getting Started

Entities and Components

    Level Editor (Saving and Loading
         Multiple Levels)

    Service Locator

    Loading Resources

    Logging

    Unit Testing

    Debug Terminal

Input Handling

    UI

    Level Saving/Loading

    Status Effects

    Animations

    Audio

    AI

    Physics

Game Screens and Areas

    Terrain

    Concurrency & Threading

    Settings


Troubleshooting

MacOS Setup Guide

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